pixel-art
Generate pixel art SVG illustrations for READMEs, docs, or slides. Use when user says "画像素图", "pixel art", "make an SVG illustration", "README hero image", or wants a cute visual.
How do I install this agent skill?
npx skills add https://github.com/wanshuiyin/auto-claude-code-research-in-sleep --skill pixel-artIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill is designed to assist in creating pixel art illustrations in SVG format. It provides structured design principles, color palettes, and XML templates to help an agent generate visual content. It uses standard file operations and previewing tools, presenting no identified security risks.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
- Runlayerpass
1 file scanned · No issues
- ZeroLeakspass
Score: 93/100 · 2 sections analyzed
What does this agent skill do?
Pixel Art SVG Generator
Create a pixel art SVG illustration: $ARGUMENTS
Design Principles
Pixel Grid
- Each "pixel" is a
<rect>with width/height of 7px - Grid spacing: 7px (no gaps between pixels)
- Characters are typically 8-10 pixels wide, 8-12 pixels tall
- Use
<g transform="translate(x,y)">to position and reuse character groups
Color Palette
Keep it simple — 3-5 colors per character:
- Skin:
#FFDAB9(light),#E8967A/#D4956A(blush/shadow) - Eyes:
#333 - Hair:
#8B5E3C(brown),#2C2C2C(black),#FFD700(blonde),#C0392B(red) - Clothes: use project's brand color (e.g.
#4A9EDAfor blue,#74AA63for green) - Shoes/pants:
#444 - Accessories:
#555(glasses frames),#FFD700(crown)
Character Template (7px grid)
Row 0 (hair top): 4 pixels centered
Row 1 (hair): 6 pixels wide
Row 2 (face top): 6 pixels — all skin
Row 3 (eyes): 6 pixels — skin, eye, skin, skin, eye, skin
Row 4 (mouth): 6 pixels — skin, skin, mouth, mouth, skin, skin
Row 5 (body top): 8 pixels — hand, 6 shirt, hand
Row 6 (body): 6 pixels — all shirt
Row 7 (legs): 2+2 pixels — with gap in middle
Scene Composition
Chat Dialogue Layout (like our hero image)
- Two characters on left/right sides, vertically centered
- Chat bubbles between them, alternating left/right
- Bubble tails point toward the speaking character
- Arrows between bubbles show direction of communication
- Use
orient="auto"markers for arrow heads - Bottom: tagline or decoration
Single Character with Label
- Character centered
- Label text below
- Optional: speech bubble above
Group Scene
- Characters spaced evenly
- Optional: ground line, background elements
- Keep viewBox tight — no wasted space
SVG Structure
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 W H" font-family="monospace">
<defs>
<!-- Arrow markers if needed -->
</defs>
<rect width="W" height="H" fill="#fafbfc" rx="12"/> <!-- Background -->
<!-- Characters via <g transform="translate(...)"> -->
<!-- Dialogue bubbles: <rect> + <polygon> tail + <text> -->
<!-- Arrows: <line> with marker-end -->
<!-- Labels: <text> with text-anchor="middle" -->
</svg>
Chat Bubble Recipe
<!-- Blue bubble (left character speaks) -->
<rect x="110" y="29" width="280" height="26" fill="#e8f4fd" stroke="#4a9eda" stroke-width="1.5" rx="8"/>
<!-- Tail pointing left toward character -->
<polygon points="108,41 99,47 108,46" fill="#e8f4fd" stroke="#4a9eda" stroke-width="1.5"/>
<rect x="107" y="40" width="3" height="7" fill="#e8f4fd"/> <!-- covers stroke at junction -->
<text x="123" y="46" font-size="13px">📄 Message here</text>
<!-- Orange bubble (right character responds) -->
<rect x="490" y="71" width="280" height="26" fill="#fdf2e8" stroke="#da8a4a" stroke-width="1.5" rx="8"/>
<!-- Tail pointing right toward character -->
<polygon points="772,83 781,89 772,88" fill="#fdf2e8" stroke="#da8a4a" stroke-width="1.5"/>
<rect x="770" y="82" width="3" height="7" fill="#fdf2e8"/>
<text x="503" y="88" font-size="13px">🤔 Response here</text>
Arrow Recipe
<defs>
<marker id="ar" markerWidth="8" markerHeight="6" refX="8" refY="3" orient="auto">
<polygon points="0 0, 8 3, 0 6" fill="#4a9eda"/>
</marker>
</defs>
<!-- Right arrow (→): x1 < x2 -->
<line x1="392" y1="42" x2="465" y2="42" stroke="#4a9eda" stroke-width="2" marker-end="url(#ar)"/>
<!-- Left arrow (←): x1 > x2 -->
<line x1="488" y1="84" x2="420" y2="84" stroke="#da8a4a" stroke-width="2" marker-end="url(#ar-o)"/>
Workflow
Step 1: Understand the Request
- What characters/objects to draw?
- What's the scene? (dialogue, portrait, group, diagram)
- What colors/brand to match?
- What size? (compact for badge, wide for README hero)
Step 2: Generate SVG
- Write to a temp file or project directory
- Open with
open <file.svg>for preview - Keep viewBox tight — measure actual content bounds
Step 3: Iterate with User
- User provides feedback on screenshot
- Common fixes: overlap, arrow direction, spacing, sizing
- Use
Editfor small tweaks,Writefor major redesigns - Typical: 2-4 iterations to get it right
Step 4: Finalize
- Ensure no personal info in the SVG
- Clean up: remove unused defs, tighten viewBox
- Suggest adding to README:

Common Pitfalls
- Arrow direction:
orient="auto"follows line direction. Line going right→left = arrowhead points left - Bubble overlap: keep 38-44px vertical spacing between rows
- Text overflow: monospace 13px ≈ 7.8px/char, emoji ≈ 14px. Measure before setting bubble width
- Character overlap with bubbles: keep character x-zone and bubble x-zone separated by ≥10px
- viewBox too large: match viewBox to actual content, add ~10px padding
- Tail stroke artifact: always add a small
<rect>at the bubble-tail junction to cover the stroke line
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/wanshuiyin/auto-claude-code-research-in-sleep/pixel-art">View pixel-art on skillZs</a>