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tomkrikorian/visionosagents103 installs

shareplay-developer

Build, integrate, and troubleshoot SharePlay GroupActivities features for visionOS 27, including GroupActivity definitions, activation flows, GroupSession lifecycle, messaging and journals, ShareLink and SharePlay UI surfaces, and spatial coordination.

How do I install this agent skill?

npx skills add https://github.com/tomkrikorian/visionosagents --skill shareplay-developer
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill provides comprehensive documentation and sample code for implementing SharePlay GroupActivities on visionOS. No security risks were identified.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

  • Runlayerpass

    4 files scanned · No issues

  • ZeroLeakspass

    Score: 93/100 · 2 sections analyzed

What does this agent skill do?

SharePlay Developer

Quick Start

  1. Decide whether this experience is launch-only co-location or shared state sync.
  2. Add the Group Activities capability and required entitlement before building SharePlay UI.
  3. Define one GroupActivity per experience and keep the payload minimal and Codable.
  4. Load the right reference only after you know the workflow.
  5. For spatial personas or immersive spaces, load spatial-coordination.md before joining.

Load References When

ReferenceWhen to Use
activation-ui.mdWhen wiring the SharePlay entry point or start button flow.
activity-definition.mdWhen defining the GroupActivity payload, metadata, or transfer representation.
group-session-lifecycle.mdWhen joining, leaving, observing, or presenting a GroupSession.
messaging-journal.mdWhen using GroupSessionMessenger, GroupSessionJournal, or late-joiner sync.
shareplay-spatial-api.mdWhen checking the official GroupActivities APIs for activation, association, session ownership, and spatial coordination.
spatial-coordination.mdWhen configuring SystemCoordinator, spatial templates, or group immersive-space behavior.
visionos-immersive-space.mdWhen implementing launch-only SharePlay for a visionOS immersive space.
groupactivities-patterns.mdWhen you need broader GroupActivities patterns or sample-backed examples.

Workflow

  1. Define the activity and choose the activation surface.
  2. Observe and configure the session before joining.
  3. Add messaging or journal synchronization only if shared state is required.
  4. Configure spatial coordination when the experience shares an immersive space.
  5. Summarize the session lifecycle, sync model, and launch surface clearly.

When To Switch Skills

  • Switch to build-run-debug when the blocker is app launch, simulator state, or runtime debugging rather than SharePlay behavior.
  • Switch to signing-entitlements when the issue is capabilities, entitlements, or privacy gating.
  • Switch to telemetry when proof of event ordering or session state changes matters more than API design.

Guardrails

  • Keep GroupActivity data small and Codable.
  • Join only after the UI and local state are ready.

Output Expectations

Provide:

  • the activity type and activation surface
  • the chosen session and sync model
  • which references were used
  • the coordination model if immersive space is involved
  • the next skill to use if the blocker is execution, signing, or testing

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/tomkrikorian/visionosagents/shareplay-developer">View shareplay-developer on skillZs</a>