skillZs
★ LIVE SKILL TAGS ★
>>> LIVE SKILLS INDEX <<<
* OPEN SOURCE *
NO LOGIN, NO TRACKING
※ REAL INSTALL DATA ※
← back to all skills
thedivergentai/gd-agentic-skills102 installs

godot-version-migration

Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.

How do I install this agent skill?

npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-version-migration
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill is a comprehensive documentation and orchestration hub for migrating Godot engine projects across various versions. It provides structured guidance, checklists, and references to official and community documentation to ensure a safe and stable upgrade path.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

What does this agent skill do?

Godot Version Migration

Orchestrator for engine version upgrades from early Godot through the library target. Domain Skills document current APIs; this hub owns the upgrade path.

Library target: Godot 4.7+

Corpus: docs changelog · interactive changelog · download archive · GitHub releases · migrating index

NEVER Do

  • NEVER skip majors — route 1.x → 2.x → latest 3.x → 4.0 before any 4.x minor ladder.
  • NEVER skip 4.x hops — upgrade 4.0 → 4.1 → … → 4.7 one minor at a time; stabilize after each hop.
  • NEVER claim automatic 1.x→4.x conversion or bit-exact autopilot.
  • NEVER treat Domain Skill bodies as migration changelogs — load references/<topic>.md (mirrored from each skill’s references/migration-notes.md).
  • NEVER load all module notes at once — only subsystems present in the project.
  • NEVER mix server/client Godot minors for high-level multiplayer (especially across 4.2→4.3 SceneMultiplayer protocol changes).
  • NEVER choose Mesh “Restart & Upgrade” without VCS backup (4.1→4.2 mesh format).
  • NEVER run the 3→4 converter without a full backup (tool does not backup).

Version detect

  1. Read project.godot (config_version, config/features) or legacy engine.cfg.
  2. Ask the user if files are ambiguous.
  3. Map to an era in references/era-index.md.

Workflow router (MANDATORY)

Detected eraLoadDo NOT
1.x / early 2legacy/pre-2-context.mdInvent a 1→4 converter
2.xlegacy/2-to-3.md then stabilize on latest 3.xJump straight to 4.7 notes
3.xbridges/3-to-4.md + official 3→4 guideSkip latest-3.x stabilize gate
4.x < 4.7Official hop guide + hop-index.md module notes for touched systemsSkip minors
Already 4.7+godot-master / Domain SkillsTreat this hub as a coding tutorial

Steps (4.x minors)

  1. While current < 4.7, perform exactly one hop to current + 0.1.
  2. Open the official upgrading page for the destination version.
  3. From hop-index.md, open only module notes for subsystems present in the project.
  4. Apply fixes; open in the new editor; playtest; repeat.

Hop table

Majors / bridges

EraResource
1.x archaeologylegacy/pre-2-context.md
2.x → 3.xlegacy/2-to-3.md
3.x → 4.0bridges/3-to-4.md · official guide
Ladder overviewera-index.md

4.x minors

HopOfficial guide
4.0 → 4.1https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.1.html
4.1 → 4.2https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.2.html
4.2 → 4.3https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.3.html
4.3 → 4.4https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.4.html
4.4 → 4.5https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.5.html
4.5 → 4.6https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.6.html
4.6 → 4.7https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.7.html

Cross-skill checklist: references/hop-index.md

Module directory

Mirrored Domain Skill migration notes live at references/<topic>.md (e.g. references/2d-physics.md). Hub-native legacy/, bridges/, and era-index.md are not Domain Skill mirrors.

sync_godot_version_migration.py --all

Reference

Official docs

Related Skills

Master

  • godot-master — Library router for current Domain Skill modules after migration is complete.

Downstream / consumers

  • godot-analyst — Score architecture on the target APIs after hops land.
  • godot-auditor — Never-list / legacy-syntax verification after upgrades.
  • godot-builder — CI / headless bake against the new engine target after each hop.

Complements

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/thedivergentai/gd-agentic-skills/godot-version-migration">View godot-version-migration on skillZs</a>