godot-ui-rich-text
Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects. Covers meta tags, RichTextEffect shaders, and dynamic content. Use when implementing dialogue systems OR formatted text. Keywords RichTextLabel, BBCode, [b], [color], [url], meta_clicked, RichTextEffect, dialogue.
How do I install this agent skill?
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-ui-rich-textIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill provides expert blueprints and scripts for handling Godot's RichTextLabel, including BBCode formatting and custom animation effects. No security risks were detected.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
- Runlayerpass
1/3 files flagged
What does this agent skill do?
Rich Text & BBCode
BBCode tags, meta clickable links, and RichTextEffect shaders define formatted text systems.
rich_text_rainbow_effect.gd
Expert custom RichTextEffect that rotates colors over time.
rich_text_glitch_effect.gd
Professional horror-style glitch effects with spatial jitter and alpha flickering.
rich_text_typewriter_controller.gd
Dialogue manager that parses sequential event tags ([pause], [speed]) during animations.
rich_text_meta_dispatch.gd
Advanced handling for multi-prefix URLs in meta-clicks (items, quests, NPCs).
rich_text_image_scaler.gd
Utility to dynamically scale [img] tags to match runtime font sizes.
rich_text_hover_reactive.gd
Signals and logic for making text spans reactive to mouse hover (SFX/Cursors).
rich_text_bbcode_sanitizer.gd
Security utility to prevent BBCode injection in public chat interfaces.
rich_text_gradient_generator.gd
Generator for multi-stop linear gradients using granular character-level tagging.
rich_text_auto_scroller.gd
Smooth vertical auto-scrolling logic for credits, news feeds, and logs.
rich_text_syntax_highlighter.gd
Simple regex-based syntax highlighting pattern for code blocks in UI.
NEVER Do (Expert UI Rules)
Formatting & Rendering
- NEVER use complex BBCode in tight loops — Parsing a 10,000 character string with 500 tags every frame will tank performance. Cache your formatted strings.
- NEVER forget to register Custom Effects — Writing the script isn't enough. You MUST add the instance to
RichTextLabel.custom_effectslist via Inspector orinstall_effect(). - NEVER use absolute pixel sizes in [img] —
[img width=128]fails on higher resolutions. Userich_text_image_scaler.gdto sync with line height.
Click & Hover UX
- NEVER use [url] without visual feedback — If the text doesn't change color on hover or the cursor doesn't change, players won't know it's clickable. Use
rich_text_hover_reactive.gd. - NEVER hardcode layout logic into strings; strictly use BBCode Tables and Alignment Tags to ensure text structures remain flexible.
- NEVER animate text typewriter effects by modifying the
textorbbcodestring frame-by-frame; strictly usevisible_ratioorvisible_charactersto avoid expensive parsing overhead and flickering. - NEVER use standard bitmap fonts for large titles or dynamic UI; strictly use MSDF (Multichannel Signed Distance Field) fonts to ensure perfectly crisp outlines and scaling at any resolution.
- NEVER perform heavy logic inside
meta_clicked— This signal is on the Main Thread. Use it to emit a command and handle processing asynchronously if needed.
Dialogue & Narrative
- NEVER use
visible_ratiofor pausing typewriter —visible_ratiois unreliable for per-character logic. Usevisible_charactersand explicit character indexing (rich_text_typewriter_controller.gd). - NEVER allow unfiltered user input in Chat Labels — A user could type
[img]huge_image_path[/img]or[color=transparent]to break your UI. ALWAYS userich_text_bbcode_sanitizer.gd.
$RichTextLabel.bbcode_enabled = true
$RichTextLabel.text = "[b]Bold[/b] and [i]italic[/i] text"
Godot 4.7: RichTextLabel ImageUnit
width_in_percent/height_in_percentremoved — usewidth_unit/height_unitwithRichTextLabel.ImageUnitenum.ImageUpdateMask.UPDATE_WIDTH_IN_PERCENTrenamed toUPDATE_WIDTH_UNIT.add_image/update_imagewidth and height are now float, not int.- NEVER pass
true/falsefor percent flags — useRichTextLabel.ImageUnitvalues (default changed fromfalseto0).
Common Tags
[b]Bold[/b]
[i]Italic[/i]
[u]Underline[/u]
[color=red]Red text[/color]
[color=#00FF00]Green hex[/color]
[center]Centered[/center]
[img]res://icon.png[/img]
[url=data]Clickable link[/url]
Handle Link Clicks
func _ready() -> void:
$RichTextLabel.meta_clicked.connect(_on_meta_clicked)
func _on_meta_clicked(meta: Variant) -> void:
print("Clicked: ", meta)
Expert Text Patterns
1. Rich-Text-MSDF-Outline (SDF)
Enable crisp, high-resolution outlines and scaling by enabling MSDF on font resources and using theme overrides.
# msdf_styler.gd
func _ready():
# Crisp outlines regardless of screen scale
label.add_theme_color_override("font_outline_color", Color.BLACK)
label.add_theme_constant_override("outline_size", 4)
2. Animated-Text-Reveal (Visible Ratio)
Efficient typewriter effect that preserves BBCode animations (like [wave] or [shake]) and avoids parsing overhead.
# dialogue_revealer.gd
func reveal(new_text: String):
label.text = new_text
label.visible_ratio = 0.0 # Set text but hide characters
var duration = label.get_total_character_count() / char_speed
# Animate ratio from 0 to 1
create_tween().tween_property(label, "visible_ratio", 1.0, duration)
3. Custom-BBCode-Effect (RichTextEffect)
Define custom visual tags (like [relic]) by extending RichTextEffect for unique gameplay-themed text animations.
# relic_effect.gd
@tool
extends RichTextEffect
var bbcode = "relic"
func _process_custom_fx(char_fx: CharFXTransform):
# Retrieve param: [relic color=#ff00ff]
var color = char_fx.env.get("color", Color.GOLD)
# Apply sinusoidal floating
char_fx.offset.y += sin(char_fx.elapsed_time * 5.0) * 2.0
char_fx.color = color
return true
Reference
Related
- Master Skill: godot-master
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/thedivergentai/gd-agentic-skills/godot-ui-rich-text">View godot-ui-rich-text on skillZs</a>