gplay-submission-checks
Pre-submission validation for Google Play releases covering metadata, screenshots, bundle integrity, data safety, and policy compliance. Use when preparing a release to avoid rejections and catch issues before submitting.
How do I install this agent skill?
npx skills add https://github.com/tamtom/gplay-cli-skills --skill gplay-submission-checksIs this agent skill safe to install?
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This skill provides a set of pre-submission checks for Google Play App releases. It uses the `gplay` CLI to validate metadata, screenshots, and app bundles, as well as perform dry-run releases to identify potential issues before submission. No security concerns were detected.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
- Runlayerwarn
1/1 file flagged
What does this agent skill do?
Google Play Submission Checks
Use this skill to validate everything before submitting a release to Google Play, reducing rejections and failed edits.
Preconditions
- Auth configured (
gplay auth loginorGPLAY_SERVICE_ACCOUNTenv var). - Package name known (
--packageorGPLAY_PACKAGE). - AAB/APK built and signed.
- Service account has at least "Release Manager" permission.
Prefer the First-Class Commands
The CLI has canonical, purpose-built commands. Reach for these before hand-scripting individual validators:
-
gplay validate --package <pkg>— the canonical release-readiness report. Combines local artifact/metadata/screenshot/release-note checks with remote track and listing state and Console-only follow-up items. Use--bundle,--listings-dir,--screenshots-dir,--track, and--strict(treat warnings as failures) to scope it.gplay validate \ --package com.example.app \ --bundle app-release.aab \ --track production \ --strict -
gplay preflight --file <app.aab>— offline AAB/APK compliance and hygiene. Fully decodesAndroidManifest.xml(binary AXML for APKs, aapt2 protobuf for App Bundles) and runs nine scanners:manifest,permissions,native_libs,metadata,secrets,billing,privacy,policy,size. No API calls and no credentials. Exit codes: 0 clean, 1 findings at/above--fail-on.gplay preflight --file app-release.aab --max-size 150M --fail-on warning # Validate the store listing in the same pass gplay preflight --file app-release.aab --listings-dir ./metadata --fail-on error # Narrow the gate gplay preflight --file app-release.aab --only manifest,permissions,native_libsSee the
gplay-preflightskill for what each scanner catches, how to read the findings, and CI gating patterns. -
gplay checks upload— Google Checks compliance analysis as a CI gate. Use--severity-threshold PRIORITYto fail the pipeline on high-priority failed checks before release.gplay checks upload \ --account "$CHECKS_ACCOUNT" \ --app "$CHECKS_APP" \ --binary app-release.aab \ --binary-type ANDROID_AAB \ --severity-threshold PRIORITY -
gplay publish track --strict— preflight + publish in one step. Builds the readiness report, stops on blocking issues (and warnings with--strict), then runs the release workflow only if preflight passes.gplay publish track \ --package com.example.app \ --track production \ --bundle app-release.aab \ --release-notes @release-notes.json \ --strict
The detailed per-artifact checks below remain useful for narrowing down a failure or for CI steps that gate on one concern at a time.
Pre-submission Checklist
1. Validate Bundle Integrity
gplay validate bundle --file app-release.aab
Checks:
- File exists and is readable
- File has
.aabextension - Valid ZIP archive structure
- Contains required bundle components (manifest, resources, dex)
If using APK instead:
gplay validate bundle --file app-release.apk
2. Validate Store Listing Metadata
gplay validate listing --dir ./metadata
Checks:
- Title: max 30 characters
- Short description: max 80 characters
- Full description: max 4000 characters
- Required fields present
- Valid UTF-8 encoding
Validate a specific locale:
gplay validate listing --dir ./metadata --locale en-US
For JSON format metadata:
gplay validate listing --dir ./metadata --format json
3. Validate Screenshots
gplay validate screenshots --dir ./metadata
Checks:
- Minimum 2 screenshots per device type
- Maximum 8 screenshots per device type
- Valid image formats (PNG, JPEG)
- Files are readable
Validate for a specific locale:
gplay validate screenshots --dir ./metadata --locale en-US
4. Verify Existing Listings on Play Store
Compare local metadata against what is live:
gplay sync diff-listings \
--package com.example.app \
--dir ./metadata
Check all configured locales:
EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')
gplay listings list --package com.example.app --edit $EDIT_ID --output table
5. Data Safety Declaration
Ensure the data safety form is complete. Missing or inaccurate data safety declarations are a common rejection reason.
gplay data-safety update \
--package com.example.app \
--json @data-safety.json
6. Version Code Check
The version code must be strictly higher than all previous releases on every track. Check current track status:
gplay tracks list --package com.example.app --output table
Get details for a specific track:
EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')
gplay tracks get --package com.example.app --edit $EDIT_ID --track production --output table
7. Deobfuscation / Mapping File
Upload ProGuard/R8 mapping files so crash reports in Play Console are readable.
This command is edit-scoped (needs --edit) and the version flag is
--apk-version, not --version-code:
EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')
gplay deobfuscation upload \
--package com.example.app \
--edit $EDIT_ID \
--apk-version 42 \
--file mapping.txt
gplay edits commit --package com.example.app --edit $EDIT_ID
Without mapping files, crash stack traces in Android Vitals will be obfuscated and unusable.
8. Dry Run the Release
The safest pre-submission check. Performs the full release pipeline without committing:
gplay release \
--package com.example.app \
--track production \
--bundle app-release.aab \
--release-notes @release-notes.json \
--dry-run
This will:
- Create an edit
- Upload the bundle
- Configure the track
- Validate the edit (catches API-level errors)
- Discard the edit without committing
If the dry run succeeds, the real release will succeed.
9. Edit Validation (Manual Sequence)
When using the manual edit workflow, always validate before committing:
EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')
# ... upload bundle, update tracks, etc. ...
# Validate the edit (catches all server-side issues)
gplay edits validate --package com.example.app --edit $EDIT_ID
# Only commit if validation passes
gplay edits commit --package com.example.app --edit $EDIT_ID
Content Policy Compliance
Target API Level
Google Play requires apps to target a recent Android API level, and raises the floor roughly every August to "latest release minus one". Both new apps and updates are affected; builds below the floor are rejected at upload.
Check the build without guessing at the current number:
# The policy scanner reports targetSdkVersion against Play's floor
gplay preflight --file app-release.aab --only policy
# Override the floor if Google's annual bump landed before a gplay release
gplay preflight --file app-release.aab --only policy --min-target-sdk 36
Fix it in build.gradle / build.gradle.kts:
android {
defaultConfig {
targetSdk = 35 // set to Play's current floor or higher
}
}
Do not tell the user a specific required API level from memory — read it from
the policy scanner output or from Play's published requirement.
Permissions Declarations
Sensitive permissions require justification in the Play Console:
ACCESS_FINE_LOCATION/ACCESS_BACKGROUND_LOCATIONREAD_CONTACTS,READ_CALL_LOG,READ_SMSCAMERA,RECORD_AUDIOREQUEST_INSTALL_PACKAGESQUERY_ALL_PACKAGES
Remove any permissions your app does not actually need. Unused sensitive permissions are a top rejection reason.
Data Safety Form
All apps must have a complete data safety section. Common data types to declare:
- Personal info (name, email, phone)
- Location (approximate, precise)
- Financial info (purchase history)
- App activity (in-app search, other user-generated content)
- Device identifiers (advertising ID)
App Content Ratings
Ensure your content rating questionnaire is completed in Play Console. Missing ratings block distribution.
Screenshot Requirements by Device Type
| Device Type | Image Type | Min | Max | Min Resolution |
|---|---|---|---|---|
| Phone | phoneScreenshots | 2 | 8 | 320px (min side) |
| 7-inch Tablet | sevenInchScreenshots | 0 | 8 | 320px (min side) |
| 10-inch Tablet | tenInchScreenshots | 0 | 8 | 320px (min side) |
| Android TV | tvScreenshots | 0 | 8 | 1280x720 |
| Wear OS | wearScreenshots | 0 | 8 | 320px (min side) |
Additional image assets:
| Asset | Type | Required |
|---|---|---|
| Feature Graphic | featureGraphic | Yes (for featuring) |
| Promo Graphic | promoGraphic | No |
| Icon | icon | Set via Play Console |
| TV Banner | tvBanner | Required for TV apps |
Common Rejection Reasons and Fixes
1. "Version code already exists"
Cause: The version code in your bundle matches an existing release.
Fix: Increment versionCode in build.gradle and rebuild.
2. "APK/Bundle targets an SDK below the required level"
Cause: targetSdkVersion is too low.
Fix: Update targetSdkVersion to 34 or higher and rebuild.
3. "Data safety form incomplete"
Cause: The data safety declaration is missing or incomplete. Fix: Complete the data safety form in Play Console or update via CLI:
gplay data-safety update --package com.example.app --json @data-safety.json
4. "Screenshots missing for required device type"
Cause: Phone screenshots are required for all apps. Fix: Add at least 2 phone screenshots:
EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')
gplay images upload \
--package com.example.app \
--edit $EDIT_ID \
--locale en-US \
--type phoneScreenshots \
--file screenshot1.png
5. "Release notes missing for default locale"
Cause: No "What's New" text for the default language. Fix: Include release notes in the release command:
gplay release \
--package com.example.app \
--track production \
--bundle app.aab \
--release-notes '{"en-US": "Bug fixes and improvements"}'
6. "Signing key mismatch"
Cause: The bundle is signed with a different key than what Play Console expects. Fix: Use the same upload key configured in Play App Signing. Check your keystore configuration.
7. "Deobfuscation file too large"
Cause: Mapping file exceeds 300 MB limit. Fix: Strip unused mappings or compress the file.
Pre-launch Report
Google Play runs automated tests on your app before review (pre-launch report). Common issues surfaced:
- Crashes on launch: App crashes on one or more test devices
- Security vulnerabilities: Known CVEs in dependencies
- Accessibility issues: Missing content descriptions, small touch targets
- Performance warnings: Slow startup, excessive wake locks
Check pre-launch reports in Play Console after uploading to any track. Address critical issues before promoting to production.
Full Pre-submission Pipeline
#!/bin/bash
# pre-submission-checks.sh
PACKAGE="com.example.app"
BUNDLE="app-release.aab"
METADATA_DIR="./metadata"
RELEASE_NOTES="release-notes.json"
MAPPING="app/build/outputs/mapping/release/mapping.txt"
echo "=== Step 1: Validate bundle ==="
gplay validate bundle --file "$BUNDLE" --output table
echo "=== Step 2: Validate listings ==="
gplay validate listing --dir "$METADATA_DIR" --output table
echo "=== Step 3: Validate screenshots ==="
gplay validate screenshots --dir "$METADATA_DIR" --output table
echo "=== Step 4: Diff listings against Play Store ==="
gplay sync diff-listings --package "$PACKAGE" --dir "$METADATA_DIR" --output table
echo "=== Step 5: Dry run release ==="
gplay release \
--package "$PACKAGE" \
--track production \
--bundle "$BUNDLE" \
--release-notes "@$RELEASE_NOTES" \
--listings-dir "$METADATA_DIR" \
--screenshots-dir "$METADATA_DIR" \
--dry-run \
--output table
echo "=== Step 6: Upload mapping file (edit-scoped) ==="
EDIT_ID=$(gplay edits create --package "$PACKAGE" | jq -r '.id')
gplay deobfuscation upload \
--package "$PACKAGE" \
--edit "$EDIT_ID" \
--apk-version 42 \
--file "$MAPPING"
gplay edits commit --package "$PACKAGE" --edit "$EDIT_ID"
echo "=== All checks passed. Ready to release. ==="
CI/CD Integration
Add these checks to your CI pipeline to catch issues before they reach Play Console:
# GitHub Actions example
- name: Offline preflight (compliance + secret scan)
run: gplay preflight --file app/build/outputs/bundle/release/app-release.aab --fail-on error
- name: Checks compliance gate
run: |
gplay checks upload \
--account ${{ secrets.CHECKS_ACCOUNT }} \
--app ${{ secrets.CHECKS_APP }} \
--binary app/build/outputs/bundle/release/app-release.aab \
--binary-type ANDROID_AAB \
--severity-threshold PRIORITY
- name: Canonical readiness report
run: |
gplay validate \
--package ${{ secrets.PACKAGE_NAME }} \
--bundle app/build/outputs/bundle/release/app-release.aab \
--track internal \
--strict
env:
GPLAY_SERVICE_ACCOUNT: ${{ secrets.GPLAY_SERVICE_ACCOUNT_PATH }}
Agent Behavior
- Prefer the first-class commands:
gplay validate(readiness report),gplay preflight(offline),gplay checks upload(Checks gate), andgplay publish track --strict(preflight + publish) over hand-scripting. - Always run
gplay validatebefore attempting a release. - Use
--dry-run(orpublish track --strict) as the final gate before real releases. gplay deobfuscation uploadis edit-scoped: use--editand--apk-version(not--version-code), then commit the edit.- Always confirm exact flags with
--helpbefore running commands. - Use
--output tablefor human-readable validation output. - When multiple validation steps fail, report all failures together rather than stopping at the first one.
- Check version code conflicts by listing tracks before releasing.
- Remind the user about data safety declarations if they have not mentioned them.
Notes
gplay validatecommands run locally and do not require API calls.gplay release --dry-runcreates a real edit session but discards it after validation.gplay edits validateis the server-side equivalent, catching issues that local validation cannot.- Always use
--helpto verify flags for the exact command. - Use
--output tablefor human-readable output; default is JSON.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/tamtom/gplay-cli-skills/gplay-submission-checks">View gplay-submission-checks on skillZs</a>