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tabooharmony/roblox-brain949 installs

roblox-security

Use when auditing Roblox code for exploit vectors, authority models, remotes, economy, and DataStore flows.

How do I install this agent skill?

npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-security
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill provides comprehensive security guidelines and best practices for auditing Roblox games. It covers authority models, remote validation, economy security, and native enforcement APIs. No security issues, malicious patterns, or suspicious external dependencies were detected.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

What does this agent skill do?

Roblox Security

When to Load

Load for authority, remote abuse, economy, saves, bans, or sandboxing audits. Remote validation/rate limits: roblox-networking.

Quick Reference

Core: Client is always compromised. The server remains the source of truth, but the implementation depends on the authority model.

Authority Models

  • Classic replication: validate client requests against server state. Never trust client damage, currency, inventory, permissions, or positions.
  • Server Authority: Workspace.AuthorityMode = Server: the server owns core simulation while clients predict and recover from misprediction. Use BindToSimulation() (needs UseFixedSimulation), not blanket Heartbeat correction. Cheap for stock characters, rewrite-scale for authored simulation (full.md).
  • Both: validate attacks, purchases, teleports, permissions, and custom remotes at the server boundary.

Audit Checklist

CRITICAL: Server-authoritative state · Documented authority model · Validate all arg types · Rate limit remotes · Session-lock DataStore · No client currency mutations · ProcessReceipt verification · No secrets in client code

HIGH: Validate custom movement and action transitions · BindToClose protection · Atomic trading · Never trust client values · Use InputActions for simulation input in Server Authority projects · Validate ProximityPrompt/ClickDetector/DragDetector like remotes

MEDIUM: Server cooldowns · server-computed leaderboards · anti-AFK reward checks · TextService filtering · Script sandboxing for third-party code

Enforcement

Enforcement is a product decision with appeal implications, not an automatic response. The native ban API is server-only (Players:BanAsync / UnbanAsync / GetBanHistoryAsync; Players.BanningEnabled must be on). Duration -1 is permanent, 0 and other negatives are invalid; DisplayReason max 400 chars (filtered); PrivateReason max 1000, never client-shared; ApplyDeviceBlock lasts 24 hours and only UnbanAsync lifts it. Escalate via ban history; pcall every call (throttled HTTP). Config field table is in full.md.

Anti-Patterns

Don't obfuscate client code, use _G for security, kick without logging, over-validate movement, or rely on client anti-cheat.

See references/full.md for detailed examples.

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/tabooharmony/roblox-brain/roblox-security">View roblox-security on skillZs</a>