tabooharmony/roblox-brain948 installs
roblox-networking
Use when validating RemoteEvent or RemoteFunction arguments, adding rate limits, designing server-authoritative systems, or preventing exploits.
How do I install this agent skill?
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-networkingIs this agent skill safe to install?
- Gen Agent Trust Hubpass
This skill provides educational guidelines and defensive patterns for Roblox networking, focusing on input validation and server-authoritative design. No security risks were detected.
- Socketpass
No alerts
- Snykwarn
Risk: MEDIUM · 1 issue
What does this agent skill do?
roblox networking
When to Load
Load when adding a remote, handling untrusted input, adding cooldowns, or assigning authority.
Quick Reference
- Every client argument is attacker-controlled; validate type, size, ownership, state, distance, cooldown on the server.
- Look up prices, damage, rewards, permissions from server-owned definitions.
- Choose the authority model first: Server Authority uses client prediction + server rollback, and is not
SetNetworkOwner. - Under Server Authority, simulation input uses
InputAction/BindToSimulation(), not aRemoteEvent. - Events for most gameplay requests; keep
RemoteFunctioncalls short and bounded. RemoteEventfor reliable state; not ordered vs property/attribute replication — use one explicit channel or version state.UnreliableRemoteEventonly for replaceable data (VFX, snapshots).- Unreliable is not automatically faster: unordered, droppable, 1000-byte payload cap.
- Measure payload size and fire rate under load; estimators are not an official wire-format spec.
- Budget rate × bytes × recipients; snapshot on join, diffs after. Measure encoded payloads.
- Hit timestamps are untrusted context, never proof. Bound freshness and validate server history; see full.md §3a.
- Typed schemas do not replace security checks. Pin generators and verify generated output in CI.
- Check NaN/infinity first (
x ~= x,math.abs(x) == math.huge):NaNdefeats</>.utf8.lencatches malformed UTF-8 that fails a DataStore save. - Serialization: functions arrive
nil, metatables stripped, mixed keys mangled,niltruncates tables, tables are copies — validate field by field, share state via server-owned snapshots/ids. - Server Authority needs
AuthorityMode = Server+ its bundle (NextGenerationReplication, PlayerScriptsUseInputActionSystem, deferred signals, UseFixedSimulation, StreamingEnabled); misprediction/rollback are normal (full.md). - Rate limits protect the server; validation still rejects invalid requests.
- Record suspicion with thresholds; never punish one malformed packet.
- Edit-mode play: wrap the network layer so
RunContext:IsEdit()gets a loopback mock (full.md).
Need details? references/full.md has validation, throttling, and mock patterns.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/tabooharmony/roblox-brain/roblox-networking">View roblox-networking on skillZs</a>