tabooharmony/roblox-brain825 installs
roblox-localization
Use when implementing Roblox multi-language support, translation tables, auto-translation, locale-specific content, or region detection.
How do I install this agent skill?
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-localizationIs this agent skill safe to install?
- Gen Agent Trust Hubpass
This skill provides safe guidance and documentation for implementing localization and multi-language support in Roblox games using official engine APIs.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
Roblox Localization
When to Load
Load when implementing multi-language support, translation systems, locale-specific content, or region detection. Covers LocalizationService, LocalizationTable, auto-translation, and country/region detection.
Quick Reference
Locale Detection
player.LocaleId: locale the player set for their Roblox account (e.g.en-us,pt-br,ja-jp)LocalizationService.RobloxLocaleId: locale for core/internal featuresLocalizationService.SystemLocaleId: player's OS localeLocalizationService:GetCountryRegionForPlayerAsync(player): country code from IP geolocation (e.g.US,BR,JP)
Translation Tables
LocalizationTable: stores translation entries (key → translations per locale)- Parent
LocalizationTableunderLocalizationServicefor auto-translation - Set
GuiBase2d.RootLocalizationTableon GUI objects for per-element tables - Studio can auto-extract strings into a table via the Localization Tools plugin
Auto-Translation
- Auto-translation requires
AutoLocalize = trueon the GUI and its ancestors, plus a matching table entry - Set
TextLabel.Textnormally; the engine replaces it with the translated string for the player's locale - Missing translations fall back to the source text
Manual Translation
local translator = LocalizationService:GetTranslatorForPlayerAsync(player)
local translated = translator:Translate(game, "Welcome!")
local formatted = translator:FormatByKey("coins_count", {count})
Country/Region Detection
local country = LocalizationService:GetCountryRegionForPlayerAsync(player)
if country == "US" then -- USD pricing
-- US offer
elseif country == "GB" then
-- UK offer
end
Key Rules
GetCountryRegionForPlayerAsyncis async; wrap in pcall, may failGetTranslatorForPlayerAsyncis async; cache the translator- Set
RootLocalizationTableto choose a table; keepAutoLocalizetrue through the ancestor chain - Translation entries:
SourceText,SourceLocaleId, thenen-us,pt-br, etc. columns - Export/import tables as CSV from Studio for bulk editing
- Test with different locales using Studio's locale simulator
Pitfalls
- Not all locales supported; check
player.LocaleId - Auto-translation does NOT work on non-GUI text; use manual
Translator:Translate GetCountryRegionForPlayerAsyncuses IP geolocation, so VPNs give wrong results- Missing entries fall back to source text silently
Need more detail? Load references/full.md.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
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