skillZs
★ LIVE SKILL TAGS ★
>>> LIVE SKILLS INDEX <<<
* OPEN SOURCE *
NO LOGIN, NO TRACKING
※ REAL INSTALL DATA ※
← back to all skills
tabooharmony/roblox-brain198 installs

roblox-economy

Use when designing Roblox currencies, rewards, faucets, sinks, trading, marketplaces, or inflation controls.

How do I install this agent skill?

npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-economy
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The roblox-economy skill is a collection of design guidelines and architectural heuristics for game developers. It contains no executable scripts, network operations, or data access patterns that pose a security risk.

  • Socketpass

    No alerts

  • Snykwarn

    Risk: MEDIUM · 1 issue

What does this agent skill do?

When to Load

Load when designing currency systems, balancing rewards, creating trading/marketplace systems, or diagnosing inflation/deflation in an existing game. Also relevant for monetization integration (GamePasses, battle passes, premium currency).

Quick Reference

Currencies (max 3) — design heuristic, not an engine limit

  • Soft (Gold): gameplay-earned, primary transactions
  • Premium (Gems): rare/purchased with Robux, exclusive items
  • Tokens (Event Points): limited-time, expires per event

Faucets ↔ Sinks Balance

Faucets: quests, daily login, drops, PvP wins, selling items, achievements, rebirth Sinks: purchases, upgrades, repairs (10-20% tax), cosmetics, consumables, gacha

  • Faucets > Sinks → inflation (currency worthless)
  • Sinks > Faucets → deflation (new players stuck)

Time-to-Earn Targets

GoalTime
Early (first hour)5-15 min
Session30-60 min
Multi-session2-5 hrs
Long-term10-50 hrs
Prestige100+ hrs

Rule: meaningful progress every 30-60 seconds (design heuristic).

Inflation Control

Hard sinks, variable pricing, seasonal resets, luxury goods, 10-20% trade tax (design heuristic), durability costs, prestige/rebirth resets.

Trading Rules

  • Atomic: both sides complete or neither does (server-side)
  • Double confirm: propose → review → confirm
  • Value warnings on rarity mismatches
  • Trade cooldowns + server-side logging for rollback
  • Tax: 10-20% removed per transaction

Monetization

  • Never sell soft currency for Robux (instant inflation)
  • Premium currency → exclusive items or time-skips (not power)
  • 2x Gold passes = inflation accelerators; cap or scale prices
  • Cosmetic-only passes = safest (zero economy impact)
  • Battle pass: unconverted premium currency expires end-of-season (sink)

Monetization Implementation

For purchase APIs (ProcessReceipt, GamePass, prompts, DevEx rates), see roblox-monetization.

Health Metrics

Track: earn rate by level, sink participation %, currency stockpile distribution, time-to-first-purchase, trade volume.

Common Mistakes

Infinite faucets/finite sinks · rewarding AFK · linear scaling without price scaling · no early wins · tradeable premium currency · no trade tax

📖 Full reference: references/full.md

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/tabooharmony/roblox-brain/roblox-economy">View roblox-economy on skillZs</a>