roblox-economy
Use when designing Roblox currencies, rewards, faucets, sinks, trading, marketplaces, or inflation controls.
How do I install this agent skill?
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-economyIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The roblox-economy skill is a collection of design guidelines and architectural heuristics for game developers. It contains no executable scripts, network operations, or data access patterns that pose a security risk.
- Socketpass
No alerts
- Snykwarn
Risk: MEDIUM · 1 issue
What does this agent skill do?
When to Load
Load when designing currency systems, balancing rewards, creating trading/marketplace systems, or diagnosing inflation/deflation in an existing game. Also relevant for monetization integration (GamePasses, battle passes, premium currency).
Quick Reference
Currencies (max 3) — design heuristic, not an engine limit
- Soft (Gold): gameplay-earned, primary transactions
- Premium (Gems): rare/purchased with Robux, exclusive items
- Tokens (Event Points): limited-time, expires per event
Faucets ↔ Sinks Balance
Faucets: quests, daily login, drops, PvP wins, selling items, achievements, rebirth Sinks: purchases, upgrades, repairs (10-20% tax), cosmetics, consumables, gacha
- Faucets > Sinks → inflation (currency worthless)
- Sinks > Faucets → deflation (new players stuck)
Time-to-Earn Targets
| Goal | Time |
|---|---|
| Early (first hour) | 5-15 min |
| Session | 30-60 min |
| Multi-session | 2-5 hrs |
| Long-term | 10-50 hrs |
| Prestige | 100+ hrs |
Rule: meaningful progress every 30-60 seconds (design heuristic).
Inflation Control
Hard sinks, variable pricing, seasonal resets, luxury goods, 10-20% trade tax (design heuristic), durability costs, prestige/rebirth resets.
Trading Rules
- Atomic: both sides complete or neither does (server-side)
- Double confirm: propose → review → confirm
- Value warnings on rarity mismatches
- Trade cooldowns + server-side logging for rollback
- Tax: 10-20% removed per transaction
Monetization
- Never sell soft currency for Robux (instant inflation)
- Premium currency → exclusive items or time-skips (not power)
- 2x Gold passes = inflation accelerators; cap or scale prices
- Cosmetic-only passes = safest (zero economy impact)
- Battle pass: unconverted premium currency expires end-of-season (sink)
Monetization Implementation
For purchase APIs (ProcessReceipt, GamePass, prompts, DevEx rates), see roblox-monetization.
Health Metrics
Track: earn rate by level, sink participation %, currency stockpile distribution, time-to-first-purchase, trade volume.
Common Mistakes
Infinite faucets/finite sinks · rewarding AFK · linear scaling without price scaling · no early wins · tradeable premium currency · no trade tax
📖 Full reference: references/full.md
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/tabooharmony/roblox-brain/roblox-economy">View roblox-economy on skillZs</a>