skillZs
★ LIVE SKILL TAGS ★
>>> LIVE SKILLS INDEX <<<
* OPEN SOURCE *
NO LOGIN, NO TRACKING
※ REAL INSTALL DATA ※
← back to all skills
tabooharmony/roblox-brain1.3k installs

roblox-building

Use when building geometry, maps, props, or generated assets with MCP or standalone Luau.

How do I install this agent skill?

npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-building
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill is generally safe and provides detailed instructions for building 3D geometry and assets in Roblox Studio. It utilizes the Model Context Protocol (MCP) and Luau for automation and includes references to official Roblox documentation and community guides. A minor security surface was identified where the agent could potentially ingest malicious instructions hidden in object names or properties within the Roblox workspace it is inspecting.

  • Socketpass

    No alerts

  • Snykwarn

    Risk: MEDIUM · 1 issue

What does this agent skill do?

Roblox Building

When to Load

Load for geometry, props, maps, and spatial onboarding via MCP or Luau.

Quick Reference

MCP Build Mode

  1. Inspect Studio, Workspace, and existing assets.
  2. Name the root, origin, dimensions, and assets.
  3. Build in phases; read back each batch.
  4. Verify the tree, view, and traversal.

Asset Choice

  • Search project assets and Toolbox before generating. Check type, creator, price, scripts, and fit.
  • Before paid or cross-owner insertion, disclose creator, ID, price, and rights. Inspect scripts and dependencies; remove unneeded code and test in scene. See roblox-security.
  • MCP: generate_procedural_model, generate_mesh, generate_material.
  • Studio Assistant previews models, restyles textures, and segments imported meshes. These aren't confirmed MCP tools; see full reference.
  • Check mesh bounds, collision, PBR, and quality levels.
  • Use permitted images; wait for jobs to finish.
  • EditableImage/EditableMesh have permission and memory limits.
  • Use native Parts/CSG when reuse or generation is unsuitable.

Player Scale

Player ~5 studs | Door 4w×7h | Ceiling 10-14 | Counter 3.5-4 | Seat 1.5 | Path 6+

Spatial Rules

  • Name dimensions; offset sub-parts from anchor CFrames, not guessed world coordinates.
  • Snap to 0.125/0.25/0.5 studs.
  • Build complex CSG near origin, then PivotTo the destination.
  • Set anchoring, collision, shadows, color, and material explicitly.

Acceptance

Prop: named model, pivot, scale, bounds, materials, collision, anchoring, no loose parts, asset provenance. Map: root/origin, zones, landmarks, spawns/return paths, path widths, traversal, and bounds checks excluding Baseplate/Terrain/SpawnLocation. Evidence: readback, a view when supported, and playtest results.

Anti-Patterns

Guessing coordinates | unanchored or duplicate parts | hardcoded world positions | silent CSG failure | oversized batches | claims without readback

Details: references/full.md covers maps, validation, and assets.

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/tabooharmony/roblox-brain/roblox-building">View roblox-building on skillZs</a>