roblox-analytics
Use when tracking player behavior, economy events, or funnels with AnalyticsService, including event taxonomy, rate limits, and batching.
How do I install this agent skill?
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-analyticsIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill is a safe reference for Roblox Analytics, providing standard API usage guidelines and best practices for implementing game telemetry using the official AnalyticsService.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
Roblox Analytics Reference
When to Load
Load when tracking player behavior, economy events, or funnels, or when building AnalyticsService instrumentation.
Quick Reference
Key rules:
- Use
AnalyticsService(built-in). No third-party analytics SDK needed. - Three event types: Custom (counters/values), Economy (currency flow), Funnel (step progression)
- Rate limit: 120 + (20 × CCU) calls per minute. Batch where possible.
- Max 100 custom events, 10 resource types, 10 funnels, 3 custom fields per event.
- Log events AFTER successful operations, not on attempt. Failed attempts log nothing.
- Report the balance the authoritative mutation RETURNED at commit, unchanged. Never recompute it from the
leaderstatsreplica: it already reflects the grant; re-adding double-counts. - Custom fields (up to 3) slice data without burning event cardinality.
- Economy events track sources (earned) and sinks (spent) separately.
- Funnel steps need not fire in order; skipped intermediate steps are auto-back-filled as completed when a later step logs.
- Events appear on Creator Hub dashboard after ~24 hours. Use "View Events" for real-time validation.
- Prefer server-side logging for accuracy; client-side only for UI interaction tracking.
- Creator Rewards: no AnalyticsService grant event. Analytics for leading indicators (session duration, onboarding, referral milestones); Creator Dashboard for payout attribution.
Economy health (decision layer):
- Instrument from day one; you cannot backfill history when the economy breaks.
- Log source AND sink per currency with SKUs + the committed mutation's returned balance.
- Health signals: sink/source ratio, inflation (
CurrencySources - CurrencySinks), whale concentration (high ARPPU + low ARPDAU), price elasticity, sink sufficiency, D1/D7 cohorts. Thresholds are heuristics, not Roblox statements. - Economy breaks: verify events exist + correct, read narrowest broken signal, change ONE lever, re-check. Telemetry reports what broke; the user owns the design decision.
Cross-refs: roblox-growth-design for audit workflow; roblox-monetization for the purchase funnel.
Need more detail? Load references/full.md for the complete reference with code examples, API tables, and edge cases.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/tabooharmony/roblox-brain/roblox-analytics">View roblox-analytics on skillZs</a>