smell
Detect software architecture bad smells, algorithmic complexity hotspots, and anti-patterns in a codebase. Produces a detailed markdown report identifying violations of architectural principles, design patterns, code quality, and performance complexity. Triggers on: smell, code smell, architecture smell, find anti-patterns, detect bad smells, complexity analysis, 代码坏味道, 架构坏味道, 反模式, 找出坏味道, 复杂度分析.
How do I install this agent skill?
npx skills add https://github.com/smallnest/goal-workflow --skill smellIs this agent skill safe to install?
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The skill is a legitimate software architecture and code quality analysis tool that identifies anti-patterns and complexity hotspots in a codebase. It operates locally using standard search utilities to generate a comprehensive report without any detected security risks.
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Risk: HIGH · 1 issue
What does this agent skill do?
Smell — Architecture Bad Smell Detector
Analyze a codebase to find violations of software architecture principles, anti-patterns, code "bad smells," and algorithmic complexity hotspots. Produce a comprehensive, actionable markdown report.
Knowledge base: This skill encodes architectural patterns, anti-patterns, code smells, and algorithmic complexity heuristics drawn from industry research and practice, including the classic code smells catalog by Martin Fowler / Kent Beck (as organized on refactoring.guru: Bloaters, Object-Orientation Abusers, Change Preventers, Dispensables, Couplers).
The Job
- Understand the scope — ask what part of the project to analyze (full project, specific module, or recent changes)
- Scan the codebase using
find,grep, andAgent(Explore subagent) to gather evidence - Identify architectural smells and anti-patterns
- Generate a detailed markdown report saved to
tasks/smell-report-[timestamp].md - Present a summary of findings to the user
Step 1: Scope Clarification
Ask the user:
What scope should I analyze?
A. Entire project (thorough, may take time)
B. Specific module/directory: [please specify]
C. Only recently changed files (git diff)
D. Only architectural-level issues (skip low-level code smells)
If the user doesn't specify, default to option A for small projects (< 100 files) or C for large projects.
Step 2: Evidence Gathering
Use the Explore subagent (Agent with subagent_type: "Explore") to scan the codebase for architectural patterns and anti-patterns. Run multiple parallel explorations:
Exploration Commands
Run these in parallel to gather evidence efficiently:
- Project Structure Scan: Map the directory tree, identify the architectural style (layered, modular monolith, microservices, etc.)
- Dependency Analysis: Find import/include patterns, check for circular dependencies, identify coupling hotspots
- Module/Component Scan: Identify God Objects (files > 500 lines), check cohesion, check single responsibility violations
- Pattern Detection: Look for known anti-pattern signatures (static cling, service locator abuse, leaky abstractions)
- Testing Scan: Check test coverage patterns, test file locations, test-to-code ratios
- Naming & Clarity Scan: Flag misleading names, overly generic names (Manager, Helper, Util), inconsistent naming conventions
- Complexity Scan: Detect algorithmic complexity hotspots — nested loops, N+1 queries, repeated scans, sort-in-loop, expensive recomputation in render paths
Key Heuristics
| Category | Smell | Detection Heuristic |
|---|---|---|
| Architecture | Big Ball of Mud | No clear directory structure; everything in root or one flat folder; no separation of concerns |
| Architecture | Violated Layer Boundaries | Inner layers importing outer layers; infrastructure code in domain/core layer |
| Architecture | Missing Architecture | No src/, lib/, core/ separation; SQL inline with UI code; HTTP handlers mixed with business logic |
| Architecture | Distributed Monolith | Microservices sharing a database; services that can't deploy independently |
| Architecture | Anemic Domain Model | Model/entity classes with only getters/setters and no behavior; all logic in services |
| Architecture | CQRS Without Need | Separate read/write models for simple CRUD; unnecessary complexity |
| Architecture | Over-Layered Architecture | Excessive layers/tiers that add pass-through code with no real value |
| Architecture | Over-Abstraction | So many indirections/interfaces/generics that you get lost following the code |
| Architecture | Futuristic Architecture | Speculative flexibility for requirements that may never come (predicting the future) |
| Architecture | Technology-Enthusiast Architecture | Shiny/unproven tech adopted in production because it's new, not because it fits |
| Architecture | Overkill Architecture | Heavyweight architecture/tech thrown at a simple problem |
| Architecture | Cloud/Visio Architecture | Diagrams disconnected from the actual code and runtime reality |
| Coupling | Circular Dependencies | Module A imports B, B imports A; detected via import graph analysis |
| Coupling | Content Coupling | One module directly accesses another's internal/private members |
| Coupling | Common Coupling | Excessive global variables/shared mutable state; singleton abuse |
| Coupling | Stamp Coupling | Passing large data structures when only a few fields are needed |
| Cohesion | God Object | Single class/module > 500 lines; > 20 public methods; handles unrelated concerns |
| Cohesion | Shotgun Surgery | A single change requires touching 5+ files across unrelated modules |
| Cohesion | Feature Envy | Method calls foreign class methods more than its own class methods |
| Cohesion | Data Clumps | Same group of 3+ parameters appearing together in multiple method signatures |
| Design | Leaky Abstractions | Implementation details (DB queries, HTTP calls) exposed through interfaces |
| Design | Static Cling | Excessive use of static methods; static state that prevents testability |
| Design | Service Locator Abuse | DI container passed around instead of proper constructor injection |
| Design | Violated SOLID | SRP violations, OCP violations (switch/if-else chains on types), ISP violations (fat interfaces) |
| Design | Switch Statements | Same switch/if-else chain on a type code appearing in multiple places; should be polymorphism |
| Design | Refused Bequest | Subclass inherits methods/fields it doesn't use or overrides them to throw/no-op |
| Design | Alternative Classes w/ Different Interfaces | Two classes do the same thing but have differently-named methods |
| Design | Parallel Inheritance Hierarchies | Creating a subclass in one hierarchy forces a matching subclass in another |
| Design | Speculative Generality | Unused abstract classes, hooks, params, or generics "for future needs" (YAGNI) |
| Design | Incomplete Library Class | Wrapping/patching a third-party class because it lacks needed methods |
| Cohesion | Divergent Change | One module changed for many unrelated reasons (opposite of Shotgun Surgery) |
| Cohesion | Data Class | Class with only fields + getters/setters, no behavior (anemic data bag) |
| Cohesion | Lazy Class | Class/module that does too little to justify its existence |
| Coupling | Inappropriate Intimacy | Two classes access each other's private/internal parts too much |
| Coupling | Message Chains | Long call chains a.getB().getC().getD() (Law of Demeter violation) |
| Coupling | Middle Man | Class that only delegates every call to another class |
| Code | Temporary Field | Instance field set/used only in certain circumstances, empty otherwise |
| Code | Duplicated Code | Identical/similar logic appearing in 3+ places; copy-paste patterns |
| Code | Long Method | Methods > 50 lines; deep nesting (> 3 levels) |
| Code | Long Parameter List | Methods with > 4 parameters |
| Code | Primitive Obsession | Using strings/ints instead of domain types (e.g., string email instead of Email type) |
| Code | Magic Numbers/Strings | Hardcoded literals without named constants |
| Code | Comments as Deodorant | Excessive comments explaining bad code instead of refactoring |
| Code | Dead Code | Unused imports, unreachable code, commented-out blocks |
| Testing | No Tests | Modules with zero test coverage |
| Testing | Test-Implementation Coupling | Tests that assert internal implementation details instead of behavior |
| Testing | Slow Tests | Tests doing real I/O, database calls, network requests without mocking |
| Naming | Vague Names | Manager, Handler, Processor, Helper, Util, Service, Data, Info used excessively without context |
| Naming | Inconsistent Naming | Snake_case and camelCase mixed; different patterns for same concept |
| Readability | Deep Nesting (Arrow Anti-Pattern) | Loops/conditionals nested > 3 levels deep; rightward-drifting "arrow" shape hard to trace |
| Complexity | Nested Loops (O(n^2)+) | Loop inside loop; forEach inside for; map inside map; nested iteration suggesting polynomial complexity |
| Complexity | Repeated Linear Scan | includes()/indexOf()/.find() inside a loop; O(n*m) membership check on list instead of Set/Map |
| Complexity | Sort-in-Loop | .sort() or sorted() called inside iterative code; repeated O(n log n) when sort-once suffices |
| Complexity | N+1 Query Pattern | Database/API/HTTP call inside a loop; fetch/query/execute/findMany per iteration instead of batch |
| Complexity | Render-Path Recompute | .filter().map().sort() chains in component render body; expensive transforms without memoization |
| Complexity | Pairwise Comparison | Nested iteration comparing every element with every other; O(n^2) when sort+two-pointer would be O(n log n) |
| Complexity | Unnecessary Recompute | Same expensive computation repeated without caching; missing useMemo/memo/lazy eval |
| Complexity | Wrong Data Structure | Array used where Set/Map would give O(1) lookup; List where Queue/Heap/Stack is natural fit |
Step 3: Report Generation
Generate the report in this structure:
# Architecture Smell Report
**Project:** [project-name]
**Scope:** [scope description]
**Date:** [date]
**Analyzer:** smell skill (Ducc)
---
## Executive Summary
[2-3 paragraph summary: architectural style detected, overall health assessment, and top 3-5 critical issues]
---
## Architectural Style Detected
[Identify the architectural style: Layered, Modular Monolith, Microservices, Hexagonal, Clean Architecture, or Big Ball of Mud]
### Style Expectations vs. Reality
| Expectation | Reality | Status |
|-------------|---------|--------|
| [e.g., Clear layer separation] | [what was found] | ✅/⚠️/🔴 |
---
## Findings by Category
### 🔴 Critical Issues (Must Fix)
[Issues that fundamentally undermine architecture]
### 🟡 Warnings (Should Fix)
[Issues that degrade maintainability but don't block function]
### 🔵 Suggestions (Nice to Fix)
[Minor improvements that would increase quality]
---
## Detailed Findings
### Finding #1: [Title]
- **Category:** [Architecture/Coupling/Cohesion/Design/Code/Testing/Naming/Complexity]
- **Severity:** 🔴 Critical / 🟡 Warning / 🔵 Suggestion
- **Anti-Pattern:** [Name of anti-pattern]
- **Location:** [file:line references]
- **Principle Violated:** [SOLID/DRY/KISS/etc.]
- **Description:** [What was found and why it's a problem]
- **Evidence:** [Code snippet or structure description]
- **Recommendation:** [Specific fix, with refactoring approach]
---
## Dependency Graph Analysis
[Summary of module dependencies, circular dependencies found, coupling hotspots]
---
## Module Health Scorecard
| Module | Lines | God Object Risk | Coupling | Cohesion | Test Coverage | Health |
|--------|-------|----------------|----------|----------|---------------|--------|
| [name] | [N] | [Low/Med/High] | [Low/Med/High] | [Low/Med/High] | [% or N/A] | 🟢/🟡/🔴 |
---
## Smell Distribution
| Category | Count | Critical | Warning | Suggestion |
|----------|-------|----------|---------|------------|
| Architecture | [N] | [N] | [N] | [N] |
| Coupling | [N] | [N] | [N] | [N] |
| Cohesion | [N] | [N] | [N] | [N] |
| Design | [N] | [N] | [N] | [N] |
| Code | [N] | [N] | [N] | [N] |
| Testing | [N] | [N] | [N] | [N] |
| Naming | [N] | [N] | [N] | [N] |
| Complexity | [N] | [N] | [N] | [N] |
---
## Refactoring Roadmap
### Immediate Actions (This Sprint)
1. [Actionable fix 1]
2. [Actionable fix 2]
### Short-Term (1-3 Months)
1. [Structural improvement 1]
2. [Structural improvement 2]
### Long-Term (3-12 Months)
1. [Architectural transformation 1]
2. [Architectural transformation 2]
---
## Appendix: Anti-Pattern Reference
[A condensed reference of anti-patterns checked, with brief descriptions]
Step 4: Save and Present
Save the report to tasks/smell-report-[YYYY-MM-DD-HHmm].md and present a brief summary to the user.
Anti-Pattern Knowledge Base
This section documents the architectural anti-patterns and bad smells the skill knows about.
Architectural Anti-Patterns
Big Ball of Mud
The most common de-facto architecture. A haphazardly structured, sprawling system with no perceivable architecture. Characterized by:
- Promiscuous sharing of information between distant elements
- Global or duplicated important state
- Structure eroded beyond recognition or never defined
- Repeated expedient repair ("duct tape and bailing wire")
- Forces: Time pressure, cost, inexperience, complexity, change, scale
- Remedy: Define architecture boundaries, refactor incrementally, apply SHEARING LAYERS, KEEP IT WORKING
Distributed Monolith
Microservices that must be deployed together. Symptoms:
- Services share a database
- Synchronous chains of service calls
- Changes require coordinated deployments
- Remedy: Decouple data stores, introduce async messaging, enforce bounded contexts
Anemic Domain Model
Domain objects with only getters/setters (data bags), all logic in services. Violates:
- "Tell, Don't Ask" principle
- Rich Domain Model pattern from DDD
- Remedy: Move behavior into domain objects, use domain services only for cross-aggregate operations
God Object
A class that knows too much or does too much. Characteristics:
-
500 lines or > 20 public methods
- Handles unrelated concerns
- Difficult to test in isolation
- Single Responsibility Principle violation
- Remedy: Extract cohesive groups of methods into dedicated classes
Leaky Abstractions
Abstractions that expose implementation details. Signs:
- Interface methods named after implementation (e.g.,
SaveToPostgres,FetchFromRedis) - Consumers catching implementation-specific exceptions
- Configuration details exposed through abstractions
- Remedy: Design interfaces from the consumer's perspective, hide implementation details
Static Cling
Excessive use of static methods/state. Problems:
- Untestable (can't mock static calls)
- Hidden dependencies
- Thread-safety issues with static state
- Remedy: Use dependency injection, convert stateless statics to instance methods
Service Locator Abuse
Using a service locator instead of dependency injection. Issues:
- Hidden dependencies (dependencies not visible in constructor)
- Runtime errors instead of compile-time errors
- Testing difficulty
- Remedy: Use constructor injection, register dependencies at composition root
Violated Layer Boundaries (Clean/Onion/Hexagonal Architecture)
In layered architectures:
- Clean Architecture: Outer layers (frameworks) leaking into inner layers (use cases, entities)
- Onion Architecture: Infrastructure concerns in domain core
- Hexagonal Architecture: Business logic coupled to specific adapters instead of ports
- Remedy: Apply dependency inversion, define clear port interfaces
CQRS Overuse
Applying CQRS to simple CRUD. Signs:
- Separate read/write models for trivial data access
- Event sourcing when events don't add business value
- Unnecessary complexity
- Remedy: Use CQRS only when read/write models genuinely differ or have different scaling needs
Vertical Slice Contamination
In Vertical Slice Architecture:
- Cross-slice coupling (one feature directly calling another)
- Shared service classes undermining slice independence
- Remedy: Use events/messages for cross-slice communication, duplicate simple logic if needed
Top Ten Software Architecture Mistakes
A set of architecture-level anti-patterns describing over- and under-engineering. The common thread: architecture disconnected from real needs and reality. The opposite extreme (too little architecture) is equally a smell.
Over-Layered / Multitier Architecture
"Layers on layers on layers." Adding tiers beyond what the problem needs:
- Each layer just forwards calls to the next with no transformation or value
- Simple read requires touching 6+ classes across 4 layers
- Remedy: Collapse pass-through layers; keep only layers that carry real responsibility
Over-Abstraction
Abstraction piled on until the code is impossible to follow:
- Excessive interfaces, generics, factories, and indirection for single implementations
- You can't tell what actually runs without stepping through many hops
- Remedy: Inline single-implementation abstractions; abstract only at real variation points (rule of three)
Futuristic Architecture
Solution built for imagined future requirements that no one can actually predict:
- Extensibility points, plugin systems, config knobs nothing uses
- Most speculative flexibility is wasted effort — closely related to Speculative Generality and YAGNI
- Remedy: Build for today's known requirements; add flexibility when a real second case arrives
Technology-Enthusiast Architecture
New/shiny technology put into production because the architect liked it:
- Unproven tech adopted without validating it fits the problem or scales
- Chasing trends over stability
- Remedy: Evaluate tech against actual requirements; prefer proven tools; prototype before committing
Overkill Architecture
A simple problem solved with a disproportionate amount of architecture and technology:
- Microservices, event sourcing, k8s for a CRUD app with a handful of users
- Remedy: Match architecture weight to problem size (KISS); start simple, evolve when justified
Cloud / Visio Architecture
"Architecture" that exists only in nice diagrams, disconnected from the code and runtime reality:
- Diagrams don't match what's actually deployed; boxes and arrows with no code correspondence
- Remedy: Keep architecture docs grounded in and verified against the real system
Note on the opposite extreme: total lack of architecture (no boundaries, no structure) is equally a smell — see Big Ball of Mud and Missing Architecture. Both under- and over-engineering are failures.
Coupling & Cohesion Smells
Circular Dependencies
Module A → Module B → Module A. Detected via:
- Import graph analysis
- "Cannot access before initialization" errors
- Remedy: Extract shared interface/common module, apply dependency inversion
Content Coupling
One module directly modifying another's internal state. Signs:
- Direct field access across module boundaries
friend/package-private abuse- Remedy: Use public APIs, encapsulate internal state
Common Coupling (Global State)
Multiple modules depending on shared global mutable state:
- Global variables, singletons with mutable state
- Ambient context (e.g.,
CurrentUserstatic property) - Remedy: Parameterize, use dependency injection, make state explicit
Stamp Coupling
Passing entire data structures when only a few fields needed:
- Functions receiving large DTOs but using one field
- Remedy: Create focused parameters or smaller interfaces (ISP)
Shotgun Surgery
A single change requires modifications across many files:
- Adding a field touches 5+ files in different modules
- Remedy: Consolidate related behavior, apply Single Responsibility
Feature Envy
A method that uses another class's methods more than its own:
- Method calls
other.foo(),other.bar(),other.baz()with few self-calls - Remedy: Move the method to the class it envies
Data Clumps
Same group of fields appearing together in multiple places:
(street, city, zip)appearing in 5 method signatures- Remedy: Extract into a value object
Divergent Change
One module/class is repeatedly changed for many unrelated reasons (the opposite of Shotgun Surgery):
- "I always change these three methods for DB changes, and those two for UI changes" in the same class
- Remedy: Split the class along its axes of change (Single Responsibility)
Inappropriate Intimacy
Two classes are too entangled with each other's internals:
- Reaching into another class's private fields, tight bidirectional references
- Remedy: Move methods/fields to the class they belong to, extract a shared class, or replace with delegation
Message Chains
Long navigation chains like a.getB().getC().getD().doThing():
- Client coupled to the whole object graph; violates the Law of Demeter
- Remedy: Hide delegation — add a method on the first object that returns what the client needs
Middle Man
A class that delegates almost all of its work to another class:
- Most methods just forward calls; adds indirection without value
- Remedy: Remove the middle man and let clients talk to the real object (inline the delegation)
Parallel Inheritance Hierarchies
Every time you add a subclass to one hierarchy, you must add one to another:
Shape/ShapeRenderer,Employee/EmployeePermissiongrowing in lockstep- Remedy: Merge hierarchies or make one hierarchy reference the other instead of mirroring it
Code-Level Smells
Long Method
- Methods > 50 lines (or whatever suits the language)
- Deep nesting > 3 levels
- Multiple levels of abstraction mixed
- Remedy: Extract methods at same abstraction level, compose
Long Parameter List
- Methods with > 4 parameters
- Boolean flags controlling behavior
- Remedy: Introduce parameter object, split method, remove flag arguments
Duplicated Code
- Identical or near-identical logic in 3+ places
- Copy-paste with slight variations
- Remedy: Extract shared method, apply Template Method or Strategy pattern
Primitive Obsession
Using primitives instead of domain types:
stringfor Email, PhoneNumber, URLintfor Money, Age, Quantitydecimalwithout Currency context- Remedy: Create value objects with validation and behavior
Magic Numbers/Strings
- Hardcoded literals without explanation
if (status == 3)instead ofif (status == Status.COMPLETED)- Remedy: Extract named constants or enums
Comments as Deodorant
- Comments that explain what code does (code should be self-documenting)
- Commented-out code blocks
- "TODO" comments accumulating without resolution
- Remedy: Refactor to make code clear, delete dead code, track TODOs as issues
Deep Nesting (Arrow Anti-Pattern)
Loops and conditionals nested so deeply the code drifts rightward into an "arrow" shape:
if { if { for { if { ... } } } }— hard to trace which conditions hold at any point- Usually > 3 levels of indentation in one function
- Remedy: Guard clauses / early returns, extract nested blocks into methods, invert conditions, replace conditional with polymorphism
Dead Code
- Unused imports, variables, functions
- Unreachable branches
- Commented-out code in version control
- Remedy: Delete it (git history preserves it if needed)
Data Class
A class that is only fields plus getters/setters, with no meaningful behavior:
- A "data bag" other classes reach into and manipulate from outside
- Closely related to Anemic Domain Model at the class level
- Remedy: Move the behavior that operates on the data into the class ("Tell, Don't Ask")
Lazy Class
A class/module that no longer does enough to justify its existence:
- Left over after refactoring, or an abstraction that never grew
- Remedy: Inline it into its caller or collapse the hierarchy
Speculative Generality
Abstractions, hooks, parameters, or generics added for hypothetical future needs:
- Unused abstract base classes, unused parameters, "just in case" configuration
- Violates YAGNI
- Remedy: Remove unused abstraction; add it when a real second use case appears
Temporary Field
An instance field that is only set/used in certain circumstances and empty otherwise:
- Fields populated only during one algorithm, confusing readers the rest of the time
- Remedy: Extract the field + the methods that use it into their own class (Extract Class / introduce a Method Object)
Testing Smells
No Tests
- Modules with zero test coverage
- Business logic without unit tests
- Remedy: Write characterization tests first, then add behavior tests
Test-Implementation Coupling
- Tests asserting internal method calls, private state, or implementation details
- Tests breaking on refactoring without behavior changes
- Remedy: Test through public APIs, assert behavior not implementation
Test Environment Dependency
- Tests depending on file system, network, database, system clock without mocking
- Non-deterministic tests (flaky tests)
- Remedy: Use test doubles, control environment, use DI
Complexity Smells (Algorithmic Anti-Patterns)
Complexity smells indicate code whose runtime grows inefficiently with input size. These are not mere "micro-optimizations" — they are algorithmic choices that cause real performance degradation at scale.
Nested Loops (O(n^2) and Worse)
Two or more loops nested inside each other, producing polynomial complexity.
- Detection:
for/whileinside anotherfor/while;forEach/mapinsideforEach/map; loop containing another loop (any depth) - Impact: O(n^2) for double-nested, O(n^3) for triple; explodes with moderate data sizes
- Remedy:
- Build a Map/Set index for the inner collection → O(n+m)
- Sort + two-pointer approach → O(n log n)
- Group/bucket data before iterating
- Sweep-line for interval/range problems
- Correctness checks: Does order matter? Are there duplicate keys? Is the original picking first/last/all matches?
N+1 Query Pattern
A database query, API call, or I/O operation inside a loop body.
- Detection:
fetch()/axios()/query()/execute()/findMany()/findOne()/findUnique()/select()/where()inside any loop construct - Impact: 1 + N round-trips instead of 1; network latency multiplied by item count
- Remedy:
- Batch fetch by IDs:
SELECT * FROM x WHERE id IN (...)then join in memory - Use ORM eager-loading /
include/preload/ DataLoader - Bulk API endpoints accepting arrays
- Preserve: auth filters, tenancy isolation, ordering, pagination, error semantics
- Batch fetch by IDs:
- Correctness checks: Don't fetch records the original per-item logic wouldn't authorize; preserve missing-record behavior
Repeated Linear Scan (Missing Index)
Linear search (includes, indexOf, .find, in_array) inside a loop, where a Set/Map would give O(1) lookup.
- Detection:
.includes()/.indexOf()/.find()/.findIndex()/in_array()/contains()inside a loop body - Impact: O(n*m) instead of O(n+m) — each iteration scans the entire collection
- Remedy: Build a
Set(for membership) orMap(for key→value lookup) once before the loop - Correctness checks: Does equality semantics change after Set conversion? JavaScript object identity vs. value equality; Python hashability
Sort-in-Loop
Sorting inside a loop body, repeating O(n log n) work unnecessarily.
- Detection:
.sort()/sorted()/sort()inside any iterative block - Impact: O(k * n log n) instead of O(n log n) — sort repeated k times
- Remedy:
- Sort once outside the loop
- Maintain a heap (PriorityQueue) if incremental top-K is needed
- Use binary search/insertion into sorted collection
- Correctness checks: Is each intermediate sorted state externally observable? Does comparator depend on loop-local state?
Render-Path Recompute (UI Complexity)
Expensive data transformation (filter→map→sort chains) inside UI component render bodies, recomputed on every render.
- Detection:
.filter().map().sort().reduce()chains inside React/Vue/Svelte component function bodies; insidefunction Component()orconst Component = () =>in JSX/TSX - Impact: Re-derivation on every state change even if inputs unchanged; jank with large collections
- Remedy:
useMemo/computed/derivedwith correct dependency arrays- Move derivation to selectors, loaders, or server-side
- Virtualize long lists (windowing)
- Stabilize callbacks and object props only when child renders are affected
- Correctness checks: Dependency arrays must include every semantic input; memoization must not hide mutations of mutable inputs
Pairwise Comparison
Comparing every element with every other element using double-nested iteration.
- Detection: Two nested loops iterating the same or similar collections, comparing pairs
- Impact: O(n^2) for pair matching, overlap detection, conflict checking, nearest-neighbor
- Remedy:
- Sort + two-pointer for pair/range matching
- Sweep-line for interval overlaps
- Spatial hashing or grid bucketing for proximity
- Union-find for connectivity
- Correctness checks: Order stability; tie-breaking in equality cases
Unnecessary Recompute (Missing Memoization)
Same pure computation repeated with same inputs without caching.
- Detection: Identical function calls with same arguments in hot paths; repeated expensive transforms; recursive calls without memoization
- Impact: Linear/polynomial wasted work; especially bad with recursive Fibonacci-style patterns (O(2^n) → O(n) with memo)
- Remedy: Add memoization/caching with proper invalidation; use
lru_cache/memoize/useMemoas appropriate
Wrong Data Structure
Using a suboptimal data structure for the access pattern.
- Detection:
- Array/List used for frequent membership tests → should be Set
- Array/List used for key-value lookups → should be Map/Object
- Array used as queue with
shift()/pop(0)(O(n) per dequeue) → should use proper Queue - Sorted insertion into array (O(n) per insert) → should use Heap
- Remedy: Replace with the data structure whose complexity matches the access pattern:
- Set → O(1) has/add/delete
- Map → O(1) get/set
- Heap → O(log n) push/pop for priority
- Queue/Deque → O(1) enqueue/dequeue
What NOT to Flag
- Cold paths: Complexity that only runs on startup, config loading, or tiny N (< 100) is rarely worth fixing
- Intentional tradeoffs: Clear, readable O(n) code where O(n log n) would add complexity with no measurable gain
- Already optimized: Map/Set already in use; batch loading already implemented; memoization already present
Design Principle Violations
SOLID Violations Checklist
- S (SRP): Class/module has multiple reasons to change → God Object smell
- O (OCP): switch/if-else chains on type codes → Strategy/Polymorphism needed
- L (LSP): Subclass changes behavior of base class unexpectedly → Check pre/post conditions
- I (ISP): Fat interfaces with methods clients don't use → Split interfaces
- D (DIP): High-level modules depending on low-level details → Introduce abstractions
Other Principle Violations
- DRY Violation: Same knowledge repeated in multiple places
- KISS Violation: Over-engineered solutions; premature abstractions
- YAGNI Violation: Code for hypothetical future requirements; unused abstractions
Object-Orientation Abusers (from Fowler / refactoring.guru)
Switch Statements (Type-Code Conditionals)
Repeated switch/if-else chains that branch on a type code or enum:
- The same conditional structure duplicated in several places
- Adding a new type forces editing every switch (OCP violation)
- Remedy: Replace conditional with polymorphism (Strategy/State), or Replace Type Code with Subclasses
Refused Bequest
A subclass inherits methods/fields it doesn't need:
- Overrides inherited methods to throw, no-op, or do something unrelated
- Signals the inheritance relationship is wrong
- Remedy: Push down unused members, or replace inheritance with delegation
Alternative Classes with Different Interfaces
Two classes perform the same role but expose differently-named methods:
sort()vsarrange(),getUser()vsfetchUser()for interchangeable classes- Remedy: Unify the interface (rename methods, extract a common superclass/interface)
Incomplete Library Class
A third-party/library class lacks methods you need and can't be modified:
- Scattered helper functions or copy-paste wrappers around the library
- Remedy: Introduce a Foreign Method or wrap it in an adapter/local extension class
Other refactoring.guru smells are documented in their thematic sections above: Divergent Change, Data Class, Lazy Class, Speculative Generality, Temporary Field, Parallel Inheritance Hierarchies, Inappropriate Intimacy, Message Chains, and Middle Man.
Edge Cases & Fallback
| Scenario | Handling |
|---|---|
| User doesn't specify scope | Default to recent changes (git diff) for repos > 200 files, full analysis otherwise |
| Project has no clear architecture | Report "Big Ball of Mud" with evidence, recommend incremental refactoring |
| Empty/monorepo project | Report that architecture analysis requires code; ask user to specify module |
| Language not supported | Report general structural observations; note language-specific checks are limited |
| Report file path conflicts | Append -2, -3, etc. to filename |
| User wants a quick check | Run only Critical-level scans, skip Code and Naming categories |
| User wants only one category | Focus analysis on that category, skip others |
Report Output Example
🔍 Architecture Smell Analysis Complete
Project: goal-workflow
Style: Modular Monolith (with some layering violations)
Files Analyzed: 47
Health: 🟡 Fair
Critical: 3 | Warnings: 6 | Suggestions: 9
🔴 Critical Issues:
1. Anemic Domain Model — `models/` classes have only getters/setters,
all logic in `services/`. Violates DDD Rich Domain Model principle.
2. N+1 Query Pattern — `services/order.ts:142` fetches user per order in loop;
should batch-load users by IDs (O(n*m) → O(n+m)).
3. Static Cling — `util/ApiClient.ts` uses all static methods,
making consumer code untestable.
🟡 Warnings:
1. God Object — `services/workflow.ts` at 847 lines handles too many concerns
2. Nested Loop O(n^2) — `analytics.ts:89` pairwise comparison of events;
sort+two-pointer would be O(n log n)
3. Leaky Abstraction — `repositories/user.ts` exposes MongoDB query syntax
4. Duplicated Code — validation logic duplicated across 4 controllers
5. Circular Dependency — `auth` ↔ `user` modules depend on each other
6. Magic Numbers — ~23 hardcoded values without named constants
Full report: tasks/smell-report-2026-05-27-1530.md
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/smallnest/goal-workflow/smell">View smell on skillZs</a>