threejs-shaders
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
How do I install this agent skill?
npx skills add https://github.com/sickn33/agentic-awesome-skills --skill threejs-shadersIs this agent skill safe to install?
- Gen Agent Trust Hubpass
This skill provides guidance and code examples for Three.js shader development, including GLSL and ShaderMaterial usage. No malicious behaviors or security risks were identified.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
Three.js Shaders
Detailed Guide
Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
When to Use
- You need custom shader logic in Three.js.
- The task involves
ShaderMaterial, uniforms, GLSL, vertex deformation, or fragment-based effects. - You are extending material behavior beyond what built-in materials provide.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/sickn33/agentic-awesome-skills/threejs-shaders">View threejs-shaders on skillZs</a>