design-review
Use after authoring or updating a spec, GDD, or design document. Validates completeness, pillar alignment, MDA consistency, and flags design theory violations. Fires after /brainstorming or /design-system completes. ShiningPlague-adopted: adapts to the project's pillars ({{GDD_PATH}} pillars/MDA sections), spec paths, creative-director dispatch with CD-GDD-ALIGN gate.
How do I install this agent skill?
npx skills add https://github.com/shiningplague/shiningplague-studio --skill design-reviewIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill is safe to use but processes external design documents which could theoretically contain instructions meant to influence the agent's behavior during a review.
- Socketpass
No alerts
- Snykwarn
Risk: MEDIUM · 1 issue
What does this agent skill do?
Design Review
🌱 ShiningPlague-adopted. Originally Donchitos (barebones stub); battle-tested on a shipped Godot project. Upstream was a pointer-only file; the studio version is the full implementation — pillar alignment, MDA validation, creative-director dispatch, Expected Outcomes check.
Validates a design document against project pillars, MDA framework, and design theory. Chain-fires after /brainstorming (spec review) or /design-system (GDD review).
If an artifact named here is absent: say so plainly in one line, skip that step, and continue. Never invent the file to satisfy a checklist, and never fail a close because an optional artifact was never created.
Inputs
- Document path — the spec or GDD to review
- Game pillars — from
{{GDD_PATH}}(or dedicated pillars doc when it exists) - MDA aesthetics — target aesthetic hierarchy from the GDD's MDA section
Procedure
1. Read Context
- Read the document under review
- Read
{{GDD_PATH}}pillars section + MDA section - Read
data/_schemas/system_registry.jsonfor related systems - If system GDD: also read
docs/gdd/systems-index.mdfor dependency context
2. Dispatch Creative Director
Spawn creative-director with gate CD-GDD-ALIGN from .claude/docs/director-gates.md.
Pass: document path, pillars, MDA target, system's Player Fantasy section.
Await verdict: APPROVE / CONCERNS / REJECT.
3. Validate Design Theory
Check for:
- Dominant strategies — is there one option that's always best?
- Economic imbalance — do costs and rewards make sense?
- Cognitive overload — too many simultaneous mechanics?
- Pillar drift — does this move away from what the game IS?
- Ludonarrative dissonance — do mechanics contradict narrative themes?
4. Check Expected Outcomes
Every spec must have ## Expected outcomes at ship per project-local brainstorming convention. Verify it exists and is concrete (testable by the designer), not vague. Push back on outcomes like "better combat" — outcomes must be concrete enough for a playtester or editor user to verify in a 5-minute session.
5. Present Verdict
- APPROVE — proceed to ADR or implementation
- CONCERNS [list] — revise flagged sections, then re-review
- REJECT [blockers] — fundamental redesign needed
Chain-Propose
After APPROVE → propose /architecture-decision if the design needs locked decisions.
After APPROVE → propose /writing-plans if the design is ready for implementation.
After CONCERNS/REJECT → revise the spec, then re-run /design-review.
Project Paths
- Specs:
docs/specs/YYYY-MM-DD-<topic>-design.md - GDDs:
{{GDD_PATH}}(master) ordocs/gdd/<system>.md(per-system when split) - ADRs:
docs/adr/NNN-<slug>.md - Director gates:
.claude/docs/director-gates.md
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/shiningplague/shiningplague-studio/design-review">View design-review on skillZs</a>