threejs-visual-validation
Validate advanced Three.js graphics as authored systems rather than subjective screenshots. Use for fixed-view visual contracts, field and pass diagnostics, no-post baselines, seed sweeps, camera-scale tests, temporal stability checks, GPU budgets, and regression evidence for procedural scenes.
How do I install this agent skill?
npx skills add https://github.com/scottstts/threejs-awesome-graphics-agent-skills --skill threejs-visual-validationIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill provides a deterministic protocol for validating Three.js graphics systems through diagnostic views, scale tests, and performance budgets. No malicious code, prompt injections, or data exfiltration patterns were detected.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
Visual Validation
Evaluate the mechanism that creates the image. A beautiful hero screenshot can hide unstable fields, broken depth, seed failures, or post-processing dependence.
Validation sequence
- Freeze deterministic inputs.
- Capture the no-post baseline.
- Capture system-specific diagnostic views.
- Test the intended camera-distance envelope.
- Sweep representative seeds and parameter extremes.
- Test motion and temporal stability.
- Record image, geometry, memory, and timing budgets.
- Keep a small regression set tied to visual invariants.
Read references/graphics-validation-protocol.md for visual contracts, required inspection controls, mechanism-specific evidence, temporal checks, budgets, and explicit rejection criteria.
Required evidence
- fixed camera and seed manifest;
- final and no-post captures;
- field/pass diagnostic mosaic;
- near, design, and far camera views;
- at least one stress seed;
- frame-time and render-target inventory;
- written invariants and known compromises.
Failure conditions
- approval relies on a single frame;
- post-processing cannot be disabled per pass;
- random seeds are not reproducible;
- GPU time is inferred only from CPU frame time;
- temporal artifacts are judged from still images;
- comparison thresholds ignore intentional stochastic pixels without stabilizing them.
Routing boundary
This skill evaluates an implementation; it does not supply the implementation mechanism. Load the subject or image-effect skill first, then use this protocol to decide whether the result is acceptable.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-visual-validation">View threejs-visual-validation on skillZs</a>