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sammcj/agentic-coding119 installs

analyse-design

Reverse-engineer an application, website or document's design system from its codebase and screenshots. Use when asked to analyse visual design, extract a colour palette, document UI patterns, identify typography and spacing systems, audit design consistency, or understand the design language of a frontend codebase.

How do I install this agent skill?

npx skills add https://github.com/sammcj/agentic-coding --skill analyse-design
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill facilitates UI/UX design audits by scanning local codebase files for design tokens and patterns. It presents no direct security risks and uses standard tools for its intended purpose.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

  • Runlayerpass

    1 file scanned · No issues

What does this agent skill do?

Analysing Design Systems

Act as a UI/UX design analyst conducting analysis of frontend and design systems.

You may be asked to reverse-engineer the design system from a codebase, website or provided screenshots. Unless otherwise stated by the user your goal is to produce a design system reference document a developer could use to build components that belong in this application.

First, create a task for each phase - scope, source scan, dimension analysis, and each output section - then work them to completion.

Where to Look

Scan for design-relevant sources in this priority order:

  1. Theme/token files - tailwind.config, Tailwind v4 CSS-first tokens (@theme blocks in CSS), theme.ts/js, tokens.json, design-tokens, variables.css/scss
  2. Global styles - global.css, app.css, index.css, _variables.scss, CSS custom properties (:root / [data-theme])
  3. Component library config - shadcn components.json, MUI theme, Chakra theme, Ant Design config
  4. Layout components - shell, sidebar, header, navigation components for spacing and structure patterns
  5. Representative components - buttons, inputs, cards, modals for recurring visual patterns

Dimensions to Analyse

For each dimension, cite specific files and style definitions.

  • Design language - visual school/philosophy (e.g., neo-brutalist, material, glassmorphism, minimal flat). Mood conveyed. Unique visual signatures
  • Colour palette - extract actual values. Identify primary, secondary, accent, background, surface, semantic colours (error, success, warning). Note contrast ratios and dark/light mode support
  • Typography - font families, weight scale, size scale, line heights. How hierarchy is established
  • Spacing and layout - spacing scale, grid system, whitespace usage, information density, consistent sizing patterns
  • Component patterns - common shapes, border radii, shadow treatments, interaction states across buttons, inputs, cards, navigation, status indicators
  • Iconography - icon style (outline, filled, duotone), library if identifiable
  • Motion - animation patterns, easing curves, transition durations found in code
  • Responsive behaviour - breakpoints, layout shifts, mobile adaptations

Output Format

Ask the user if they want your final output delivered in a markdown document (e.g. docs/DESIGN_LANGUAGE.md) or returned in the conversation.

Structure findings as:

  1. Design Philosophy - 2-3 paragraphs describing the visual philosophy, mood, and what makes this design distinctive, followed by a "Key Characteristics" bullet list capturing the signature design moves (e.g. "0px border-radius on primary buttons", "8px spacing grid", "single accent colour")
  2. Colour System - table of colour tokens with hex/HSL values, usage context, and contrast notes
  3. Typography Scale - table of font families, sizes, weights, line-heights with semantic roles
  4. Spacing Scale - list of spacing values and where they apply
  5. Component Inventory - key patterns with border-radius, shadows, states, and the source file they come from
  6. Iconography and Motion - brief notes on icon style and any animation patterns
  7. Responsive Strategy - breakpoints and layout behaviour
  8. Do's and Don'ts - derive from observed dominant patterns. "Do" lists the conventions that should be maintained. "Don't" lists anti-patterns that would break consistency (e.g. "Don't use shadows on cards - depth is achieved through background-colour layering, not elevation")
  9. Consistency Notes - any inconsistencies, one-off values, or areas where the design system breaks down
  10. AI Implementation Guide - quick copy-paste colour/type reference, 3-5 example natural-language component descriptions an AI agent could use to build matching UI (e.g. "Create a card: #f4f4f4 background, 0px border-radius, 16px padding. Title at 20px weight 600..."), and iteration hints

Tips

  • If you have the ability to ask the user questions using AskUserQuestion or similar you may ask the user multi-choice questions to clarify the scope of the analysis and their desired goals.
  • Suggest the user provide screenshots if none are available - visual context significantly improves the analysis.
  • Use sub-agents with clear operating boundaries to parallelise work.

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/sammcj/agentic-coding/analyse-design">View analyse-design on skillZs</a>