skillZs
★ LIVE SKILL TAGS ★
>>> LIVE SKILLS INDEX <<<
* OPEN SOURCE *
NO LOGIN, NO TRACKING
※ REAL INSTALL DATA ※
← back to all skills
rshankras/claude-code-apple-skills626 installs

animation-patterns

SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, SF Symbol effects, scroll-driven effects, mesh gradients, text renderers, and shader effects. Use when implementing, reviewing, or fixing animation or visual-effect code on iOS/macOS.

How do I install this agent skill?

npx skills add https://github.com/rshankras/claude-code-apple-skills --skill design
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill is generally safe and follows established developer practices for Apple platform UI design. A minor security surface was identified regarding the ingestion of local documentation files which could potentially be used for indirect prompt injection. The skill also includes standard command execution for prototype builds and references trusted documentation sources.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

  • Runlayerpass

    1/7 files flagged

  • ZeroLeakswarn

    Scan incomplete

What does this agent skill do?

Animation Patterns

Correct API shapes and patterns for SwiftUI animations. Prevents the most common mistakes: mixed spring parameter generations, wrong PhaseAnimator/KeyframeAnimator closure signatures, and using matchedGeometryEffect where matchedTransitionSource is needed.

When This Skill Activates

Use this skill when the user:

  • Asks to add, fix, or review animation code
  • Mentions spring, bounce, or snappy animations
  • Wants view transitions (insertion/removal, hero, zoom)
  • Asks about PhaseAnimator or KeyframeAnimator
  • Wants SF Symbol effects (bounce, pulse, wiggle, breathe)
  • Mentions matchedGeometryEffect or matchedTransitionSource
  • Asks about reduce motion / animation accessibility
  • Wants to sequence or chain animations
  • Mentions withAnimation, animation completions, or Transaction
  • Wants scroll-driven effects (parallax, carousels, scrollTransition, visualEffect)
  • Mentions MeshGradient, TextRenderer, or Metal shader effects (colorEffect, distortionEffect, layerEffect)

Decision Tree

Choose the right reference file based on what the user needs:

What are you animating?
│
├─ A state change (opacity, position, color)
│  └─ → core-animations.md
│     ├─ withAnimation { } — explicit animation
│     ├─ .animation(_:value:) — implicit animation
│     └─ Spring configuration — .spring, .bouncy, .snappy, .smooth
│
├─ A multi-step / sequenced animation
│  └─ → phase-keyframe-animators.md (PhaseAnimator)
│     └─ Cycles through discrete phases automatically or on trigger
│
├─ A complex multi-property animation (scale + rotation + offset)
│  └─ → phase-keyframe-animators.md (KeyframeAnimator)
│     └─ Timeline-based keyframes with per-property tracks
│
├─ A view appearing / disappearing
│  └─ → transitions.md
│     ├─ .transition() — insertion/removal
│     ├─ .contentTransition() — text/symbol changes
│     └─ .asymmetric() — different in/out
│
├─ A hero / zoom navigation transition
│  └─ → transitions.md (matchedTransitionSource section)
│     ├─ iOS 18+: matchedTransitionSource + .navigationTransition(.zoom)
│     ├─ UIKit: preferredTransition = .zoom (capture stable IDs, never views)
│     └─ iOS 14+: matchedGeometryEffect (NOT for NavigationStack)
│
├─ A UIKit view driven by SwiftUI state or gestures
│  └─ → transitions.md (Bridging UIKit and SwiftUI Animations)
│     └─ UIView.animate(.spring(...)) / context.animate in updateUIView
│
├─ An SF Symbol animation
│  └─ → symbol-effects.md
│     └─ .symbolEffect(.bounce), .pulse, .wiggle, .breathe, .rotate
│
├─ A scroll-driven, geometry-driven, or shader effect
│  └─ → visual-effects.md
│     ├─ .scrollTransition — carousel scale/parallax/caption fades
│     ├─ .visualEffect — position-based effects without GeometryReader
│     ├─ MeshGradient — animatable multi-point gradients
│     ├─ TextRenderer — per-line / per-glyph text animation
│     └─ ShaderLibrary + .colorEffect / .distortionEffect / .layerEffect
│
└─ Spring physics / timing configuration
   └─ → core-animations.md (Spring Configurations section)

API Availability

APIMinimum VersionReference
withAnimationiOS 13core-animations.md
.animation(_:value:)iOS 13core-animations.md
.spring(response:dampingFraction:)iOS 13core-animations.md
.matchedGeometryEffectiOS 14transitions.md
.transition(.push(from:))iOS 16transitions.md
.contentTransition(.numericText())iOS 16transitions.md
PhaseAnimatoriOS 17phase-keyframe-animators.md
KeyframeAnimatoriOS 17phase-keyframe-animators.md
.spring(duration:bounce:)iOS 17core-animations.md
Spring presets (.bouncy, .snappy, .smooth)iOS 17core-animations.md
withAnimation(_:completionCriteria:_:completion:)iOS 17core-animations.md
.symbolEffect()iOS 17symbol-effects.md
.transition(.blurReplace)iOS 17transitions.md
.contentTransition(.symbolEffect(.replace))iOS 17transitions.md
Transition protocol / TransitionPhaseiOS 17transitions.md
TransactionKey, scoped .animation / .transaction variantsiOS 17core-animations.md
KeyframeTimeline, .mapCameraKeyframeAnimatoriOS 17phase-keyframe-animators.md
.scrollTransition, .visualEffectiOS 17visual-effects.md
Shaders: .colorEffect / .distortionEffect / .layerEffectiOS 17visual-effects.md
MeshGradientiOS 18visual-effects.md
TextRenderer / TextAttributeiOS 18visual-effects.md
.matchedTransitionSourceiOS 18transitions.md
.navigationTransition(.zoom) — push, sheet, fullScreenCoveriOS 18transitions.md
UIViewController.preferredTransition = .zoomiOS 18transitions.md
UIView.animate(_: Animation) / context.animateiOS 18transitions.md

Top 5 Mistakes — Quick Reference

#MistakeFixDetails
1spring(response:bounce:) — mixing parameter generationsUse either spring(response:dampingFraction:) (iOS 13) or spring(duration:bounce:) (iOS 17)core-animations.md
2.animation(.spring()) without value: parameterAlways pass value: — the no-value variant is deprecated (iOS 15)core-animations.md
3Wrong PhaseAnimator closure signaturePhaseAnimator(phases) { content, phase in } — not { phase in }phase-keyframe-animators.md
4Using matchedGeometryEffect for NavigationStack transitionsUse matchedTransitionSource + .navigationTransition(.zoom) on iOS 18+transitions.md
5Using withAnimation for SF Symbol effectsUse .symbolEffect() modifier insteadsymbol-effects.md

Review Checklist

When reviewing animation code, verify:

  • Reduce motion — animations respect AccessibilityMotionEffect or UIAccessibility.isReduceMotionEnabled; provide non-motion alternatives
  • Duration limits — no animation exceeds ~0.5s for UI feedback; longer only for decorative/ambient effects
  • Spring vs linear — springs for interactive/physical motion; linear/easeInOut only for opacity fades or progress indicators
  • No deprecated APIs — .animation(.spring()) without value: is deprecated; .animation(nil) is replaced by withTransaction
  • Correct spring generation — parameter names match the same API generation (never mix response with bounce)
  • Completion handlers — using withAnimation(_:completionCriteria:_:completion:) (iOS 17+), not inventing .onAnimationCompleted
  • Transition scope — .transition() only affects views inside if/switch controlled by state; not for views that are always present
  • Per-frame closures stay cheap — KeyframeAnimator content closures, visualEffect closures, TextRenderer.draw, and Animatable view bodies run every frame; no allocation, formatting, or layout math inside

Reference Files

FileContent
core-animations.mdwithAnimation, springs, completions, transactions + TransactionKey, timing curves, Animatable mechanics, fluid-interface principles (momentum projection, rubber-banding, hysteresis)
phase-keyframe-animators.mdPhaseAnimator, KeyframeAnimator, KeyframeTimeline, MapKit camera keyframes, custom animations
transitions.mdView transitions, custom Transition protocol, matched geometry, navigation/zoom transitions (SwiftUI + UIKit), interruptibility, UIKit↔SwiftUI bridging, gesture-driven springs
symbol-effects.mdSF Symbol effects, accessibility
visual-effects.mdscrollTransition, visualEffect, MeshGradient, TextRenderer, shader effects (colorEffect/distortionEffect/layerEffect), effect pipelines, semantic alignment guides

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/rshankras/claude-code-apple-skills/design">View animation-patterns on skillZs</a>