reference-analysis-validator
Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs with reference-to-3d, contour-to-mesh, orthographic-registration, atlas-uv-fitting, and Blender MCP.
How do I install this agent skill?
npx skills add https://github.com/roble3/cc-blender-skill --skill reference-analysis-validatorIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill provides a workflow and tools for validating 3D reconstructions against reference images using geometric and perceptual metrics. It uses local Python scripts and standard libraries to perform image analysis without any network operations or suspicious behaviors.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
Reference Analysis Validator
This skill converts “looks close” into measurable gates. For brand/logo/mascot work, do not model or export until a source manifest and validation thresholds exist.
Required outputs
Create these in the asset output folder:
reference_manifest.json— classified source files, expected parts, thresholds.source_analysis/*.json— image metadata, masks/components/landmarks.validation/front_overlay_reference.png— reference and render overlay.validation/front_mask_validation.json— IoU/SSIM/bbox/centroid report.
Workflow
- Classify sources: front, side, back, top, texture atlas, decals, maps, lightmap, aura/context.
- Build/refresh
reference_manifest.jsonwith hard expected counts and view roles. - Extract masks/components from each source using
scripts/reference_manifest_compiler.pyor existing analyzers. - Render model from matching orthographic camera with reference planes hidden.
- Compare reference mask vs render mask using
scripts/render_overlay_validator.py. - Refuse final export if hard gates fail.
Modality rule
Compare like with like. A wireframe edge mask compared against a shaded beauty render gives misleadingly low IoU. For hard gates, render a flat silhouette/matte pass from Blender or compare reference edges to render edges. Use render_overlay_validator.py --reference-mode ... --render-mode ... when the source and render need different mask extraction modes.
Default validation gates
- primary structural part count: exact.
- front silhouette IoU: target >= 0.90 for rigid/logotype shapes; >= 0.82 acceptable for first mascot reconstruction pass.
- bbox center drift: <= 12 px at 1024 px validation size.
- bbox size drift: <= 3% of image dimension.
- face/eye/smile landmark drift: <= 2% of image dimension when landmarks are defined.
Failure policy
If a repeated mismatch occurs, record the measured failure, then route to the missing specialty skill:
- wrong silhouette →
contour-to-mesh - wrong depth/side/back →
orthographic-registration - wrong textures →
atlas-uv-fitting - wrong whole workflow →
mascot-logo-reconstruction
Read when needed
references/metrics-and-thresholds.mdfor metric definitions and recommended gates.
Sources distilled
Official/library docs to prefer while extending this skill:
- OpenCV contour features: moments, area, perimeter, bounding rectangles.
- OpenCV shape matching / Hu moments.
- OpenCV homography and geometric transforms.
- scikit-image SSIM for perceptual comparison.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/roble3/cc-blender-skill/reference-analysis-validator">View reference-analysis-validator on skillZs</a>