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rcosteira79/android-skills143 installs

android-ux

Use when designing or reviewing Android UI — applies Material Design 3 UX principles covering touch targets, spacing, navigation patterns, accessibility, animation timing, and platform conventions. Includes an M3 compliance audit that scores screens across 10 categories. Complements the compose skill with design-level decisions.

How do I install this agent skill?

npx skills add https://github.com/rcosteira79/android-skills --skill android-ux
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill provides comprehensive guidelines and technical references for designing and auditing Android user interfaces using Material Design 3. It includes benign Kotlin code snippets for UI implementation and shell commands for local source code auditing. No security risks were identified.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

What does this agent skill do?

Android UX

This reference covers the non-obvious platform facts and reviewing an existing screen for M3 compliance, not the basics of building M3-correct UI.

Non-obvious platform facts

Foldable postures

Foldables introduce postures beyond window size classes. Detect them with WindowInfoTracker + FoldingFeature (Jetpack WindowManager), and never place interactive content or critical information across the hinge.

PostureDetectionLayout behavior
Flat (unfolded)no folding featureTreat as Medium/Expanded by width
Half-opened, horizontal fold (tabletop)HALF_OPENED + Orientation.HORIZONTALContent top half, controls bottom half
Half-opened, vertical fold (book)HALF_OPENED + Orientation.VERTICALList left, detail right
Folded (cover screen)—Treat as Compact
@Composable
fun FoldAwareLayout() {
    val context = LocalContext.current
    val layoutInfo by WindowInfoTracker.getOrCreate(context)
        .windowLayoutInfo(context)  // accepts @UiContext — Activity, InputMethodService, or createWindowContext()
        .collectAsStateWithLifecycle(initialValue = WindowLayoutInfo(emptyList()))

    val fold = layoutInfo.displayFeatures.filterIsInstance<FoldingFeature>().firstOrNull()
    when {
        fold?.state == FoldingFeature.State.HALF_OPENED ->
            if (fold.orientation == FoldingFeature.Orientation.HORIZONTAL) TabletopLayout() else BookLayout()
        else -> StandardAdaptiveLayout()  // by window size class
    }
}

M3 contrast levels (user-controlled contrast)

Compose's dynamicLightColorScheme / dynamicDarkColorScheme read the system contrast setting automatically (SDK 34+) and expose no contrast parameter. To offer in-app contrast control (Standard 0.0 / Medium 0.5 / High 1.0 tonal distance), build the scheme from Hct + SchemeContent:

// com.google.android.material:material (MDC-Android), package com.google.android.material.color.utilities
// Marked @RestrictTo(LIBRARY_GROUP) — internal API, may change between versions; re-check on version bumps.
val hct = Hct.fromInt(0xFF6750A4.toInt())
val scheme = SchemeContent(hct, /* isDark = */ false, /* contrastLevel = */ 1.0)
val colorScheme = lightColorScheme(
    primary = Color(scheme.primary),
    onPrimary = Color(scheme.onPrimary),
    // ... map remaining roles
)

For multiplatform or a stable public API, com.materialkolor:material-color-utilities is a KMP alternative.

Motion: duration tokens + reduced motion

Pair M3's duration ladder with easing (short* → FastOutSlowIn; medium* → Emphasized(De/Ac)celerate; long*/extraLong* → Emphasized) rather than arbitrary millis. Reach for MotionScheme (Compose M3 1.4+) where available; otherwise hold durations at one source of truth in the theme.

Token groupRangeTypical use
short1…short450–200msMicro-interactions, state changes (ripple, selection, switch)
medium1…medium4250–400msStandard transitions (screen enter/exit, expansion, reveal)
long1…long4450–600msContainer transforms, fade-through between large surfaces
extraLong1…extraLong4700–1000msShared-element / hero transitions on tablets/foldables

Animations must be interruptible and never block input. Respect reduced motion — Compose has no built-in LocalReducedMotion, so read ANIMATOR_DURATION_SCALE and provide one:

val LocalReducedMotion = staticCompositionLocalOf { false }

@Composable
fun AppTheme(content: @Composable () -> Unit) {
    val context = LocalContext.current
    val reduceMotion = remember {
        Settings.Global.getFloat(context.contentResolver, Settings.Global.ANIMATOR_DURATION_SCALE, 1f) == 0f
    }
    CompositionLocalProvider(LocalReducedMotion provides reduceMotion) { MaterialTheme { content() } }
}

// at the call site
AnimatedVisibility(
    visible = isVisible,
    enter = if (LocalReducedMotion.current) EnterTransition.None else fadeIn() + slideInVertically(),
) { Content() }

(staticCompositionLocalOf + keyless remember read the setting once per Activity; for live updates switch to compositionLocalOf + a ContentObserver on ANIMATOR_DURATION_SCALE.)


M3 Compliance Audit

Use this when reviewing a screen or feature for Material Design 3 compliance — the part that's easy to skip from memory. Score each category Pass / Partial / Fail, then fix any Partial/Fail before shipping.

1. Color tokens

  • All colors reference MaterialTheme.colorScheme roles — no hardcoded hex/ARGB.
  • Correct role usage: primary for key actions, secondary/tertiary for less prominent / accents, error for errors; on* paired correctly; layered surfaces via surfaceContainerLow/High, not arbitrary grays.
  • Outlines: outline for interactive boundaries needing 3:1 (field borders, focus rings), outlineVariant for decorative dividers.
  • Dynamic color on Android 12+ with a static fallback.

2. Typography

  • All text from MaterialTheme.typography — no inline fontSize/fontWeight.
  • Correct scale: display* hero, headline* section headers, title* card/dialog titles, body* content, label* buttons/captions.

3. Shape

  • Corner radii from MaterialTheme.shapes, not hardcoded RoundedCornerShape.
  • Scale: extraSmall (4dp) chips, small (8dp) cards, medium (12dp) dialogs, large (16dp) sheets, extraLarge (28dp) FABs. Consistent shape language.

4. Elevation & surface

  • Elevation via tonal color (surface containers), not drop shadows; shadow elevation reserved for dialogs/menus/FABs.
  • ElevatedCard/ElevatedButton over manual shadowElevation.
  • Container hierarchy monotonic by tone (surfaceContainerLowest < … < Highest) — if two adjacent layers render the same color in either theme, the elevation cue is broken.

5. Components

  • M3 components (androidx.compose.material3.*), no M2 (androidx.compose.material.*) and no M2/M3 mixing on a screen.
  • Used as intended: FloatingActionButton for the primary action, Card for grouped content, TopAppBar for screen-level actions.

Quick grep checks

Run from the project root — each hit is a category-1/3/5 violation to triage before human review:

rg --type kt 'Color\(0x[0-9a-fA-F]{6,8}\)' --files-with-matches | head            # 1: hardcoded colors
rg --type kt 'RoundedCornerShape\(\s*\d+(?:\.\d+)?\s*\.dp\s*\)' --files-with-matches | head  # 3: hardcoded radii
rg --type kt 'import androidx\.compose\.material\.' --files-with-matches | head    # 5: Material 2 imports

6. Layout & spacing

  • 8dp grid for padding/margins; responsive compact/medium/expanded breakpoints; screen maps to a canonical layout (Feed, List-Detail, Supporting Pane).
  • Content width constrained on wide screens — cap body content at ~840–1040dp on Large and center it; full width is for navigation chrome, not paragraphs.
  • Foldable postures handled (no content across the hinge; tabletop/book layouts where relevant).
  • Dialogs centered (not full-screen) on Medium+; bottom sheets convert to side sheets on Expanded+.

7. Navigation

  • Navigation component matches width (Bottom Bar / Rail / Drawer); items have both icon and label; current destination indicated via selected + active indicator.

8. Motion

  • Transitions use M3 easing + duration tokens; shared elements use Emphasized at 300–500ms; enter/exit follow M3 (fade-through, container transform); interruptible and respect reduced motion.

9. Accessibility

  • Meaningful images/icons have contentDescription; contrast meets WCAG AA (4.5:1 body, 3:1 large text + UI components); touch targets ≥48dp.
  • Composite items merged with semantics(mergeDescendants = true) so TalkBack announces them as one unit (icon contentDescription = null when merged).
  • Section titles marked semantics { heading() } so screen-reader users can jump between sections.
  • Traversal order logical (semantics { traversalIndex } where needed). User-controlled contrast (Standard/Medium/High) considered if supported.

10. Theming consistency

  • Single MaterialTheme (no nested/conflicting themes); light + dark both tested; custom theme extensions via CompositionLocal, not globals; brand colors via a custom ColorScheme, not per-component overrides.

Audit summary template

Screen: [name]   Date: [date]

| # | Category            | Score   | Notes                  |
|---|---------------------|---------|------------------------|
| 1 | Color tokens        | Pass    |                        |
| 2 | Typography          | Partial | bodySmall hardcoded    |
| 5 | Components          | Fail    | M2 Scaffold still used |
| 6 | Layout & spacing    | Partial | No tablet breakpoint   |
| 9 | Accessibility       | Partial | Missing headings       |
…

Action items:
- [ ] ...

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/rcosteira79/android-skills/android-ux">View android-ux on skillZs</a>