ios-liquid-glass
API reference: Liquid Glass (iOS 26+). Query for glass effects, navigation patterns, GlassEffect modifiers, design principles.
How do I install this agent skill?
npx skills add https://github.com/prisma-labs-dev/apple-skills --skill ios-liquid-glassIs this agent skill safe to install?
- Gen Agent Trust Hubpass
This skill is a documentation-only resource providing a reference for a fictional 'Liquid Glass' design system (speculatively for iOS 26). It contains no executable scripts, remote code execution, or data exfiltration risks.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
iOS Liquid Glass Reference
API reference for the Liquid Glass design system (iOS 26+): glass effects, containers, morphing transitions, and related system behaviors. This documents what the system provides — design direction is yours.
When to Use
- Implementing glass materials,
glassEffectmodifiers, orGlassEffectContainer - Navigation surfaces that use system glass (tabs, toolbars, sheets)
- Checking how glass adapts to accessibility settings
- Creating app icons with Icon Composer
Apple's Stated Design Principles
Apple describes Liquid Glass with three principles (reference, not a mandate):
| Principle | Description |
|---|---|
| Hierarchy | Controls float above content. Glass frames content rather than obscuring it. |
| Harmony | Software design aligns with hardware — concentric corners, fluid gestures. |
| Consistency | Adapts across iPhone, iPad, Mac — same identity, contextual expression. |
One functional constraint worth knowing: glass is designed for the navigation/control layer. Applying it to content surfaces defeats its sampling model (see containers below).
Liquid Glass Core API
Basic Glass Effect
import SwiftUI
// Simple glass application
Text("Action")
.padding()
.glassEffect() // .regular variant, .capsule shape
// With explicit parameters
Button("Confirm") { }
.padding()
.glassEffect(.regular, in: RoundedRectangle(cornerRadius: 12), isEnabled: true)
Glass Variants
| Variant | Use Case |
|---|---|
.regular | Toolbars, nav bars, tab bars, standard controls |
.clear | Floating controls over media (photos, maps, video) |
.identity | Conditional disable: glassEffect(isActive ? .regular : .identity) |
Glass Modifiers
// Semantic tinting
.glassEffect(.regular.tint(.accentColor))
// Interactive behaviors (scaling, shimmer, touch illumination)
.glassEffect(.regular.interactive())
// Combined
.glassEffect(.regular.tint(.blue).interactive())
Custom Shapes
// Standard shapes
.glassEffect(.regular, in: .capsule)
.glassEffect(.regular, in: .circle)
.glassEffect(.regular, in: RoundedRectangle(cornerRadius: 16))
// Container-concentric (matches device/container corners)
.glassEffect(.regular, in: .rect(cornerRadius: .containerConcentric))
GlassEffectContainer & Morphing
Container Setup
Glass cannot sample other glass. Use containers for multiple glass elements:
GlassEffectContainer(spacing: 30) {
HStack(spacing: 20) {
ForEach(actions) { action in
Button(action.title, systemImage: action.icon) { }
.frame(width: 44, height: 44)
.glassEffect(.regular.interactive())
}
}
}
Morphing Transitions
struct ExpandableActions: View {
@State private var isExpanded = false
@Namespace private var namespace
var body: some View {
GlassEffectContainer(spacing: 30) {
VStack(spacing: 30) {
if isExpanded {
ActionButton(icon: "rotate.right")
.glassEffectID("rotate", in: namespace)
}
HStack(spacing: 30) {
if isExpanded {
ActionButton(icon: "slider.horizontal.3")
.glassEffectID("adjust", in: namespace)
}
Button {
withAnimation(.bouncy) { isExpanded.toggle() }
} label: {
Image(systemName: isExpanded ? "xmark" : "plus")
.frame(width: 56, height: 56)
}
.glassEffect(.regular.tint(.accentColor).interactive())
.glassEffectID("toggle", in: namespace)
if isExpanded {
ActionButton(icon: "crop")
.glassEffectID("crop", in: namespace)
}
}
if isExpanded {
ActionButton(icon: "wand.and.stars")
.glassEffectID("enhance", in: namespace)
}
}
}
}
}
Navigation Patterns
Tab Bar (Floating)
TabView {
Tab("Home", systemImage: "house") {
HomeView()
}
Tab("Search", systemImage: "magnifyingglass") {
SearchView()
}
Tab("Profile", systemImage: "person") {
ProfileView()
}
}
// Tab bar now floats, reacts to background, collapses on scroll
Toolbar with Grouping
.toolbar {
ToolbarItemGroup(placement: .topBarTrailing) {
Button("Edit", systemImage: "pencil") { }
Button("Share", systemImage: "square.and.arrow.up") { }
}
ToolbarSpacer(.flexible, placement: .topBarTrailing)
ToolbarItem(placement: .topBarTrailing) {
Button("Done", systemImage: "checkmark") { }
.tint(.accentColor)
}
}
Sheets with Morphing
struct ContentView: View {
@State private var showSettings = false
@Namespace private var namespace
var body: some View {
NavigationStack {
ContentView()
.toolbar {
ToolbarItem(placement: .topBarTrailing) {
Button("Settings", systemImage: "gear") {
showSettings = true
}
.matchedTransitionSource(id: "settings", in: namespace)
}
}
.sheet(isPresented: $showSettings) {
SettingsView()
.navigationTransition(.zoom(sourceID: "settings", in: namespace))
.presentationDetents([.medium, .large])
}
}
}
}
SF Symbols Effects
Image(systemName: "checkmark.circle")
.symbolEffect(.drawOn, value: isComplete)
Image(systemName: "heart.fill")
.symbolEffect(.bounce, value: isFavorite)
Haptics API
import UIKit
// Impact feedback
let generator = UIImpactFeedbackGenerator(style: .medium)
generator.impactOccurred()
// Selection feedback
let selection = UISelectionFeedbackGenerator()
selection.selectionChanged()
// Success/error
let notification = UINotificationFeedbackGenerator()
notification.notificationOccurred(.success)
Accessibility Behaviors
Automatic Glass Adaptations
Glass automatically adapts to:
- Reduce Transparency: More frosting
- Increase Contrast: Stark borders
- Reduce Motion: Tones down animation
Manual Checks
@Environment(\.accessibilityReduceTransparency) var reduceTransparency
@Environment(\.accessibilityReduceMotion) var reduceMotion
var animation: Animation? {
reduceMotion ? nil : .bouncy
}
System expectations: minimum 44x44pt touch targets, accessibility labels, Dynamic Type support.
Reference
For official Apple documentation links, WWDC session IDs, and API quick reference tables, see reference.md.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/prisma-labs-dev/apple-skills/ios-liquid-glass">View ios-liquid-glass on skillZs</a>