swift-optimise
Swift 6.2 and SwiftUI performance optimization for iOS 26 clinic architecture codebases. Covers async/await concurrency patterns, Sendable/actor isolation, view/render performance, and animation performance while preserving modular MVVM-C boundaries across App, Feature, Domain, and Data layers. Use when profiling or optimizing Swift/SwiftUI behavior in clinic modules.
How do I install this agent skill?
npx skills add https://github.com/pproenca/dot-skills --skill swift-optimiseIs this agent skill safe to install?
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The skill provides comprehensive educational guidelines for Swift and SwiftUI performance optimization. It contains no malicious code, scripts, or automated commands. All external references are to reputable developer resources and well-known open-source libraries.
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What does this agent skill do?
Apple Swift/SwiftUI Performance Optimization Best Practices
Comprehensive guide for Swift and SwiftUI performance optimization. Contains 19 rules across 3 categories covering modern concurrency, render performance, and animation performance. Targets iOS 26 / Swift 6.2 with @Observable and Swift 6 strict concurrency.
Clinic Architecture Contract (iOS 26 / Swift 6.2)
All guidance in this skill assumes the clinic modular MVVM-C architecture:
- Feature modules import
Domain+DesignSystemonly (neverData, never sibling features) - App target is the convergence point and owns
DependencyContainer, concrete coordinators, and Route Shell wiring Domainstays pure Swift and defines models plus repository,*Coordinating,ErrorRouting, andAppErrorcontractsDataowns SwiftData/network/sync/retry/background I/O and implements Domain protocols- Read/write flow defaults to stale-while-revalidate reads and optimistic queued writes
- ViewModels call repository protocols directly (no default use-case/interactor layer)
When to Apply
Reference these guidelines when:
- Migrating to Swift 6 strict concurrency (Sendable, actor isolation)
- Replacing Combine publishers with async/await
- Implementing @MainActor isolation and actor-based concurrency
- Decomposing views to reduce state invalidation blast radius
- Optimizing scroll and render performance with lazy containers
- Using Canvas/TimelineView for high-performance rendering
- Profiling with SwiftUI Instruments before optimizing
- Building performant spring animations and transitions
Rule Categories by Priority
| Priority | Category | Impact | Prefix |
|---|---|---|---|
| 1 | Concurrency & Async | CRITICAL | conc- |
| 2 | Render & Scroll Performance | HIGH | perf- |
| 3 | Animation Performance | MEDIUM | anim- |
Quick Reference
1. Concurrency & Async (CRITICAL)
conc-combine-to-async- Replace Combine publishers with async/awaitconc-mainactor-isolation- Use @MainActor instead of DispatchQueue.mainconc-swift6-sendable- Adopt Sendable and Swift 6 strict concurrencyconc-task-id-pattern- Use .task(id:) for reactive data loadingconc-actor-for-shared-state- Replace lock-based shared state with actorsconc-asyncsequence-streams- Replace NotificationCenter observers with AsyncSequence
2. Render & Scroll Performance (HIGH)
perf-view-decomposition- Decompose views to limit state invalidation blast radiusperf-instruments-profiling- Profile with SwiftUI Instruments before optimizingperf-lazy-containers- Use lazy containers for large collectionsperf-canvas-timeline- Use Canvas and TimelineView for high-performance renderingperf-drawinggroup- Use drawingGroup for complex graphicsperf-equatable-views- Add Equatable conformance to prevent spurious redrawsperf-task-modifier- Use .task modifier instead of .onAppear for async workperf-async-image- Use AsyncImage with caching strategy for remote images
3. Animation Performance (MEDIUM)
anim-spring- Use spring animations as defaultanim-matchedgeometry- Use matchedGeometryEffect for shared transitionsanim-gesture-driven- Make animations gesture-drivenanim-with-animation- Use withAnimation for state-driven transitionsanim-transition-effects- Apply transition effects for view insertion and removal
How to Use
Read individual reference files for detailed explanations and code examples:
- Section definitions - Category structure and impact levels
- Rule template - Template for adding new rules
Reference Files
| File | Description |
|---|---|
| references/_sections.md | Category definitions and ordering |
| assets/templates/_template.md | Template for new rules |
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
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