ios-hig
Apple Human Interface Guidelines for iOS 26 / Swift 6.2 clinic-architecture apps. Covers navigation, interaction design, accessibility, feedback states, UX patterns, and visual design for SwiftUI implementations that follow App-target coordinators/route shells and Domain/Data boundaries. Use when designing or reviewing HIG-compliant experiences in the clinic modular MVVM-C stack.
How do I install this agent skill?
npx skills add https://github.com/pproenca/dot-skills --skill ios-higIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill is a comprehensive documentation set for Apple Human Interface Guidelines (HIG) in iOS/SwiftUI development. It contains no executable code, remote dependencies, or malicious patterns.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
- Runlayerpass
38 files scanned · No issues
What does this agent skill do?
Apple iOS HIG Best Practices
Comprehensive guide for Apple Human Interface Guidelines compliance in iOS apps built with SwiftUI. Contains 34 rules across 6 categories covering navigation, interaction design, accessibility, user feedback, UX patterns, and visual design.
Clinic Architecture Contract (iOS 26 / Swift 6.2)
All guidance in this skill assumes the clinic modular MVVM-C architecture:
- Feature modules import
Domain+DesignSystemonly (neverData, never sibling features) - App target is the convergence point and owns
DependencyContainer, concrete coordinators, and Route Shell wiring Domainstays pure Swift and defines models plus repository,*Coordinating,ErrorRouting, andAppErrorcontractsDataowns SwiftData/network/sync/retry/background I/O and implements Domain protocols- Read/write flow defaults to stale-while-revalidate reads and optimistic queued writes
- ViewModels call repository protocols directly (no default use-case/interactor layer)
When to Apply
Reference these guidelines when:
- Building navigation hierarchies with tab bars, NavigationStack, or split views
- Designing touch interactions, gestures, and haptic feedback
- Ensuring accessibility with VoiceOver, Dynamic Type, and color contrast
- Implementing loading states, error handling, and empty states
- Building onboarding flows, permission requests, and confirmation dialogs
- Supporting dark mode, SF Symbols, and standard layout margins
- Reviewing apps for HIG compliance
Rule Categories by Priority
| Priority | Category | Impact | Prefix |
|---|---|---|---|
| 1 | Navigation | CRITICAL | nav- |
| 2 | Interaction Design | CRITICAL | inter- |
| 3 | Accessibility | CRITICAL | acc- |
| 4 | User Feedback | HIGH | feed- |
| 5 | UX Patterns | HIGH | ux- |
| 6 | Visual Design | HIGH | vis- |
Quick Reference
1. Navigation (CRITICAL)
nav-tab-bar- Design tab bars for top-level navigationnav-navigation-stack- Use NavigationStack for hierarchical navigationnav-toolbar-placement- Place actions in toolbars using standard placements
2. Interaction Design (CRITICAL)
inter-touch-targets- Maintain 44pt minimum touch targetsinter-gesture-patterns- Use standard gesture patternsinter-haptic-feedback- Add haptic feedback for meaningful eventsinter-keyboard-handling- Handle keyboard appearance gracefullyinter-drag-drop- Support drag and drop for content transferinter-pull-to-refresh- Support pull to refresh for listsinter-swipe-actions- Add swipe actions for contextual operationsinter-list-search- Use searchable for built-in search
3. Accessibility (CRITICAL)
acc-labels- Provide meaningful accessibility labelsacc-dynamic-type- Support Dynamic Type for all textacc-color-contrast- Maintain sufficient color contrastacc-reduce-motion- Respect reduce motion preferenceacc-color-independent- Never rely on color aloneacc-focus-management- Manage focus for assistive technologiesacc-scaled-metric- Use ScaledMetric for adaptive sizingacc-view-that-fits- Use ViewThatFits for adaptive layouts
4. User Feedback (HIGH)
feed-loading-states- Show appropriate loading indicatorsfeed-error-states- Handle errors with clear recovery actionsfeed-notifications- Use notifications judiciouslyfeed-success-confirmation- Confirm successful actions appropriatelyfeed-empty-states- Design helpful empty states
5. UX Patterns (HIGH)
ux-onboarding- Design minimal onboardingux-permissions- Request permissions in contextux-modality- Use modality appropriatelyux-confirmation-dialog- Use confirmation dialogs for destructive actionsux-data-entry- Minimize data entry frictionux-undo- Support undo for destructive actionsux-settings- Organize settings logically
6. Visual Design (HIGH)
vis-dark-mode- Support dark mode with semantic colorsvis-sf-symbols- Use SF Symbols with correct rendering mode and weightvis-layout-margins- Use standard layout margins and safe areas
How to Use
Read individual reference files for detailed explanations and code examples:
- Section definitions - Category structure and impact levels
- Rule template - Template for adding new rules
Reference Files
| File | Description |
|---|---|
| references/_sections.md | Category definitions and ordering |
| assets/templates/_template.md | Template for new rules |
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/pproenca/dot-skills/ios-hig">View ios-hig on skillZs</a>