design-to-react-algorithms
Reverse-engineering a Sketch file (or Figma export with similar shape) into pixel-perfect React + CSS — the iteration mental model, tree reconstruction, layout inference algorithms, geometry math, visual-regression diffing, and the style/typography/path conversions that make "improvement without regression" enforceable. Trigger even if the user doesn't explicitly mention "algorithms" but is converting a design source into web code, building a design-to-code pipeline, or struggling to make incremental fidelity improvements without breaking previously-converted output.
How do I install this agent skill?
npx skills add https://github.com/pproenca/dot-skills --skill design-to-react-algorithmsIs this agent skill safe to install?
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This skill provides a detailed library of algorithms and best practices for converting design files (specifically Sketch) into pixel-perfect React and CSS. It emphasizes a regression-safe iteration model using visual testing techniques like SSIM and perceptual hashing. No malicious patterns, prompt injections, or security risks were identified.
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Risk: LOW · No issues
What does this agent skill do?
dot-skills Design-to-React Conversion Best Practices
The reverse-engineering pipeline that converts Sketch files into pixel-perfect React + CSS, with regression-safe iteration as the load-bearing constraint. The skill is organized around the cascade effect of design-to-code conversion: a wrong call in stage N corrupts every output from stage N+1 onward, so categories are ordered by how much downstream they own.
The user's primary requirement — "each improvement doesn't cause regressions" — is enforceable only if the iteration loop, the layer tree, and the layout solver are correct before you start polishing styles. Read the rules in priority order.
When to Apply
- Building a converter that ingests a
.sketchfile (or equivalent design source) and emits React + CSS - Iterating on an existing converter where each improvement risks breaking other components
- Diagnosing why a converted component "almost matches" the design but visual-regression fails
- Designing the snapshot-gate / baseline strategy for a design-to-code pipeline
- Choosing between flexbox vs grid vs absolute positioning when the source is freeform geometry
- Translating Sketch-specific primitives (
MSImmutableFlexGroupLayout,attributedString,curvePoint,MSImmutableStyleCorners) into idiomatic CSS
Rule Categories by Priority
The ordering is the cascade — fix earlier stages first; later-stage fixes are wasted if the upstream tree is wrong.
| Priority | Category | Impact | Prefix |
|---|---|---|---|
| 1 | Reverse-Engineering Iteration Strategy | CRITICAL | iter- |
| 2 | Tree Reconstruction & Symbol Resolution | CRITICAL | tree- |
| 3 | Layout Algorithms (Flex/Freeform Inference) | CRITICAL | layout- |
| 4 | Coordinate & Geometry Math | HIGH | geom- |
| 5 | Visual Regression & Diff Algorithms | HIGH | diff- |
| 6 | Style Translation (Color, Gradient, Shadow, Border) | MEDIUM-HIGH | style- |
| 7 | Typography Math | MEDIUM | type- |
| 8 | Path & Shape Rendering | MEDIUM | path- |
Quick Reference
1. Reverse-Engineering Iteration Strategy (CRITICAL)
iter-bisect-from-root— Convert top-down, bisect bottom-up to localize regressions in O(log n)iter-baseline-snapshot-gate— Every change must pass committed baselines before mergeiter-convert-symbols-before-instances— Topologically sort symbols → instances; never inline duplicatesiter-freeze-design-tokens-first— Extract sharedSwatches/layerStyles to CSS variables BEFORE any componentiter-one-family-per-pr— Scope conversions to one component family per iterationiter-keep-known-good-branch— Maintain a baseline branch as a three-way regression triage anchor
2. Tree Reconstruction & Symbol Resolution (CRITICAL)
tree-resolve-overrides-before-emit— ApplyoverrideValuesagainst master into named propstree-hash-subtrees-for-componentization— Structural hashing finds repetition designers missedtree-collapse-passthrough-groups— Drop no-style single-child groups; preserve world coordstree-hoist-shared-style-via-subtree-equivalence— Subtree equivalence + modifier classes, not per-property deduptree-clipping-mask-is-stacking-context—hasClippingMaskrequiresisolation: isolate+ clip-pathtree-foreign-symbols-become-library-imports— Foreign symbols are package imports, not duplicates
3. Layout Algorithms (CRITICAL)
layout-flex-group-enum-mapping— MapMSImmutableFlexGroupLayoutenums 1:1 to CSS flex propertieslayout-infer-flex-from-axis-projection-overlap— 1D separating-axis test for freeform → flex row/columnlayout-detect-grid-via-2d-coordinate-clustering— Cluster edge coordinates with ε to detect CSS Gridlayout-promote-freeform-when-equal-gaps— Equal gaps within tolerance →display: flex; gap: Npxlayout-reverse-engineer-padding-not-margin— Insets become parent padding; rebase childrenlayout-preserve-wrapping-enabled—wrappingEnabledis the only way the source signals responsive intentlayout-ignore-layout-is-absolute-escape—flexItem.ignoreLayout: true→position: absoluteoverposition: relativeparent
4. Coordinate & Geometry Math (HIGH)
geom-compose-parent-transforms-before-emit— Compose 2D affine matrices, don't concatenate raw x/ygeom-round-only-at-leaves— Carry floats through; round once at the CSS boundarygeom-rotation-is-css-transform— Frame is unrotated AABB; emittransform: rotate()geom-shape-group-bounds-via-union— Bounds = axis-aligned union of children, rebase to origingeom-clipping-bounds-intersect-not-union— Nested clips intersect; never union or replace
5. Visual Regression & Diff Algorithms (HIGH)
diff-use-ssim-for-aa-content— SSIM for antialiased content; raw pixel diff false-positives on every retestdiff-region-budgeted-tolerances— Per-region SSIM floors (text 0.99, gradient 0.95, image 1.0)diff-antialias-aware-pixelmatch-threshold— PixelmatchincludeAA: falsefor icon defect detectiondiff-perceptual-hash-for-wrong-component-detection— Hamming distance buckets route triage automaticallydiff-subtree-bisection-to-localize-regression— Disable subtrees in binary search to find the offending nodediff-baseline-per-component-not-per-page— Storybook per-story snapshots; scope = blast radius
6. Style Translation (MEDIUM-HIGH)
style-srgb-float-to-hex-via-gamma-correct-path— Sketch sRGB floats are already gamma-encoded; direct conversion onlystyle-preserve-display-p3—colorSpace: 1→ emitcolor(display-p3 …)with sRGB fallbackstyle-gradient-angle-via-atan2—atan2(dx, -dy)reframes Sketch vector to CSS gradient anglestyle-stack-multi-shadow-in-paint-order— Reverse shadow array — Sketch paints last-first, CSS first-laststyle-reconcile-border-position— Border position 0/1/2 → frame expansion oroutlinefor outsidestyle-per-corner-radii-shorthand— Per-corner radii map toTL TR BR BLclockwise (not Sketch's row order)
7. Typography Math (MEDIUM)
type-split-attributed-string-runs-only-when-differ— Coalesce identical adjacent attribute runs; single-run case needs no inner spantype-pt-lineheight-to-unitless—lineHeight / fontSize→ CSS unitless that scales with the fonttype-kerning-pt-to-em-letter-spacing—kerning / fontSize→ em-relativeletter-spacingtype-build-font-fallback-ladder— Sketch family → web stack; SF Pro needs-apple-system, BlinkMacSystemFont, …type-paragraph-spacing-between-not-after— Usegapon the parent, notmargin-bottomwith:last-child
8. Path & Shape Rendering (MEDIUM)
path-curve-point-to-svg-cubic-bezier—M+ per-segmentCfromcurveFrom/curveTopath-rectangle-with-fixed-radius-is-css— Detect axis-aligned rounded rects early; emit<div>not<svg>path-apple-smooth-corners-via-superellipse— Apple smooth corners are superellipses (n≈5), not circular arcspath-flatten-boolean-ops-at-parse-time— Resolve union/subtract via paper.js in Node; ship one flat pathpath-honor-winding-rule—windingRule0/1 → SVGfill-rulenonzero/evenodd; explicit, not default
How to Use
- Read
references/_sections.mdfor category definitions and the cascade rationale - Start with the iteration strategy (
iter-*) — without the regression gate, every other rule is just techniques - Then tree (
tree-*) and layout (layout-*) — these are the load-bearing structural decisions - Then geometry (
geom-*) and diff (diff-*) — these are the precision and validation layers - Style, type, and path are the polish layer — high fidelity but mostly local impact
For a brand-new converter, follow the rules in priority order. For an existing converter, identify which stage owns the regression you're seeing (use [[diff-subtree-bisection-to-localize-regression]] + [[diff-perceptual-hash-for-wrong-component-detection]] to triage) and fix at the highest stage that owns it.
Reference Files
| File | Description |
|---|---|
| references/_sections.md | Category definitions, impact levels, cascade rationale |
| assets/templates/_template.md | Template for adding new rules to this skill |
| metadata.json | Version, discipline, references |
| AGENTS.md | Auto-built TOC (regenerate via scripts/build-agents-md.js) |
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
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