computer-science-algorithms
Choosing or implementing an algorithm or data structure — asymptotic complexity, data-structure selection, sorting & searching, dynamic programming, graph algorithms, divide & conquer, greedy algorithms, string/sequence algorithms, and the at-scale toolbox (Bloom filters, HyperLogLog, Count-Min Sketch, reservoir sampling, consistent hashing, external merge sort, Aho-Corasick, MinHash/LSH). Trigger on tasks involving "what's the right algorithm for…", performance-critical code, code with nested loops over the same input, recursive solutions, shortest-path / scheduling / matching / DP problems, code review for accidental O(n²) blowup, and any "how do I do X at scale / on a stream / without enough RAM" question — even if the user doesn't explicitly mention "algorithm" or "complexity."
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This skill is an educational reference for classical computer science algorithms and data structures. It provides best practices, time complexity analysis, and Python code examples. No security risks, malicious patterns, or unauthorized data behaviors were detected.
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What does this agent skill do?
Community Classical Computer Science Algorithms Best Practices
A practitioner-oriented reference for choosing and implementing classical algorithms and data structures correctly. Organized by execution-lifecycle impact: the earliest decisions (asymptotic class, data-structure choice) cascade through everything else, so the rules near the top of the table matter most.
Scope: the patterns that show up in everyday production code review, reasonable interview / contest problems, and the at-scale toolbox (sketches, streaming, distributed primitives) — not an exhaustive cover of CLRS. Topics intentionally outside the current version: network flow, modular arithmetic, Bellman-Ford and Floyd-Warshall as standalone rules, SCC (Tarjan/Kosaraju), computational geometry, FFT, Manacher / Z-function as standalone rules. They're flagged inline in the relevant rules.
Distilled from CLRS (Introduction to Algorithms, 4th ed.), Sedgewick & Wayne (Algorithms, 4th ed., Princeton), Skiena's Algorithm Design Manual, Laaksonen's Competitive Programmer's Handbook, cp-algorithms.com, and the USACO Guide.
When to Apply
Use these rules when:
- Choosing an algorithm or data structure for a new problem ("what's the right way to do X?")
- Reviewing code for hidden O(n²) blowup — repeated
in-checks on lists,pop(0)on lists, string concatenation in loops, naive substring search - Picking a DP state or recurrence, before writing the memoization
- Modeling a problem as a graph (BFS vs Dijkstra vs topological sort)
- Refactoring brute force / naive solutions that work on toy inputs but time out at scale
- Deciding whether greedy applies, or whether DP / branch-and-bound is required
Rule Categories By Priority
| # | Category | Prefix | Impact | Why it cascades |
|---|---|---|---|---|
| 1 | Asymptotic Complexity & Algorithm Selection | comp- | CRITICAL | Wrong O() class makes every other optimization irrelevant |
| 2 | Data Structure Selection | ds- | CRITICAL | The container determines which operations are cheap |
| 3 | Sorting & Searching | srch- | HIGH | Foundation for greedy, two-pointer, sweep-line, binary-search-on-the-answer |
| 4 | Dynamic Programming | dp- | HIGH | Exponential → polynomial transformations |
| 5 | Graph Algorithms | graph- | HIGH | Networks, dependencies, routing, scheduling all reduce to graphs |
| 6 | Divide & Conquer / Recursion | divide- | MEDIUM-HIGH | Logarithmic-factor speedups; stack-depth and recurrence traps |
| 7 | Greedy Algorithms | greedy- | MEDIUM | Fast when correct, silently wrong when not |
| 8 | String & Sequence Algorithms | str- | MEDIUM | Pattern matching, parsing, substring queries |
| 9 | Scale & Probabilistic Algorithms | scale- | MEDIUM | Sketches, streaming, distributed primitives — situational, decisive when they apply |
Quick Reference
1. Asymptotic Complexity & Algorithm Selection (CRITICAL)
comp-pick-algorithm-class-from-input-bound— Match O() to n before writing codecomp-amortize-instead-of-worst-casing— Total cost, not per-op worst casecomp-watch-for-quadratic-blowup-from-membership-in-list— Linearinchecks in loops are O(n²)comp-prefer-iterative-builders-over-string-concatenation— Join / buffers, not+=comp-derive-recurrences-via-master-theorem— Write the recurrence before coding recursioncomp-treat-space-complexity-as-first-class— Memory kills services before time does
2. Data Structure Selection (CRITICAL)
ds-hash-map-for-keyed-lookup— Build the index once, then O(1) lookupsds-set-for-uniqueness-and-membership— Dedup and "have I seen this?" in O(1)ds-heap-for-top-k-and-priority-queues— O(n log k), priority-queue idiomsds-deque-for-both-end-operations— O(1) pop-front for BFS queues and sliding windowsds-balanced-bst-or-sorted-container-for-range-queries— Predecessor / successor / range scands-union-find-for-dynamic-connectivity— Near-O(1) grouping and mergingds-prefix-sums-for-repeated-range-sums— O(1) range sum after O(n) preprocessingds-fenwick-or-segment-tree-for-mutable-range-queries— O(log n) updates + queries
3. Sorting & Searching (HIGH)
srch-use-builtin-sort-not-hand-rolled— Timsort / introsort beat any hand-rollsrch-binary-search-on-sorted-data—bisect, plus binary search on the answersrch-quickselect-for-k-th-element— O(n) average for k-th / mediansrch-counting-and-radix-sort-for-bounded-integer-keys— Beat O(n log n) for integer keyssrch-two-pointers-on-sorted-data— O(n) on sorted arrays, sliding window
4. Dynamic Programming (HIGH)
dp-memoize-overlapping-subproblems—@cachecollapses exponentialsdp-tabulate-when-recursion-depth-or-order-matters— Bottom-up + rolling arraysdp-define-state-precisely— Underspecified state = silent wrong answersdp-knapsack-pattern— 0/1 vs unbounded; loop direction is correctnessdp-bitmask-for-small-set-states— n! → 2ⁿ · poly for n ≤ ~20dp-prove-optimal-substructure-before-coding— DP requires substructure; verify before coding
5. Graph Algorithms (HIGH)
graph-bfs-for-unweighted-shortest-path— O(V+E), no heap neededgraph-dijkstra-for-non-negative-weights— Lazy-deletion heap variantgraph-topological-sort-for-dependency-order— Kahn's algorithm + DAG DPgraph-represent-as-adjacency-list-not-matrix— Sparse graphs need listsgraph-detect-cycles-during-dfs— Three-colour scheme for directed graphsgraph-kruskal-or-prim-for-mst— MST with Union-Find or heap
6. Divide & Conquer / Recursion (MEDIUM-HIGH)
divide-merge-sort-pattern-for-counting-inversions— Piggy-back counting onto the merge stepdivide-watch-recursion-depth-and-stack— Iterate, or raise the stackdivide-meet-in-the-middle-for-subset-problems— 2ⁿ → 2^(n/2)divide-quickselect-vs-quicksort-partitioning— Random pivots; 3-way Dutch flag
7. Greedy Algorithms (MEDIUM)
greedy-prove-exchange-argument-before-using— Greedy needs a correctness proofgreedy-sort-by-the-right-key-for-scheduling— Finish time, deadline, value/weightgreedy-interval-merge-and-sweep-line— Events + sort + linear sweepgreedy-huffman-and-priority-queue-greedies— Heap-based "pick smallest repeatedly"
8. String & Sequence Algorithms (MEDIUM)
str-kmp-or-builtin-find-not-naive-search— Linear worst-case substring searchstr-trie-for-prefix-queries— Autocomplete in O(|query|)str-rolling-hash-for-multiple-substring-comparisons— Two independent hashes, pleasestr-suffix-array-or-automaton-for-substring-queries— Heavy-duty substring tooling
9. Scale & Probabilistic Algorithms (MEDIUM)
The "unusual but valuable at scale" toolbox — sketches that trade tiny accuracy loss for orders-of-magnitude memory wins, streaming primitives for inputs that don't fit in RAM, and distributed structures that survive sharding changes.
scale-bloom-filter-for-probabilistic-membership— 1 bit/element vs 8 bytes, 1% false-positive ratescale-hyperloglog-for-cardinality-estimation— Count distinct over billions in ~12 KBscale-count-min-sketch-for-frequency-estimation— Heavy hitters and frequency queries in fixed memoryscale-reservoir-sampling-for-streams— Uniform k-sample from a stream of unknown lengthscale-consistent-hashing-for-distributed-sharding— Remap k/n keys (not all keys) on node changesscale-external-merge-sort-for-out-of-memory-data— Sort 1 TB on 8 GB of RAMscale-aho-corasick-for-multi-pattern-search— Find all of m patterns in one pass over textscale-minhash-lsh-for-near-duplicate-detection— Near-duplicate pairs in O(n), not O(n²)
How to Use
Start with the category that matches the question:
- "What's the right algorithm for n = 10⁶?" →
comp-(input-bound) - "I'm looking things up in a list inside a loop" →
ds-hash-map-for-keyed-lookuporcomp-watch-for-quadratic-blowup-from-membership-in-list - "My recursion is slow" →
dp-memoize-overlapping-subproblemsandcomp-derive-recurrences-via-master-theorem - "Shortest path / connectivity / ordering tasks" →
graph- - "Choose items to maximize value" → start with
greedy-prove-exchange-argument-before-using; fall back todp-knapsack-pattern - "Find / match strings" →
str- - "Memory is the constraint, not time" / "Sample / count / deduplicate at scale" / "Sharding" →
scale-
Code examples are in Python (most readable across audiences). The reasoning generalizes to any language — equivalent stdlib primitives are listed where they differ.
Reference Files
| File | Description |
|---|---|
| references/_sections.md | Category definitions and ordering |
| assets/templates/_template.md | Template for new rules |
| metadata.json | Version and reference information |
| AGENTS.md | Auto-built TOC navigation |
Related Skills
complexity-optimizer— Static analysis that finds the patterns these rules diagnose
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