load-assets
Use when loading glTF/GLB models or textures in PlayCanvas, choosing Draco or Basis/KTX2 compression, or setting up decoders and preloading.
How do I install this agent skill?
npx skills add https://github.com/playcanvas/skills --skill load-assetsIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill provides standard documentation and configuration instructions for loading 3D assets and textures using the PlayCanvas engine. It covers the setup of Draco and Basis decoders via WebAssembly, which is a standard requirement for the platform.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
Load assets
glTF is fully supported
Load .glb files as container assets and call asset.resource.instantiateRenderEntity(), not
instantiateModelEntity. The importer already handles KHR_lights_punctual, KHR_materials_*
(clearcoat, sheen, transmission, volume, iridescence, variants, and more), KHR_texture_transform,
and EXT_mesh_gpu_instancing; do not rebuild these by hand. Preload asset sets with
AssetListLoader.
Compress for size
- Geometry: Draco (
KHR_draco_mesh_compression). Meshopt is not supported, so decode such files before shipping. - Textures: KTX2 with Basis (
KHR_texture_basisu) transcodes to a GPU format, cutting both download size and VRAM. ETC1S is smallest and lossy. UASTC is larger and keeps detail, which matters most for normal maps. Weigh size against visible detail.
Set up decoders
The npm package ships no Draco or Basis wasm. Copy draco/ and basis/ from the Engine's
examples/assets/wasm at the installed tag (find-examples), and configure them before loading:
import { WasmModule, basisInitialize } from 'playcanvas';
WasmModule.setConfig('DracoDecoderModule', {
glueUrl: '/wasm/draco/draco.wasm.js',
wasmUrl: '/wasm/draco/draco.wasm.wasm',
fallbackUrl: '/wasm/draco/draco.js'
});
await new Promise((resolve) => WasmModule.getInstance('DracoDecoderModule', resolve));
basisInitialize({
glueUrl: '/wasm/basis/basis.wasm.js',
wasmUrl: '/wasm/basis/basis.wasm.wasm',
fallbackUrl: '/wasm/basis/basis.js'
});
In Web Components, a <pc-wasm name="DracoDecoderModule"> element under <pc-app> sets the Draco
config with glue, wasm, and fallback attributes.
Other assets
- Raise
texture.anisotropy, which defaults to 1, for surfaces viewed at grazing angles. - Gaussian splats load as
gsplatassets onto agsplatcomponent; start from agaussian-splattingexample.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/playcanvas/skills/load-assets">View load-assets on skillZs</a>