rev-u3d-dump
Dump Unity IL2CPP symbols from iOS/Android builds. Extract method names, addresses, and type info from IL2CPP binaries and global-metadata.dat, then generate IDA/Ghidra import scripts.
How do I install this agent skill?
npx skills add https://github.com/p4nda0s/reverse-skills --skill rev-u3d-dumpIs this agent skill safe to install?
- Gen Agent Trust Hubfail
This skill downloads and executes code from an unverified third-party GitHub repository, which poses a significant supply chain and security risk to the user's environment.
- Socketwarn
1 alert: gptAnomaly
- Snykwarn
Risk: MEDIUM · 2 issues
- ZeroLeakspass
1 finding · Score: 86/100
What does this agent skill do?
rev-u3d-dump - Unity IL2CPP Symbol Dumper
Extract C# method names, addresses, and type definitions from Unity IL2CPP builds for IDA/Ghidra analysis.
Overview
Unity IL2CPP compiles C# to native code. The original class/method names are stripped from the binary but preserved in global-metadata.dat. This skill recovers the mapping between native function addresses and their original C# names.
Key Files in Unity Build
| File | Location | Purpose |
|---|---|---|
| Native binary | iOS: Frameworks/UnityFramework.framework/UnityFramework<br>Android: lib/{arch}/libil2cpp.so | Compiled C# code (Mach-O / ELF) |
| Metadata | Data/Managed/Metadata/global-metadata.dat | All type/method/string info |
Tool Selection
Il2CppDumper (recommended for metadata v39+)
Use the v39 fork for Unity 6+ builds:
- Repo:
https://github.com/roytu/Il2CppDumper(branch:v39) - Supports metadata v24–v39
- Outputs
script.jsonwith function addresses — ready for IDA/Ghidra import
The original Il2CppDumper (https://github.com/Perfare/Il2CppDumper) only supports up to v29.
Cpp2IL (alternative)
- Repo:
https://github.com/SamboyCoding/Cpp2IL - Supports metadata v39, but dummy DLLs lack
[Address]attributes - Useful for C# source reconstruction, not ideal for IDA import
Step-by-Step Workflow
Step 1: Locate IL2CPP Files
iOS (IPA):
# Unzip IPA
unzip -o app.ipa -d .
# Binary
BINARY="Payload/<AppName>.app/Frameworks/UnityFramework.framework/UnityFramework"
# Metadata
METADATA="Payload/<AppName>.app/Data/Managed/Metadata/global-metadata.dat"
Android (APK):
# Unzip APK
unzip -o app.apk -d .
# Binary (pick target arch)
BINARY="lib/arm64-v8a/libil2cpp.so"
# Metadata
METADATA="assets/bin/Data/Managed/Metadata/global-metadata.dat"
Step 2: Check Metadata Version
# First 8 bytes: magic (4) + version (4), little-endian
xxd -l 8 "$METADATA"
# Expected: af1b b1fa 2700 0000 → magic OK, version = 0x27 = 39
| Version | Unity | Tool |
|---|---|---|
| ≤ 29 | Unity 2021 and earlier | Original Il2CppDumper |
| 31 | Unity 2022 | Original Il2CppDumper (partial) |
| 39 | Unity 6 (6000.x) | roytu/Il2CppDumper v39 fork |
Step 3: Build & Run Il2CppDumper (v39 fork)
# Clone v39 fork
git clone -b v39 https://github.com/roytu/Il2CppDumper.git
# Build
cd Il2CppDumper
DOTNET_ROLL_FORWARD=LatestMajor dotnet build -c Release
# Run (use net8.0 framework)
DOTNET_ROLL_FORWARD=LatestMajor dotnet run \
--project Il2CppDumper/Il2CppDumper.csproj \
-c Release --framework net8.0 \
-- "$BINARY" "$METADATA" output_dir
Notes:
DOTNET_ROLL_FORWARD=LatestMajorallows running on .NET 9/10 even though the project targets .NET 6/8- Exit code 134 is normal in non-interactive mode (caused by
Console.ReadKey()at the end) - On macOS, if the binary gets SIGKILL'd, ad-hoc sign it:
codesign -s - <binary>
Step 4: Verify Output
Successful run produces these files in the output directory:
| File | Size (typical) | Purpose |
|---|---|---|
script.json | 50–100 MB | Function addresses + names + signatures (IDA/Ghidra import) |
dump.cs | 10–30 MB | C# class dump with RVA/VA addresses |
il2cpp.h | 50–100 MB | C struct definitions for type import |
ida_py3.py | ~2 KB | IDA Python import script |
Check script.json format:
{
"ScriptMethod": [
{
"Address": 40865744,
"Name": "ClassName$$MethodName",
"Signature": "ReturnType ClassName__MethodName (args...);",
"TypeSignature": "viii"
}
]
}
Check dump.cs format:
// RVA: 0x1A2B3C4 Offset: 0x1A2B3C4 VA: 0x1A2B3C4
public void MethodName() { }
Step 5: Import into IDA
- Open the native binary in IDA (UnityFramework / libil2cpp.so)
- Place
script.jsonandida_py3.pyin the same directory File → Script file...→ selectida_py3.py- The script reads
script.jsonand renames all functions automatically - Optional:
File → Load file → Parse C header file...→ selectil2cpp.hfor struct types
Step 5 (alt): Import into Ghidra
- Open the binary in Ghidra
- Use the
ghidra.pyorghidra_with_struct.pyscript from Il2CppDumper Window → Script Manager → Runwithscript.jsonin the same directory
Troubleshooting
| Error | Cause | Fix |
|---|---|---|
not a supported version[39] | Using original Il2CppDumper | Switch to roytu/Il2CppDumper v39 fork |
| Exit code 137 (SIGKILL) | macOS unsigned binary | codesign -s - <binary> |
Cannot read keys (exit 134) | Non-interactive console | Ignore — dump completed successfully |
DOTNET_ROLL_FORWARD error | .NET version mismatch | Set DOTNET_ROLL_FORWARD=LatestMajor |
| Empty output | Wrong binary/metadata pair | Verify both files are from the same build |
Output Usage Tips
dump.csis the quickest reference — search for class/method names with RVA addressesscript.jsonAddress values are decimal — convert to hex for IDA:hex(40865744)→0x26F8FD0- Field offsets in
dump.cs(e.g.,// 0x20) are relative to object base, useful for memory inspection with Frida
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/p4nda0s/reverse-skills/rev-u3d-dump">View rev-u3d-dump on skillZs</a>