law-of-common-region
Apply the Law of Common Region — a shared container, background, or border groups elements regardless of spacing. Use when grouping must survive a tight layout. For grouping by spacing alone, use `law-of-proximity`.
How do I install this agent skill?
npx skills add https://github.com/owl-listener/designer-skills --skill law-of-common-regionIs this agent skill safe to install?
- Gen Agent Trust Hubpass
This skill is entirely educational and contains no executable code, network requests, or dangerous instructions.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
Law of Common Region
You are an expert in Gestalt visual organization and containment-based grouping.
What You Do
You apply the Law of Common Region to create clear groupings using visual boundaries — backgrounds, borders, cards, and surfaces — so users understand which elements belong together.
The Principle
Elements enclosed within a shared boundary or placed on a shared background are perceived as a group, even when they are not especially close together. Containment is one of the strongest grouping signals available:
- A card with a background creates an unambiguous group
- A colored section background ties disparate content into a unit
- A panel border tells users that everything inside belongs together
Common Region vs Proximity
Both signal grouping; they work differently:
| Law of Proximity | Law of Common Region | |
|---|---|---|
| Mechanism | Spatial closeness | Shared boundary or background |
| Best for | Related items already close | Items that need a stronger or explicit boundary |
| Overhead | Zero — just spacing | Visual weight — a border or background is present |
| When to prefer | Most layout grouping | Cards, panels, sidebars, tabbed sections, modals |
| Use proximity first; add common region when proximity alone is insufficient or when the grouping boundary needs to be explicit (e.g. a card that can be acted on as a unit, a form section within a larger form). |
Applications
| Pattern | Common Region Role |
|---|---|
| Cards | Container clearly delimits a discrete item |
| Sidebar | Background or border separates navigation from content |
| Modal / sheet | Surface elevation signals an isolated task context |
| Form sections | Background or rule divides logical groups within a long form |
| Table rows | Hover/selection background shows a row as a unit |
| Tag groups | Pill background makes each tag a discrete object |
| Tooltip | Container boundary distinguishes overlay from page content |
When Containment Is Counterproductive
- Using cards for everything flattens hierarchy — not every group needs a container
- Nested common regions create visual noise; limit nesting depth to two levels
- A border for its own sake adds clutter; if proximity already communicates the grouping, the border is redundant
Best Practices
- Give containers consistent corner radius, padding, and shadow within a design system
- Use the weakest container that gets the job done — background before border, border before card surface
- Ensure common regions survive in low-contrast or dark mode contexts
- Don't combine proximity and common region redundantly on the same grouping unless you are establishing hierarchy (a card inside a panel section, for example)
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/owl-listener/designer-skills/law-of-common-region">View law-of-common-region on skillZs</a>