roblox-rojo
Set up or troubleshoot Rojo projects. Use for CLI and plugin installation, project files, live sync, builds, uploads, sourcemaps, and exporting existing places with syncback.
How do I install this agent skill?
npx skills add https://github.com/nonlooped/roblox-suite --skill roblox-rojoIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill provides comprehensive instructions for using Rojo, a standard professional tool for Roblox project management. It follows security best practices by advising against the inclusion of secrets in source control and correctly identifying network binding risks. All external references point to official and well-known repositories.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
roblox-rojo
Official sources:
- https://rojo.space/docs/v7/ (docs index; current major is v7)
- https://rojo.space/docs/v7/getting-started/installation/
- https://rojo.space/docs/v7/getting-started/new-game/
- https://rojo.space/docs/v7/getting-started/existing-game/
- https://rojo.space/docs/v7/project-format/
- https://rojo.space/docs/v7/properties/
- https://rojo.space/docs/v7/sync-details/
- https://rojo.space/docs/v7/upgrade/
- https://github.com/rojo-rbx/rojo/releases (latest CLI/plugin releases; verify version before recommending install pins)
- https://github.com/rojo-rbx/rojo (source of truth for CLI flags and changelog when docs lag)
Rojo maps a filesystem project to Roblox instances so you can edit with external tools (VS Code, Git, linters, formatters) and live-sync or build into Studio/place files. This skill covers Rojo 7 as documented at rojo.space and implemented in the current rojo-rbx/rojo release line.
Mental model
| Piece | Role |
|---|---|
| Rojo CLI | Reads the project file + filesystem; serves live sync, builds place/model files, uploads, sourcemaps, syncback. |
| Studio plugin | Connects to the local serve session and applies patches into the open place. |
| Project file | *.project.json / *.project.jsonc describing the instance tree and options. |
| Filesystem tree | Scripts, models, JSON/TOML/YAML/CSV/text under $path nodes become Instances. |
Rojo is filesystem → Studio for live sync (one primary direction). Optional two-way sync in the plugin is experimental and incomplete. Do not design production workflows around it. For place → files, use rojo syncback (Rojo 7.7+) or external porting tools.
Quick start
- Install the CLI (Rokit recommended for projects; GitHub binaries or
cargo install rojo --version ^7also supported). - Install the Studio plugin with
rojo plugin install(or GitHubrbxm/ Roblox.com plugin for the matching major). rojo init my-game(or open folder + VS Code "Rojo: Open Menu").rojo servein the project folder.- In Studio: open the Rojo plugin panel → Connect.
- Edit files on disk; watch them sync. Use
rojo build -o build.rbxlxfor a one-shot place file.
Full install matrix and CLI flags: references/installation-and-cli.md.
Script file → Instance mapping (defaults)
Both .lua and .luau are supported. Default rules (from Rojo source / sync docs):
| File pattern | Instance (when emitLegacyScripts is true, the default) | Instance (when emitLegacyScripts is false) |
|---|---|---|
*.server.lua(u) | Script (legacy RunContext) | Script with RunContext = Server |
*.client.lua(u) | LocalScript | Script with RunContext = Client |
*.plugin.lua(u) | Script with RunContext = Plugin | same |
other *.lua(u) | ModuleScript | same |
Init usurpers (replace the parent folder with a script): init.server.lua(u), init.client.lua(u), init.plugin.lua(u), init.lua(u). Only one init script type per folder. A directory with default.project.json / default.project.jsonc is treated as a nested project instead of a plain folder.
Other defaults: .rbxm/.rbxmx models, .model.json(c), plain .json(c) → ModuleScript returning a table, .toml / .yml/.yaml similarly, .csv → LocalizationTable, .txt → StringValue.
Details, meta files, limitations: references/sync-details.md.
Project file essentials
Minimal place-shaped tree (services inferred without $className for known services):
{
"name": "MyGame",
"tree": {
"$className": "DataModel",
"ReplicatedStorage": {
"$path": "src/ReplicatedStorage"
},
"ServerScriptService": {
"$path": "src/ServerScriptService"
},
"StarterPlayer": {
"StarterPlayerScripts": {
"$path": "src/StarterPlayerScripts"
}
}
}
}
Important top-level fields (docs + current CLI):
| Field | Purpose |
|---|---|
name | Project/instance name (optional for default.project.json; folder name used). |
tree | Root instance description (required). |
servePort | Default port for rojo serve (default 34872). |
serveAddress | Default bind address when CLI --address omitted. |
servePlaceIds / blockedPlaceIds | Allow/deny live-sync targets by place ID. |
placeId / gameId | Set Studio place/universe IDs on connect. |
serveAllowedHosts | Extra Host/Origin values for serve (hostname access); CLI --allowed-hosts overrides. |
globIgnorePaths | Globs to ignore (gitignore-style negation supported in recent releases). |
emitLegacyScripts | Default true = Script/LocalScript; false = RunContext Scripts for server/client files. |
syncRules | Custom file→middleware patterns. |
syncbackRules | Controls rojo syncback behavior. |
Instance nodes use $className, $path, $properties, $attributes, $ignoreUnknownInstances, plus child keys. Prefer implicit property syntax. Full format: references/project-format.md.
Daily commands
# New project (place | model | plugin)
rojo init my-game
rojo init --kind model
rojo init --kind plugin --skip-git
# Live sync (default localhost:34872)
rojo serve
rojo serve --port 34872 --address 127.0.0.1
# Build place/model
rojo build -o build.rbxlx
rojo build -o build.rbxl
rojo build --plugin MyPlugin.rbxm
rojo build -o out.rbxlx --watch
# Sourcemap for editor tooling
rojo sourcemap --output sourcemap.json
rojo sourcemap --watch --absolute
# Upload (prefer dedicated deploy account; never commit cookies/keys)
rojo upload --asset_id PLACE_ID --cookie "..."
rojo upload --asset_id PLACE_ID --api_key "..." --universe_id UNIVERSE_ID
# Place file → filesystem into an existing project tree
rojo syncback . --input place.rbxl
rojo syncback . --input place.rbxlx --dry-run --list
# Plugin management / docs / format
rojo plugin install
rojo plugin uninstall
rojo doc
rojo fmt-project
Live-sync limitations
Not all property types apply in real time (Studio plugin API limits). Common cases that may need a full build + open instead of live sync:
- Binary data (Terrain, CSG)
MeshPart.MeshIdHttpService.HttpEnabled
Property type coverage for build vs live sync is documented on the Properties page and rbx-dom's coverage chart. When live sync fails for a class/property, rebuild with rojo build and open the place.
rojo serve binds to loopback by default. Binding to a network-reachable address exposes the session: recent Rojo versions validate Host/Origin, gate some APIs to local clients, and warn on non-local binds. Prefer localhost; if you must expose, use serveAllowedHosts / --allowed-hosts deliberately.
Porting existing games
- Refactor Studio code into fewer service-rooted locations (
ReplicatedStorage,ServerScriptService,StarterPlayer, tags viaCollectionService) before porting. - Prefer
rojo syncbackwith a project that already lists the services/paths you want filled (rojo syncback path/to/project --input place.rbxl). Only descendants of nodes present in the project tree are written. - Alternatives called out in official docs: rbxlx-to-rojo, Lune for custom pipelines.
- Leaving Rojo is always possible: Rojo builds normal place/model files; you can stop using the filesystem tree and edit in Studio only.
Workflows and syncback rules: references/workflows-and-syncback.md.
Agent checklist
- Do pin CLI + plugin to the same major (Rojo 7 plugin with Rojo 7 CLI).
- Do run
rojo plugin installafter upgrading the CLI. - Do put shared modules under
ReplicatedStoragepaths and server authority underServerScriptService. - Do use
.luau(Rojo'sinittemplates use.luausince 7.4). - Do set
emitLegacyScripts: falseonly when the team understands modernRunContextscripts (and that client files becomeScript+Client, notLocalScript). - Do not invent CLI flags or project keys. If unsure, run
rojo --help/rojo <cmd> --helpor re-check docs/changelog. - Do not commit
.ROBLOSECURITYcookies or Open Cloud API keys used withrojo upload. - Do not treat experimental two-way sync as reliable source control.
- Do not confuse Rojo with Roblox Script Sync or Studio MCP. Different tools; they can coexist (see roblox-mcp).
Verification
-
rojo --versionreports a 7.x release matching the intended pin. - Studio shows the Rojo 7 plugin; connect succeeds against
rojo serve. - Editing a
.server.luauunder a mapped$pathupdates the correct service in Studio. -
rojo build -o build.rbxlxopens cleanly in Studio. -
sourcemap.jsonis gitignored if generated (Rojo's default gitignore template includes it in recent releases).
How to proceed
- Confirm install path: references/installation-and-cli.md.
- Shape the tree: references/project-format.md.
- Name files correctly: references/sync-details.md.
- For teams / porting / deploy: references/workflows-and-syncback.md.
Reference index
- installation-and-cli.md: Install Rojo or choose CLI commands and flags.
- project-format.md: Write project trees, properties, paths, or nested projects.
- sync-details.md: Map files to instances or diagnose changes that live sync cannot apply.
- workflows-and-syncback.md: Port an existing place, export Studio changes, or build in CI.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/nonlooped/roblox-suite/roblox-rojo">View roblox-rojo on skillZs</a>