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nonlooped/roblox-suite199 installs

roblox-mcp

Connect an AI client to Roblox Studio through MCP. Use for connection setup, Studio tools, multiple Studio windows, playtesting, or combining MCP with Script Sync.

How do I install this agent skill?

npx skills add https://github.com/nonlooped/roblox-suite --skill roblox-mcp
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill facilitates AI agent interaction with Roblox Studio for game development. It includes high-privilege tools for executing code and editing project files, which are primary features but pose an indirect prompt injection risk if the agent processes malicious project data. Documentation includes appropriate safety warnings.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

What does this agent skill do?

roblox-mcp

Official sources:

The official Roblox Studio MCP server lets a connected AI client inspect and edit an open place. It provides tools for scripts, instances, Luau execution, assets, and playtesting.

What the Studio MCP server is

Roblox Studio implements a Model Context Protocol (MCP) server using stdio transport. The server runs as a local process on your machine and proxies requests from a supported AI client into the active Studio session. It is the bridge between your editor's agent and Studio: Script Sync handles disk-to-Studio file syncing, while MCP handles everything else (Explorer selection, instance inspection, script editing, Luau execution, play mode, input simulation, and asset insertion).

Prerequisites

  1. Latest Roblox Studio. Update through the launcher or download from the Creator Hub.
  2. An MCP-capable AI client. Cursor, VS Code with Claude Code, Claude Desktop, Codex CLI, Gemini CLI, Antigravity, or any client that supports stdio transport.
  3. A Roblox account signed into Studio.
  4. Git (recommended) for the file-based workflow.

Enabling the server in Studio

  1. Open Studio and load the place you want the agent to work on.
  2. Open Assistant (button in the upper right).
  3. Click ⋯ → Manage MCP Servers.
  4. Turn on Enable Studio as MCP server.
  5. The panel shows quick-connect options and manual configuration snippets. A green indicator appears when a client connects.

If you do not see MCP options, restart Studio after updating to the latest version.

Connecting your client

Choose the method that matches your client:

Quick connect supports Antigravity, Codex CLI, Claude Code, Claude Desktop, Cursor, Gemini CLI, and Visual Studio Code.

  1. In Studio: Assistant → ⋯ → Manage MCP Servers → Quick connect.
  2. Turn on your installed client.
  3. Restart the client if the tools do not appear immediately.

For clients that read an mcp.json or similar config file, see references/setup-and-connection.md for per-OS, copy-paste configurations.

For clients that need a raw CLI command, see references/setup-and-connection.md for Windows and macOS commands.

After connecting, verify with:

Use the Roblox MCP to read the current game tree in Roblox Studio. List what's in Workspace.

What you can do with the MCP tools

The server exposes tools in several categories. The current tool names and usage guidance are in references/tool-reference.md.

CategoryExamples
Scriptsscript_read, multi_edit, script_search, script_grep
Data modelsearch_game_tree, inspect_instance, subagent (explore)
Luau executionexecute_luau
Asset generation & insertiongenerate_mesh, generate_material, generate_procedural_model, wait_job_finished, search_asset, insert_asset, upload_image, store_image
Playtestingstart_stop_play, get_studio_state, get_console_output, screen_capture, subagent (playtest)
Input simulationcharacter_navigation, user_keyboard_input, user_mouse_input
Documentationhttp_get, skill
Instance discoverylist_roblox_studios; pass studio_id on subsequent calls

Work with MCP and Script Sync

Script Sync maps folders on disk (ServerScriptService/, ReplicatedStorage/, StarterPlayerScripts/, etc.) to Studio services, so .luau files you edit locally appear in Studio automatically. MCP covers everything Script Sync cannot reach: editing StarterGui, inserting models, running commands, playtesting, and inspecting instances.

Typical agent loop:

  1. Edit disk files through Script Sync for reusable modules and scripts.
  2. Use MCP to inspect instances, run Luau snippets, start play mode, and capture output/screenshots.
  3. Use MCP to edit scripts that live in containers not covered by Script Sync (for example, StarterGui).

See references/script-sync-integration.md for the full setup and a starter-project layout.

Multi-instance handling

Call list_roblox_studios to discover connected windows, their Studio instance IDs, and place IDs. Local places without a place ID are listed by name. Pass the selected instance's studio_id on every subsequent tool call; do not rely on a shared active window or infer the target from an object path. Re-list instances when a window closes or the target changes.

Security and trust

MCP clients can read and modify your open places. Treat MCP connections like any privileged integration:

  • Only connect clients you trust.
  • Work on test places or version-controlled projects.
  • Review agent edits before publishing.
  • Keep .rbxlx and other place files out of Git (use the starter .gitignore).
  • Disconnect or disable the MCP server when it is not in use.
  • Treat execute_luau as privileged code: it can publish places, write to DataStores, make HTTP requests, and access credentials loaded in Studio.

See references/security-and-troubleshooting.md for the full security checklist and troubleshooting steps.

Verification checklist

  • Studio is updated and MCP is enabled.
  • AI client shows the Roblox MCP tools after restart.
  • script_read or search_game_tree returns the current place structure.
  • Script Sync maps the expected service folders to disk (if using file-based workflow).
  • execute_luau can run a simple print and return output.
  • start_stop_play enters/exits play mode successfully.

Scripts

  • scripts/MCPReadyChecker.lua: a diagnostic snippet you can run with execute_luau to verify Script Sync status and basic model health.
  • scripts/StudioModelProbe.lua: a reusable utility for summarizing the game tree, useful as a pattern for agent exploration prompts.

How to proceed

  1. Confirm prerequisites and enable MCP in Studio.
  2. Connect your client using quick connect or the manual config in references/setup-and-connection.md.
  3. Verify the connection with a simple tree-read or execute_luau call.
  4. If using a file-based workflow, set up Script Sync per references/script-sync-integration.md.
  5. Use the tool reference to craft precise agent prompts and the security guide to keep the workflow safe.
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Reference index

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Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

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