three-js
This skill should be used when the user asks to "create a 3D scene", "add a mesh", "implement OrbitControls", "load a GLTF model", "add bloom post-processing", "write a custom shader", "create particle effects", "optimize Three.js performance", "use WebGPU", "add shadows", "animate a model", or mentions Three.js, threejs, WebGL, WebGPU, GLTF, raycaster, shader material, PBR material, or post-processing effects. IMPORTANT: This skill is for VANILLA Three.js (imperative JavaScript). For React Three Fiber (@react-three/fiber, R3F, drei), check the `r3f-best-practices` skill, although three-js skills helps when working with R3F since R3F is a React renderer for Three.js. Provides complete Three.js reference for 3D web graphics including scene setup, geometry, materials, textures, lighting, cameras, loaders, animation, controls, interaction, shaders, post-processing, performance optimization, TSL/node materials, WebGPU, physics, and VR/XR integration.
How do I install this agent skill?
npx skills add https://github.com/noklip-io/agent-skills --skill three-jsIs this agent skill safe to install?
- Gen Agent Trust Hubpass
This skill is a comprehensive documentation and reference library for Three.js development. It contains legitimate code examples, architectural patterns, and links to official decoders hosted on well-known, trusted CDNs. No malicious behavior or security risks were identified.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
- Runlayerwarn
15/20 files flagged
What does this agent skill do?
Three.js Complete Reference (Vanilla)
React Three Fiber users: This reference is for vanilla Three.js. For R3F/Drei patterns, use the
r3f-best-practicesskill. However, understanding Three.js concepts here helps when working with R3F since R3F is a React renderer for Three.js.
Quick Start
import * as THREE from 'three';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
document.body.appendChild(renderer.domElement);
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
scene.add(new THREE.AmbientLight(0xffffff, 0.5));
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(5, 5, 5);
scene.add(light);
camera.position.z = 5;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
Reference Index
Load the appropriate reference file based on task:
Core Foundation
| Reference | Use When |
|---|---|
references/01-fundamentals.md | Scene setup, renderer config, Object3D hierarchy, coordinate systems |
references/02-geometry.md | Creating shapes, BufferGeometry, instancing, points, lines |
references/06-cameras.md | Camera types, frustum, viewport, projection |
references/13-math.md | Vector3, Matrix4, Quaternion, Euler, Color, MathUtils |
Visual Appearance
| Reference | Use When |
|---|---|
references/03-materials.md | PBR materials, shader materials, all material types |
references/04-textures.md | Texture loading, UV mapping, render targets, environment maps |
references/05-lighting.md | Light types, shadows, IBL, light probes |
references/11-shaders.md | Custom GLSL shaders, uniforms, varyings, shader patterns |
Motion & Interaction
| Reference | Use When |
|---|---|
references/08-animation.md | Keyframe animation, skeletal, morph targets, procedural motion |
references/09-interaction.md | Raycasting, selection, drag, coordinate conversion |
references/10-controls.md | OrbitControls, FlyControls, PointerLockControls, etc. |
Assets
| Reference | Use When |
|---|---|
references/07-loaders.md | GLTF, FBX, textures, HDR, Draco compression, async patterns |
Effects
| Reference | Use When |
|---|---|
references/12-postprocessing.md | Bloom, DOF, SSAO, custom effects, EffectComposer |
Advanced
| Reference | Use When |
|---|---|
references/14-performance.md | Optimization, profiling, LOD, culling, batching |
references/15-node-materials.md | TSL (Three Shading Language), node-based materials |
references/16-physics-vr.md | Physics engines, WebXR, VR/AR integration |
references/17-webgpu.md | WebGPU renderer, compute shaders, WGSL |
references/18-patterns.md | Architecture patterns, asset management, cleanup, state |
Common Patterns Quick Reference
Resize Handler
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
Cleanup/Dispose
function dispose(obj) {
obj.traverse(child => {
if (child.geometry) child.geometry.dispose();
if (child.material) {
if (Array.isArray(child.material)) {
child.material.forEach(m => m.dispose());
} else {
child.material.dispose();
}
}
});
}
Animation Loop with Clock
const clock = new THREE.Clock();
function animate() {
const delta = clock.getDelta();
const elapsed = clock.getElapsedTime();
// Use delta for frame-rate independent animation
mixer?.update(delta);
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
Import Patterns
// Core
import * as THREE from 'three';
// Addons (controls, loaders, effects)
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
// Compression support
import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
Version Notes
This reference targets Three.js r150+ with notes for:
- WebGPU support (r150+)
- Node materials / TSL
- Modern ES module imports
For version-specific APIs, check the Three.js migration guide.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/noklip-io/agent-skills/three-js">View three-js on skillZs</a>