msw-ui-system
MSW `.ui` single entry point — design + component API + builder + runtime. Anchor/pivot/RectTransform, UIGroup/CanvasGroup hierarchy, layout recipes (HUD/popup/toast/menu/inventory/scroll-list), full API tables for ButtonComponent/TextGUIRendererComponent/SpriteGUIRendererComponent/ScrollLayoutGroup/GridView/TextInput/Slider/Mask/AvatarGUIRenderer + UI enums (AlignmentType/TextOverflowMode/ImageType/FillAmount), `.mlua` runtime patterns (popup open-close, toast, HP bar, GridView, drag, tab, cooldown, world nametag), UI-client-only caveats (nil on server, no RPC), `.ui`↔`.mlua` UUID auto-binding (write+injectBindings), resolution/safe-area/touch. UIBuilder (msw_ui_builder.cjs): all node types (empty/panel/text/sprite/button/slider/scrollLayout/textInput/group/mask/gridView/avatar/skeleton etc.), component add/replace/patch/remove, 13 anchor presets+stretch, auto-inject .mlua UUID bindings after write.
How do I install this agent skill?
npx skills add https://github.com/msw-git/msw-ai-coding-plugins-official --skill msw-ui-systemIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill is a comprehensive UI management system that includes design guides and automation scripts for MapleStory Worlds interface development. Analysis of the scripts and documentation confirms they are legitimate tools for workspace management with no malicious behaviors detected.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
msw-ui-system
MSW .ui single entry point — design guide + component API + builder invocation + runtime patterns bundled into one skill.
Role division with existing skills:
| Skill | Responsibility |
|---|---|
msw-ui-system (this skill) | Everything .ui — design (which/when/why), component API/enum (what), builder invocation (how to mutate), runtime mlua patterns. .ui mutations must always go through this skill's builder |
references/templates/ | Pre-built style bundles — .ui + ruid-map + button handler packages |
0. Routing
Branch to sub-references based on request keywords.
| Trigger | Reference Document |
|---|---|
| "anchor/pivot/coordinates/why is the position wrong", "RectTransform", "stretch" | references/ui-fundamentals.md §1–§8 |
| "mobile", "safe area", "1920", "MobileOnly", "ActivePlatform", "touch size", "PC reserved zone", "font size by device" | references/ui-fundamentals.md §9 |
| "UIGroup", "above popup", "z-order", "displayOrder", "CanvasGroup", "opacity propagation", "Enable vs Visible" | references/ui-hierarchy.md; for runtime sibling reorder also read references/runtime-patterns.md §7 |
| "which component", "Sprite vs Text vs Button", "9-slice", "scroll list", "GridView vs ScrollLayoutGroup" | references/component-api.md §"Component Selection Guide" |
| "sprite pivot", "9-slice border", "slice boundary", "set sliced asset metadata", "resource storage properties" | Set asset-side metadata via msw-mcp asset_update_resource_storage_info directly; for the .ui side see references/component-api.md §"SpriteGUIRenderer — ImageType Selection" |
| "make a HUD", "popup placement", "toast", "menu", "inventory grid", "scroll list" | references/layout-recipes.md |
| "connect .mlua after building with .ui builder", "property default UUID", "binding without drag" | ../msw-general/references/builder-protocol.md §3.6 Binding Injection (unified entry point) |
Runtime UI component field read/write, component property name/type (ButtonComponent.Colors, TextGUIRendererComponent.Overflow, SpriteGUIRendererComponent.FillAmount…) | references/component-api.md required before every .mlua access to UI component fields |
Enum values (AlignmentType, TextOverflowMode, ImageType, UIBasicParticleType…) | references/component-api.md §Enums |
| Runtime mlua patterns (popup open/close, toast fade, HP bar, GridView, drag, tab, cooldown), Runtime UI Caveats (client-only, server-side nil, etc.) | references/runtime-patterns.md |
.ui builder invocation methods (UIBuilder API, anchor presets, write auto-lint, component add/patch/remove) | ../msw-general/references/builder-protocol.md §3 UIBuilder (unified entry point — same document as .map MapBuilder / .model ModelBuilder) |
| "sound", "sfx", "click sound", "hover sound", "button audio", "PlaySound" | references/ui-sound.md |
1. Basic Workflow
(1) Clarify intent Layout sketch (ASCII or verbal) + which group to attach to
(2) Check design guide Match at least one of ui-fundamentals / ui-hierarchy / component-api §Component Selection Guide
(3) Builder Preflight Read ../msw-general/references/builder-protocol.md §3 (unified call-protocol entry point)
(4) Match recipe Select the closest template from layout-recipes.md
(5) Invoke builder Create/patch via scripts/msw_ui_builder.cjs (protocol: builder-protocol.md §3)
(6) Inject bindings Auto-inject .mlua property default UUIDs via b.write(path, { bind: {...} }) or b.injectBindings(...) (builder-protocol.md §3.6 Binding Injection)
(7) Self-verify write() auto-runs scripts/ui_lint.cjs (strict ON by default)
(8) Preview Visual check via scripts/preview_ui_layout.cjs
(9) Sound pass For any interactive button, offer click/hover SFX wiring (references/ui-sound.md)
(10) Maker Refresh Apply to engine
2. Global Rules
NEVER
- Do not directly edit
.uiJSON —.uicreation/modification must go throughscripts/msw_ui_builder.cjs. Manual editing breaks UUID·ValueType·@componentsconsistency and causes silent drops. - Read existing
.uifiles through the builder too — Query viaUIBuilder.read(filepath)/.find()/.listEntities(). Do not directly grep/parse raw JSON..uidirectReadand shell commands such ascat/type/Get-Content/rg/grep/sed/awk/cp/mvare blocked by the registered guard. UseUIBuilder.read/load/snapshotfor reads andb.write()for writes. Deleting an entire.uifile is a separate explicit deletion action, not a builder mutation.
- Set
Positiondirectly — Use onlyanchoredPosition(Position is engine-managed) - Express size via OffsetMin/Max on fixed anchors (AnchorsMin == AnchorsMax) while also using
anchoredPosition— Do not mix the two modes - Builder creates new UUIDs but
.mluaproperty defaults are not updated — Binding breaks
ALWAYS
- Builder Protocol Preflight — read
../msw-general/references/builder-protocol.md§3 every turn before any.uimutation (UIBuilder API, write auto-lint, pos / anchor rules, binding injection, coverage gaps). It lives in the same document as.mapMapBuilder /.modelModelBuilder — a unified entry point because the cross-flow is interlocked. - Check at least one design guide before invoking the builder (
ui-fundamentals/ui-hierarchy/component-api§Component Selection Guide) - Match a recipe first; build from scratch only as a last resort
- For edge placement use the formula:
pos = ±(margin + size/2) - Separate popups and toasts into their own
.uiroot UIGroup, standalone show/hide; useempty()/panel()for inner containers, never nestedgroup() - Verify text
Alignmentdefault isUpperLeft(0)— 95% of "I centered it but it sticks to the left" issues - Button touch target ≥ 88×88 (mobile support)
- After creating any interactive button — proactively suggest wiring click/hover SFX via
references/ui-sound.md(default UI SFX RUIDs available). Skip only if the user explicitly opts out or the button is purely decorative. - Build the tree nested, not flat. Controls of one unit (window + title/close, row + chip/value, slot + icon/count) must share a parent via
"Parent/Child"paths so they move / fade / toggle / bind as a block. Create each parent before its children; missing parents fail lint (L025ERROR). - Do not stack root-level text over a sibling box.
ui_lintreports this asL030WARN. Nest the text under the box, usebutton()for clickable labeled boxes, or put a direct label onpanel()/sprite()via theirtextoptions.
3. Sub-documents
references/ui-fundamentals.md— Coordinate system, RectTransform 3 elements, anchor mode determination (§1–§8) + Resolution·safe area·PC reserved zones·touch targets·font sizes·platform separation (§9)references/ui-hierarchy.md— UIGroup / displayOrder / CanvasGroup / Enable vs Visiblereferences/component-api.md— §"Component Selection Guide" (which/when/why) + full component property/method/event tables (what) + all UI-related enum values (§Enums)references/layout-recipes.md— Layout template collectionreferences/runtime-patterns.md—.mluaruntime patterns (popup/toast/HP/grid/drag…) + Runtime UI Caveatsreferences/ui-sound.md— UI sound integration (_SoundService:PlaySound, click/hover hook, default UI SFX RUIDs)../msw-general/references/builder-protocol.md§3 —.uiCJS builder call protocol (unified entry point) — same document as.mapMapBuilder /.modelModelBuilder. panel / text / sprite / button / slider / scroll / script / group / mask / grid / avatar / touchReceive / skeleton / areaParticle / basicParticle, component CRUD, anchor presets, write auto-lint, and.mluaproperty UUID auto-binding all live in §3 + §3.6.references/templates/templates.md— Pre-built style bundle index (style-N-*.ui,ruid-map.md,Popupbutton.mlua)
4. Scripts
scripts/msw_ui_builder.cjs—.uibuilder core (UIBuilder class). Read../msw-general/references/builder-protocol.md§3 (unified entry point) before use.scripts/preview_ui_layout.cjs—.uilayout visual check + touch target warningsscripts/ui_lint.cjs—.uifile self-verification (auto-called bywrite())scripts/ui_recipe.cjs— Recipe-based scaffolding
Out of Scope
.map/.model/.tilesetbuilders — Outside this skill's scope.uiJSON schema (raw field shapes,@type/@componentswrapping, AlignmentOption 0–15 mapping, etc.) — Handled internally by the builder. Users/AI do not need to know directly- Accessibility patterns (alt text, screen-reader hints, focus order) — Not covered
- Error-state UI patterns (disabled-button styling beyond
Transition.Disabled, validation messages, loading spinners) — Not covered; design ad-hoc per project - Automated UI testing / layout assertions beyond
ui_lint.cjsandpreview_ui_layout.cjs— Not provided - Custom shader materials (
MaterialId) — Field is exposed but authoring shaders is outside this skill's scope
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/msw-git/msw-ai-coding-plugins-official/msw-ui-system">View msw-ui-system on skillZs</a>