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moizibnyousaf/ai-agent-skills117 installs

algorithmic-art

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems.

How do I install this agent skill?

npx skills add https://github.com/moizibnyousaf/ai-agent-skills --skill algorithmic-art
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    This skill provides templates and examples for creating generative art using the p5.js JavaScript library. It is entirely educational and functional for its stated purpose with no security risks identified.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

  • Runlayerpass

    1 file scanned · No issues

What does this agent skill do?

Algorithmic Art

Create generative art with code using p5.js, featuring seeded randomness for reproducibility.

Core Concepts

Seeded Randomness

// Use seed for reproducible results
function setup() {
  randomSeed(42);
  noiseSeed(42);
}

Noise Functions

// Perlin noise for organic patterns
let x = noise(frameCount * 0.01) * width;
let y = noise(frameCount * 0.01 + 1000) * height;

Common Patterns

Flow Fields

let cols, rows, scale = 20;
let particles = [];
let flowfield;

function setup() {
  createCanvas(800, 800);
  cols = floor(width / scale);
  rows = floor(height / scale);
  flowfield = new Array(cols * rows);

  for (let i = 0; i < 1000; i++) {
    particles.push(new Particle());
  }
}

function draw() {
  let yoff = 0;
  for (let y = 0; y < rows; y++) {
    let xoff = 0;
    for (let x = 0; x < cols; x++) {
      let angle = noise(xoff, yoff) * TWO_PI * 2;
      let v = p5.Vector.fromAngle(angle);
      flowfield[x + y * cols] = v;
      xoff += 0.1;
    }
    yoff += 0.1;
  }

  particles.forEach(p => {
    p.follow(flowfield);
    p.update();
    p.show();
  });
}

Recursive Trees

function branch(len) {
  line(0, 0, 0, -len);
  translate(0, -len);

  if (len > 4) {
    push();
    rotate(PI / 6);
    branch(len * 0.67);
    pop();

    push();
    rotate(-PI / 6);
    branch(len * 0.67);
    pop();
  }
}

Particle Systems

class Particle {
  constructor() {
    this.pos = createVector(random(width), random(height));
    this.vel = createVector(0, 0);
    this.acc = createVector(0, 0);
    this.maxSpeed = 4;
  }

  follow(flowfield) {
    let x = floor(this.pos.x / scale);
    let y = floor(this.pos.y / scale);
    let force = flowfield[x + y * cols];
    this.acc.add(force);
  }

  update() {
    this.vel.add(this.acc);
    this.vel.limit(this.maxSpeed);
    this.pos.add(this.vel);
    this.acc.mult(0);
  }

  show() {
    stroke(255, 5);
    point(this.pos.x, this.pos.y);
  }
}

Color Palettes

// Define palette
const palette = ['#264653', '#2a9d8f', '#e9c46a', '#f4a261', '#e76f51'];

// Random from palette
fill(random(palette));

Best Practices

  • Use noLoop() for static pieces, save with save('art.png')
  • Experiment with blend modes: blendMode(ADD)
  • Layer transparency for depth
  • Use frameCount for animation

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/moizibnyousaf/ai-agent-skills/algorithmic-art">View algorithmic-art on skillZs</a>