moizibnyousaf/ai-agent-skills117 installs
algorithmic-art
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems.
How do I install this agent skill?
npx skills add https://github.com/moizibnyousaf/ai-agent-skills --skill algorithmic-artIs this agent skill safe to install?
- Gen Agent Trust Hubpass
This skill provides templates and examples for creating generative art using the p5.js JavaScript library. It is entirely educational and functional for its stated purpose with no security risks identified.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
- Runlayerpass
1 file scanned · No issues
What does this agent skill do?
Algorithmic Art
Create generative art with code using p5.js, featuring seeded randomness for reproducibility.
Core Concepts
Seeded Randomness
// Use seed for reproducible results
function setup() {
randomSeed(42);
noiseSeed(42);
}
Noise Functions
// Perlin noise for organic patterns
let x = noise(frameCount * 0.01) * width;
let y = noise(frameCount * 0.01 + 1000) * height;
Common Patterns
Flow Fields
let cols, rows, scale = 20;
let particles = [];
let flowfield;
function setup() {
createCanvas(800, 800);
cols = floor(width / scale);
rows = floor(height / scale);
flowfield = new Array(cols * rows);
for (let i = 0; i < 1000; i++) {
particles.push(new Particle());
}
}
function draw() {
let yoff = 0;
for (let y = 0; y < rows; y++) {
let xoff = 0;
for (let x = 0; x < cols; x++) {
let angle = noise(xoff, yoff) * TWO_PI * 2;
let v = p5.Vector.fromAngle(angle);
flowfield[x + y * cols] = v;
xoff += 0.1;
}
yoff += 0.1;
}
particles.forEach(p => {
p.follow(flowfield);
p.update();
p.show();
});
}
Recursive Trees
function branch(len) {
line(0, 0, 0, -len);
translate(0, -len);
if (len > 4) {
push();
rotate(PI / 6);
branch(len * 0.67);
pop();
push();
rotate(-PI / 6);
branch(len * 0.67);
pop();
}
}
Particle Systems
class Particle {
constructor() {
this.pos = createVector(random(width), random(height));
this.vel = createVector(0, 0);
this.acc = createVector(0, 0);
this.maxSpeed = 4;
}
follow(flowfield) {
let x = floor(this.pos.x / scale);
let y = floor(this.pos.y / scale);
let force = flowfield[x + y * cols];
this.acc.add(force);
}
update() {
this.vel.add(this.acc);
this.vel.limit(this.maxSpeed);
this.pos.add(this.vel);
this.acc.mult(0);
}
show() {
stroke(255, 5);
point(this.pos.x, this.pos.y);
}
}
Color Palettes
// Define palette
const palette = ['#264653', '#2a9d8f', '#e9c46a', '#f4a261', '#e76f51'];
// Random from palette
fill(random(palette));
Best Practices
- Use
noLoop()for static pieces, save withsave('art.png') - Experiment with blend modes:
blendMode(ADD) - Layer transparency for depth
- Use frameCount for animation
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/moizibnyousaf/ai-agent-skills/algorithmic-art">View algorithmic-art on skillZs</a>