zig-comptime
Zig comptime skill for compile-time evaluation and metaprogramming. Use when using comptime parameters, comptime types, generics via anytype, comptime reflection with @typeInfo, or metaprogramming patterns that replace C++ templates. Activates on queries about Zig comptime, compile-time evaluation, Zig generics, anytype, @typeInfo, comptime types, or Zig metaprogramming.
How do I install this agent skill?
npx skills add https://github.com/mohitmishra786/low-level-dev-skills --skill zig-comptimeIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill is a technical guide for Zig's compile-time evaluation system and does not contain any malicious code or security risks.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
- Runlayerpass
1 file scanned · No issues
What does this agent skill do?
Zig comptime
Purpose
Guide agents through Zig's comptime system: compile-time function evaluation, comptime type parameters, generics via anytype, type reflection with @typeInfo, and metaprogramming patterns that replace C++ templates and macros.
Triggers
- "How does comptime work in Zig?"
- "How do I write a generic function in Zig?"
- "How do I use @typeInfo for reflection?"
- "How do I generate code at compile time in Zig?"
- "How does anytype work in Zig?"
- "How do Zig generics compare to C++ templates?"
Workflow
1. comptime basics
// comptime keyword forces compile-time evaluation
const x: comptime_int = 42; // comptime integer (arbitrary precision)
const y: comptime_float = 3.14159; // comptime float (arbitrary precision)
// comptime block — runs at compile time
comptime {
const val = fibonacci(20); // computed at compile time
std.debug.assert(val == 6765); // compile-time assertion
}
// comptime parameter — caller must provide a comptime-known value
fn makeArray(comptime T: type, comptime n: usize) [n]T {
return [_]T{0} ** n; // array of n zeros of type T
}
const arr = makeArray(f32, 8); // [8]f32 computed at compile time
2. Generic functions with comptime type parameters
const std = @import("std");
// Generic max function — T must be comptime-known
fn max(comptime T: type, a: T, b: T) T {
return if (a > b) a else b;
}
// Usage: T is inferred from arguments or specified explicitly
const r1 = max(i32, 3, 7); // 7
const r2 = max(f64, 2.5, 1.8); // 2.5
// Generic Stack data structure
fn Stack(comptime T: type) type {
return struct {
items: []T,
top: usize,
allocator: std.mem.Allocator,
const Self = @This();
pub fn init(allocator: std.mem.Allocator) !Self {
return Self{
.items = try allocator.alloc(T, 64),
.top = 0,
.allocator = allocator,
};
}
pub fn push(self: *Self, value: T) void {
self.items[self.top] = value;
self.top += 1;
}
pub fn pop(self: *Self) ?T {
if (self.top == 0) return null;
self.top -= 1;
return self.items[self.top];
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.items);
}
};
}
// Usage: Stack(i32) and Stack(f64) are distinct types
var int_stack = try Stack(i32).init(allocator);
defer int_stack.deinit();
int_stack.push(42);
3. anytype — duck-typed comptime parameters
anytype accepts any type and the compiler infers it at the call site:
// anytype: function works for any type with .len field
fn printLength(thing: anytype) void {
std.debug.print("Length: {}\n", .{thing.len});
}
printLength("hello"); // string literal — works
printLength([_]u8{1, 2, 3}); // array — works
printLength(std.ArrayList(u32){}); // ArrayList — works
// anytype with comptime checks for better errors
fn serialize(writer: anytype, value: anytype) !void {
// Verify writer has write method at comptime
if (!@hasDecl(@TypeOf(writer), "write")) {
@compileError("writer must have a write method");
}
try writer.write(std.mem.asBytes(&value));
}
// anytype in struct methods (used throughout std library)
pub fn format(
self: MyType,
comptime fmt: []const u8,
options: std.fmt.FormatOptions,
writer: anytype, // any writer: file, buffer, etc.
) !void {
try writer.print("{} {}", .{self.x, self.y});
}
4. Type reflection with @typeInfo
@typeInfo returns a tagged union describing a type's structure at comptime:
const std = @import("std");
const TypeInfo = std.builtin.Type;
fn printTypeInfo(comptime T: type) void {
const info = @typeInfo(T);
switch (info) {
.Int => |i| std.debug.print("Int: {} bits, {s}\n",
.{i.bits, @tagName(i.signedness)}),
.Float => |f| std.debug.print("Float: {} bits\n", .{f.bits}),
.Struct => |s| {
std.debug.print("Struct with {} fields:\n", .{s.fields.len});
inline for (s.fields) |field| {
std.debug.print(" {s}: {}\n", .{field.name, field.type});
}
},
.Enum => |e| {
std.debug.print("Enum with {} values:\n", .{e.fields.len});
inline for (e.fields) |field| {
std.debug.print(" {s} = {}\n", .{field.name, field.value});
}
},
.Optional => |o| std.debug.print("Optional({s})\n", .{@typeName(o.child)}),
.Array => |a| std.debug.print("[{}]{s}\n", .{a.len, @typeName(a.child)}),
else => std.debug.print("Other type: {s}\n", .{@typeName(T)}),
}
}
// Usage at comptime
comptime { printTypeInfo(u32); } // Int: 32 bits, unsigned
comptime { printTypeInfo(f64); } // Float: 64 bits
5. Comptime-generated code patterns
// Generate a lookup table at comptime
const sin_table = blk: {
const N = 256;
var table: [N]f32 = undefined;
@setEvalBranchQuota(10000); // increase for expensive comptime eval
for (0..N) |i| {
const angle = @as(f32, @floatFromInt(i)) * (2.0 * std.math.pi / N);
table[i] = @sin(angle);
}
break :blk table;
};
// Comptime string processing
fn upperCase(comptime s: []const u8) [s.len]u8 {
var result: [s.len]u8 = undefined;
for (s, 0..) |c, i| {
result[i] = std.ascii.toUpper(c);
}
return result;
}
const HELLO = upperCase("hello"); // computed at compile time
// Structural typing: accept any struct with specific fields
fn area(shape: anytype) f64 {
const T = @TypeOf(shape);
if (@hasField(T, "width") and @hasField(T, "height")) {
return @as(f64, shape.width) * @as(f64, shape.height);
} else if (@hasField(T, "radius")) {
return std.math.pi * @as(f64, shape.radius) * @as(f64, shape.radius);
} else {
@compileError("shape must have width+height or radius fields");
}
}
6. comptime vs C++ templates comparison
| Feature | C++ templates | Zig comptime |
|---|---|---|
| Syntax | template<typename T> | fn foo(comptime T: type) |
| Error messages | Cryptic instantiation stacks | Clear, at definition point |
| Specialization | template<> class Foo<int> | if (T == i32) { ... } with inline if |
| SFINAE | Complex enable_if | @hasDecl, @hasField, @compileError |
| Variadic | template<typename... Ts> | anytype, tuples, inline for |
| Compile time | Can be very slow | Explicit, bounded by @setEvalBranchQuota |
| Values | Requires constexpr | Any expression can be comptime |
| Macros | Separate #define system | Comptime functions replace most macros |
7. Common comptime patterns
// Pattern: compile error for unsupported types
fn serializeInt(comptime T: type, value: T) []const u8 {
if (@typeInfo(T) != .Int) {
@compileError("serializeInt requires an integer type, got: " ++ @typeName(T));
}
// ...
}
// Pattern: conditional compilation
const is_debug = @import("builtin").mode == .Debug;
if (comptime is_debug) {
// included only in debug builds
validateInvariant(self);
}
// Pattern: inline for over comptime-known slice
const fields = std.meta.fields(MyStruct);
inline for (fields) |field| {
// field.name, field.type available at comptime
std.debug.print("{s}\n", .{field.name});
}
Related skills
- Use
skills/zig/zig-testingfor comptime assertions and testing comptime code - Use
skills/zig/zig-build-systemfor comptime-based build.zig configuration - Use
skills/compilers/cpp-templatesfor C++ template equivalent patterns
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/mohitmishra786/low-level-dev-skills/zig-comptime">View zig-comptime on skillZs</a>