cpp-coroutines
C++20 coroutines skill for understanding coroutine mechanics and debugging. Use when working with co_await, co_yield, co_return, implementing promise_type, understanding coroutine frame layout, debugging suspended coroutines in GDB, or inspecting frame allocation with Compiler Explorer. Activates on queries about C++20 coroutines, co_await, co_yield, promise_type, coroutine_handle, coroutine suspension, or coroutine frame.
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npx skills add https://github.com/mohitmishra786/low-level-dev-skills --skill cpp-coroutinesIs this agent skill safe to install?
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The skill provides a safe and highly informative educational reference for C++20 and C++23 coroutines, including code examples and GDB debugging commands, without any identified security concerns.
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What does this agent skill do?
C++20 Coroutines
Purpose
Guide agents through C++20 coroutine mechanics: co_await, co_yield, co_return, implementing the required promise_type, understanding coroutine frame memory layout, debugging suspended coroutines in GDB, and reducing frame allocation overhead.
Triggers
- "How do co_await, co_yield, and co_return work?"
- "How do I implement promise_type for a coroutine?"
- "How does a coroutine suspend and resume?"
- "How do I debug a suspended coroutine in GDB?"
- "How much memory does a coroutine frame use?"
- "How do I write a generator with co_yield?"
Workflow
1. The three coroutine keywords
// co_return — return a value and end the coroutine
co_return value;
// co_yield — produce a value, suspend, resume later
co_yield value;
// co_await — suspend until an awaitable completes
auto result = co_await some_awaitable;
A function is a coroutine if it contains any of these three keywords. Its return type must be a coroutine type with a promise_type.
2. Minimal coroutine type — Task
#include <coroutine>
#include <stdexcept>
#include <optional>
template <typename T>
struct Task {
struct promise_type {
std::optional<T> value;
std::exception_ptr exception;
Task get_return_object() {
return Task{std::coroutine_handle<promise_type>::from_promise(*this)};
}
std::suspend_always initial_suspend() { return {}; } // lazy start
std::suspend_always final_suspend() noexcept { return {}; }
void return_value(T v) { value = std::move(v); }
void unhandled_exception() { exception = std::current_exception(); }
};
std::coroutine_handle<promise_type> handle;
explicit Task(std::coroutine_handle<promise_type> h) : handle(h) {}
Task(Task&&) = default;
Task& operator=(Task&&) = default;
~Task() { if (handle) handle.destroy(); }
T get() {
handle.resume(); // resume to completion
if (handle.promise().exception)
std::rethrow_exception(handle.promise().exception);
return std::move(*handle.promise().value);
}
};
// Usage
Task<int> compute() {
co_return 42;
}
int main() {
auto task = compute();
int result = task.get(); // 42
}
3. Generator with co_yield
template <typename T>
struct Generator {
struct promise_type {
T current_value;
Generator get_return_object() {
return Generator{std::coroutine_handle<promise_type>::from_promise(*this)};
}
std::suspend_always initial_suspend() { return {}; }
std::suspend_always final_suspend() noexcept { return {}; }
void return_void() {}
void unhandled_exception() { throw; }
std::suspend_always yield_value(T value) {
current_value = value;
return {}; // suspend after yielding
}
};
std::coroutine_handle<promise_type> handle;
explicit Generator(std::coroutine_handle<promise_type> h) : handle(h) {}
~Generator() { if (handle) handle.destroy(); }
struct iterator {
std::coroutine_handle<promise_type> handle;
bool done;
iterator& operator++() {
handle.resume();
done = handle.done();
return *this;
}
T operator*() const { return handle.promise().current_value; }
bool operator!=(std::default_sentinel_t) const { return !done; }
};
iterator begin() {
handle.resume(); // advance to first yield
return {handle, handle.done()};
}
std::default_sentinel_t end() { return {}; }
};
// Usage
Generator<int> iota(int start, int end) {
for (int i = start; i < end; ++i)
co_yield i;
}
for (int x : iota(0, 5)) {
std::cout << x << ' '; // 0 1 2 3 4
}
4. Awaitable — custom co_await target
// An awaitable has three methods:
// await_ready() — true means don't suspend
// await_suspend(handle) — suspend: store handle, schedule resume
// await_resume() — return value of co_await expression
struct TimerAwaitable {
int delay_ms;
bool await_ready() const noexcept { return delay_ms <= 0; }
void await_suspend(std::coroutine_handle<> h) {
// Schedule h.resume() to be called after delay
std::thread([h, this]() {
std::this_thread::sleep_for(std::chrono::milliseconds(delay_ms));
h.resume();
}).detach();
}
void await_resume() const noexcept {} // no return value
};
// suspend_always and suspend_never are built-in awaitables
std::suspend_always{}; // always suspends
std::suspend_never{}; // never suspends (no-op)
5. Coroutine frame layout and memory
The compiler allocates a coroutine frame (heap object) containing:
- Local variables that live across suspension points
- The promise object
- The current suspension state (where to resume)
- A pointer to the resumption/destruction functions
// Inspect frame size with Compiler Explorer (godbolt.org)
// Compile with: g++ -std=c++20 -O2 -S
// Look for: operator new call size in the generated asm
// Or: clang -std=c++20 -O2 -emit-llvm -S | grep "coro.size"
// Reduce frame size:
// 1. Don't keep large objects alive across co_await
struct Bad {
std::vector<char> large_buf; // whole vector lives in frame
co_return large_buf.size(); // large_buf crosses suspension
};
// 2. Move data out before suspending
std::vector<char> buf = get_data();
size_t sz = buf.size(); // capture only what's needed
buf.clear(); // release before suspension
co_await next_event;
// sz still valid; buf released
6. Debugging suspended coroutines in GDB
# Coroutines appear as regular stack frames after resume()
# To inspect a suspended coroutine:
(gdb) info locals
# Look for coroutine_handle variables
# Print the promise object
(gdb) p *(promise_type*)(handle.__handle_)
# GDB 14+ has coroutine-specific support
(gdb) info coroutines # GCC coroutine support (experimental)
# Step through coroutine execution
(gdb) step # enters co_await implementation
(gdb) finish # returns from coroutine frame function
(gdb) next # step over suspension point
# View all threads (coroutines running on thread pool)
(gdb) info threads
(gdb) thread 2
(gdb) bt
7. Boost.Asio co_spawn and co_await
#include <boost/asio.hpp>
#include <boost/asio/co_spawn.hpp>
#include <boost/asio/awaitable.hpp>
namespace net = boost::asio;
net::awaitable<void> echo_session(net::ip::tcp::socket socket) {
char buf[1024];
for (;;) {
std::size_t n = co_await socket.async_read_some(net::buffer(buf));
co_await net::async_write(socket, net::buffer(buf, n));
}
}
int main() {
net::io_context io;
net::co_spawn(io, listen_accept(io), net::detached);
io.run();
}
co_spawn launches coroutines on an executor; co_await chains completion tokens without callback nesting.
8. std::generator (C++23)
#include <generator>
#include <ranges>
std::generator<int> fibonacci() {
int a = 0, b = 1;
while (true) {
co_yield a;
auto next = a + b;
a = b;
b = next;
}
}
// Usage
for (int v : fibonacci() | std::views::take(10))
printf("%d\n", v);
Lazy sequences without manual coroutine handle management — compiler provides std::generator promise type.
9. Coroutine frame layout in GDB
# Compile with debug info
g++ -std=c++20 -g -O0 -o app app.cpp
gdb ./app
(gdb) break my_coro
(gdb) run
(gdb) info frame # current stack frame
(gdb) info locals # promise, handle in scope
# Inspect coroutine frame pointer (compiler-specific mangling)
(gdb) p *(MyPromise*)h.address() # h = coroutine_handle
# GCC coroutine support (GCC 14+)
(gdb) info coroutines
# Pretty-print promise state
(gdb) set print pretty on
(gdb) p promise
Suspended coroutines may not appear on stack until resumed — trace via stored coroutine_handle.
10. Compilation time impact
Coroutines increase template instantiation and header parsing cost:
| Mitigation | Effect |
|---|---|
-O2 HALO | Reduces generated frame glue |
Out-of-line co_await in .cpp | Cuts recompilation cascade |
| Pimpl for coroutine return types | Hides awaitable templates from headers |
ccache / modules | See skills/rust/rust-build-times patterns for C++ |
Measure with g++ -ftime-report or clang -ftime-trace. Coroutine-heavy headers (Asio) benefit from unity builds sparingly — balance with RAM use.
11. Common pitfalls
| Issue | Cause | Fix |
|---|---|---|
co_await in a non-coroutine | Function missing coroutine return type | Change return type to a coroutine type |
Dangling handle after co_return | Using handle after coroutine finishes | Check handle.done() before resume |
| Double-resume | Resuming an already-resumed coroutine | Track state; only resume when suspended |
| Coroutine frame never freed | Forgot handle.destroy() | Use RAII wrapper (Task, Generator) |
| Heap allocation overhead | New frame per coroutine call | Enable HALO (Heap Allocation eLision Optimization) with -O2 |
| Recursive co_await depth | Stack overflow from deep chains | Use std::coroutine_handle<> tail-call pattern |
Related skills
- Use
skills/compilers/cpp-templatesfor other advanced C++20 features - Use
skills/rust/rust-async-internalsfor Rust's equivalent Future/Poll model - Use
skills/debuggers/gdbfor GDB session management
How can the creator link this skill?
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