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mintdotgg/mint-threejs-skills99 installs

mint-threejs-skills

Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly requested Gaussian-splat worlds with Mint MCP as the production asset pipeline.

How do I install this agent skill?

npx skills add https://github.com/mintdotgg/mint-threejs-skills --skill mint-threejs-skills
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill provides a comprehensive environment for building, debugging, and verifying Three.js applications. It includes automated QA scripts using Playwright and integration with the Mint MCP asset pipeline. A security review identified a low-risk surface for indirect prompt injection due to the automated browser testing capabilities, which is standard for development and verification tools.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

What does this agent skill do?

Mint Three.js Skills

Mint's agent skill suite for browser-based Three.js work. It combines and adapts open source Three.js game, application, and graphics-agent workflows, generalized for 3D apps while retaining deep game workflows.

Choose A Route

  • Fresh request whose primary deliverable is one generated model, an animated model, a coherent model asset pack, one material, a material pack, or one explicitly requested Mint world: read references/asset-viewer.md, then use the app director. The asset is the product; the viewer is its inspection and download shell.
  • General 3D app, viewer, configurator, simulation, walkthrough, editor, or interactive experience: read skills/threejs-app-director/SKILL.md.
  • Game or game-like request with objectives, challenge, scoring, failure, progression, or game feel: read skills/threejs-game-director/SKILL.md.
  • Mixed experience: start with the app director, then add only the relevant game specialists.

Both routes share visual systems, interaction, debugging, QA, and references/mint-mcp-assets.md. Projects that use Mint assets also use the durable registry in references/asset-pipeline.md.

Existing app or game context wins over asset delivery. Generate and integrate a requested asset into that project instead of scaffolding a separate viewer.

Invariants

  • Existing project architecture wins. For greenfield work, default to TypeScript, Vite, and Three.js modules.
  • Vanilla Three.js is the default; support React Three Fiber or another Three.js-based stack when the project or user chooses it.
  • Mint MCP is the only generated-asset production pipeline. Keep MCP calls out of browser runtime code.
  • For every project that imports Mint files or remote world configuration, maintain a project-root mint-assets.json through scripts/sync-mint-assets.mjs. Reuse stable logical keys and preserve the existing project's asset-root conventions.
  • For every Three.js path that loads Mint-generated GLBs, read references/gltf-runtime-compatibility.md and use a Draco-capable shared loader. Mint-optimized GLBs are not compatible with a bare GLTFLoader.
  • Prefer discrete generated models and compose them in Three.js. Generate a Mint world only when the user explicitly chooses a generated environment; then read references/mint-world-splats.md.
  • Use procedural or user-provided assets when they are the right design choice or Mint MCP lacks the required capability. Never create a competing procedural version of a subject that Mint generated successfully.
  • Before verification, read references/verification-policy.md. Run its automatic minimum, ask before extended desktop/browser QA, and require a separate secondary approval for mobile QA. Its approval boundary overrides broader specialist completion gates.
  • Do not force game concepts such as objectives, pressure, rewards, or failure onto general 3D apps.

User-Owned UI

  • Treat the delivered app as the user's product, not as a demo of the asset-generation pipeline.
  • Keep provider names, branding, badges, generation links, asset IDs, and provenance out of runtime UI unless the user explicitly asks for them.
  • Mention generation provenance and handoff links only in the final response or developer documentation.
  • Default to the minimum UI required for the experience: loading and error status, essential controls, and explicitly requested actions.
  • Do not add headers, title bars, navigation, marketing copy, attribution, or decorative application chrome unless requested.
  • For the canonical asset viewer, keep the canvas dominant with a compact centered details dialog opened from an info button plus bottom-centered inspection controls. Do not reserve permanent sidebar space. For other simple viewers and walkthroughs, use a compact bottom-centered control group. Place loading, ready, or error status directly above it using the same compact visual language.

When the user asks for a reusable prompt, use references/request-templates.md.

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/mintdotgg/mint-threejs-skills/mint-threejs-skills">View mint-threejs-skills on skillZs</a>