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microsoft/win-dev-skills259 installs

winui-design

Use when designing, reviewing, or fixing WinUI 3: sample/control discovery with winapp find-ui, project-aware API checks with winapp find-api, layout planning, Fluent Design, theming, accessibility, and XAML binding. Requires WinApp CLI 0.7+. Load before authoring new XAML, reviewing UI PRs, migrating desktop UI, or choosing WinUI controls/patterns. Also use to find WinUI Gallery or Community Toolkit samples.

How do I install this agent skill?

npx skills add https://github.com/microsoft/win-dev-skills --skill winui-design
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    This skill provides comprehensive guidelines for WinUI 3 design and uses a dedicated CLI tool, winapp, for discovering UI samples and controls. It includes some security considerations regarding external data fetching and command execution, which are standard for its discovery purpose.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

What does this agent skill do?

Search samples before writing XAML

This workflow requires WinApp CLI 0.7+. Use winapp find-ui for grounded control and sample discovery. Front-load lookups, then code:

winapp find-ui "<focused feature>"                    # compact matches + scenario IDs
winapp find-ui --id <scenario-id>                    # full XAML/C# + prerequisite notes
winapp find-ui --id <id-1> --id <id-2> --json        # batch, structured output
winapp find-ui --list                                # browse all default-source scenarios
winapp find-ui "<feature>" --refresh                 # force a corpus refresh

Default search covers the WinUI Gallery, Windows Community Toolkit, and curated core patterns. Reactor's C#-only/MVU samples are opt-in with --source reactor; use them only for Reactor projects. The Gallery/Toolkit/Reactor corpus is fetched and cached by WinApp CLI, while core patterns work offline.

Verify APIs against the restored project

Before coding API assumptions, run from the restored app project directory so winapp find-api uses its exact references, not a sample's possibly newer package versions:

winapp find-api InfoBar --json --project-dir .
winapp find-api check-property InfoBar Severity IsOpen Message Title --json --project-dir .
winapp find-api members NavigationView --filter selected --json --project-dir .

Use either --project-dir <app-directory> (defaults to cwd) or --project <name> to select among multiple projects, never both. An unscoped query from a repo root or sibling project may target the wrong API surface. --project sdk searches only the installed machine SDK, not the app's NuGet references. If results look stale, check restore/project selection before refreshing. Use winapp find-api --help for discovery/index commands rather than guessing an API from memory; use find-ui for the usage pattern.

App-shape anchors

Pick the closest shipping app silhouette before laying out a page:

App typeAnchor controlsReference apps
Settings / config toolNavigationView Left + SettingsCard / SettingsExpanderWindows Settings, Slack
Document / session editorTabView + full-bleed content, light chromeWindows Terminal, VS Code, Notepad
Hierarchical browserTreeView + ListView + BreadcrumbBarFile Explorer, Outlook
Developer tool / dashboardNavigationView + card layoutDev Home, GitHub Desktop
Single-purpose utilityMode switcher + compact gridCalculator, Snipping Tool
Media / canvas / heroGrid with hero surface, floating commands, no NavigationViewPhotos, Spotify, Clipchamp

Reach-for-this control map

Before writing XAML, map the requirement to a platform control. These mappings exist to short-circuit cross-framework instincts (WPF DataGrid, web <select>, HTML <input type=date>):

  • Navigation: 2–7 sections → NavigationView; document/session tabs → TabView; breadcrumb trail → BreadcrumbBar; 2–3 modes → SelectorBar.
  • Data display: Vertical list → ListView; tiles/grid → GridView or ItemsRepeater + UniformGridLayout; hierarchy → TreeView; tabular → ListView with a Grid-based ItemTemplate and a header Grid above (WinUI has no DataGrid; don't default to CommunityToolkit.WinUI.Controls.DataGrid — its columns can't use x:Bind); master-detail → ListView + detail Grid.
  • Input: Text → TextBox; number → NumberBox; search → AutoSuggestBox; date → CalendarDatePicker; boolean → ToggleSwitch; pick one from 2–3 → RadioButtons; pick one from 4+ → ComboBox.
  • Feedback: Blocking decision → ContentDialog; contextual action → Flyout / MenuFlyout; onboarding / hint → TeachingTip; inline status / async progress → InfoBar; system notification → AppNotification.

If the mapping above doesn't fit, run winapp find-ui "<intent>" before improvising.

Window sizing (WinUI 3 specifics)

WinUI 3 has no SizeToContent. Without an explicit size, Windows defaults the main window to ~1024×768 — oversized for most utilities. Size it in MainWindow's constructor.

Rubric. Width = widest row + 48 padding, rounded up to nearest 20. Height = 32 (titlebar) + Σ(row heights) + Σ(spacing) + 48 padding, rounded up to 20. Round up — clipped content is a worse failure than a slightly-wide window. Sanity ranges (derive yours from the rubric):

  • Single-purpose utility → ~440–560 wide
  • Form / single-page tool → ~600–800 wide, ~640–800 tall
  • Multi-pane (nav + content) → ~1100–1300 wide, ~720–840 tall
  • Document / canvas / media editor → 1280+ wide

AppWindow.Resize takes physical pixels, not DIPs — multiply by the monitor's DPI scale. XamlRoot.RasterizationScale is null in the constructor and stale after AppWindow.Move, so [DllImport] GetDpiForWindow is the cleanest path:

using Microsoft.UI;
using Microsoft.UI.Windowing;
using System.Runtime.InteropServices;
using Windows.Graphics;

public sealed partial class MainWindow : Window
{
    [DllImport("user32.dll")]
    private static extern uint GetDpiForWindow(IntPtr hWnd);

    public MainWindow()
    {
        InitializeComponent();
        var hwnd  = Win32Interop.GetWindowFromWindowId(AppWindow.Id);
        var scale = GetDpiForWindow(hwnd) / 96.0;
        // widthDip / heightDip come from the rubric above — derive, don't copy.
        AppWindow.Resize(new SizeInt32((int)(widthDip * scale), (int)(heightDip * scale)));
    }
}

Don't size the window by setting Width/Height on the root Grid — that clips content, not the window.

XAML landmines (the things you'll otherwise ship broken)

Check the effective x:Bind mode

x:Bind defaults to OneTime unless an inherited x:DefaultBindMode changes it. Use OneWay/TwoWay plus change notifications for dynamic data; explicit Mode overrides the inherited default. Stable command/event bindings need no blanket mode rewrite.

<!-- Without an inherited default, this is OneTime -->
<TextBlock Text="{x:Bind Vm.Status}" />
<!-- Updates when Vm raises the relevant change notifications -->
<TextBlock Text="{x:Bind Vm.Status, Mode=OneWay}" />

In a page/window, x:Bind resolves against code-behind (e.g., its Vm property), not DataContext. Use x:DataType on typed DataTemplates, not on Page to set a VM. Runtime {Binding}/DisplayMemberPath can be appropriate; for AOT, their source classes may need partial plus [WinRT.GeneratedBindableCustomProperty]. See winui-packaging's references/sourcegen-patterns.md instead of treating all runtime binding as unsupported.

TextBox two-way needs UpdateSourceTrigger=PropertyChanged

<TextBox Text="{x:Bind Vm.Name, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" />

Default trigger resolves to LostFocus specifically for TextBox.Text (most other properties default to PropertyChanged). The VM is not updated per keystroke, and UIA keyboard-simulation tests (WinAppDriver SendKeys, etc.) that assert immediately after typing will see stale VM state until focus moves.

Attached properties from C# use static setters, not initializers

using Microsoft.UI.Xaml.Automation;

// ❌ WRONG — does not compile. CS0117: 'Button' does not contain a definition for 'AutomationProperties'.
// AutomationProperties is a static class of attached-property accessors, not an instance member.
var btn = new Button { AutomationProperties = { AutomationId = "BtnSave" } };

// ✅ CORRECT
var btn = new Button { Content = "Save" };
AutomationProperties.SetAutomationId(btn, "BtnSave");
AutomationProperties.SetName(btn, "Save button");
Grid.SetRow(btn, 1);
ToolTipService.SetToolTip(btn, "Save the current document");

Converter={x:Null} crashes x:Bind at runtime

{x:Bind} requires Converter to be a {StaticResource} lookup. Converter={x:Null} compiles but the generated code calls LookupConverter(""), which returns null, then dereferences it — you get Resource Dictionary Key can only be String-typed / NullReferenceException on first activation of the binding. If you don't want a converter, omit the property entirely.

Prefer x:Bind static functions over IValueConverter

// MainPage.xaml.cs
public static Visibility BoolToVisibility(bool v) => v ? Visibility.Visible : Visibility.Collapsed;
public static Visibility InvertBoolToVisibility(bool v) => v ? Visibility.Collapsed : Visibility.Visible;
public static bool Not(bool v) => !v;
<TextBlock Visibility="{x:Bind local:MainPage.BoolToVisibility(Vm.IsLoading), Mode=OneWay}" />
<Button   IsEnabled="{x:Bind local:MainPage.Not(Vm.IsLoading), Mode=OneWay}" />

Acrylic and ThemeShadow rendering rules

  • BackgroundSizing defaults to InnerBorderEdge on both Border and Control, which correctly clips acrylic to the inner stroke. The hazard is the opposite of intuition: don't change it to OuterBorderEdge on a bordered acrylic surface — that's what makes the material bleed past the stroke.
  • ThemeShadow casts a shadow from the caster's Translation Z. Microsoft's recommended elevations are 16 for tooltips, 32 for popup/flyout UI, 128 for dialogs — pick by surface type. For non-popup casters, add the surfaces it should land on to ThemeShadow.Receivers; otherwise the shadow has nothing to fall on and looks clipped.

Theming rules (short version)

  • {ThemeResource ...} at usage sites (updates on theme switch). {StaticResource} inside ThemeDictionaries for theme-local definitions; SystemAccentColor / SystemColor* are the exceptions and stay {ThemeResource}.
  • Custom theme dictionaries cover Light, Dark, and HighContrast explicitly — never Default.
  • Name resources by purpose (CardBackgroundBrush, DangerTextBrush), not hue.
  • Light/Dark working ≠ High Contrast working. Test in a Contrast theme separately.
  • Never set HighContrastAdjustment="None" unless your app already supplies system-aware brushes throughout.

Anti-patterns

❌ Don't✅ Do instead
Reflexively build every app as NavigationView LeftPick the closest row in the silhouette table; hero / document / utility shapes are equally valid
Treat brand colour or tinted backdrop as off-patternOverriding SystemAccentColor or using a tinted DesktopAcrylicBackdrop is how Microsoft's own first-party apps differentiate
Tiny content island on an oversized windowEither size the window to the content (see Window sizing) or let content fill the available space
Custom pill / segmented tab switcher built by handNavigationView Top or SelectorBar
Equal-width 50/50 column split where one pane is structuralStable size for the structural pane, flexible for content — only if a structural pane is part of the silhouette at all
Hard-coded color literals (#RRGGBB, White){ThemeResource} brushes by semantic name
ScrollViewer wrapped around a ListView / GridViewThe collection control already scrolls — give it a constrained height
Custom ControlTemplate for a standard controlBuilt-in control + lightweight style overrides
Placeholder text used as the only field labelAlways provide a visible label
Required commands hidden at small widths with no routeOverflow menu, secondary surface, or a responsive promotion rule
Modal ContentDialog for non-blocking hintsTeachingTip, InfoBar, or inline status
Destructive action (Delete / Discard / Reset) fired without confirmationContentDialog with verb-labelled primary action and Cancel secondary; surface item identity (name, count) in the body
Custom list control when ListView / GridView fitsUse the platform collection + virtualisation

Build custom UI only when all are true: no platform/Gallery/Toolkit control fits; you'll implement keyboard, focus, UI Automation, theme resources, High Contrast, and responsive behaviour; you have specs for default/hover/pressed/disabled/selected/focused/error states; you've tested with keyboard and a contrast theme.

References (load on demand)

FileLoad when…
references/brushes-and-icons.mdLooking up a brush key by purpose, picking between Icon / IconSource slots, choosing among FontIcon / SymbolIcon / PathIcon / etc.
references/theme-accessibility.mdAuthoring theme dictionaries, custom brushes/styles/templates, or High Contrast support.
references/layout-review.mdReviewing responsive behaviour, breakpoints, or empty/loading/error coverage on a data-driven page.

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

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