meshy-3d-generation
Generate 3D models, textures, images, rig characters, and animate them using the Meshy AI API. Handles API key detection, setup, and all generation workflows via direct HTTP calls. Use when the user asks to create 3D models, convert text/images to 3D, texture models, rig or animate characters, or interact with the Meshy API. For 3D printing requests, use the meshy-3d-printing skill instead.
How do I install this agent skill?
npx skills add https://github.com/meshy-dev/meshy-3d-agent --skill meshy-3d-generationIs this agent skill safe to install?
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This skill facilitates 3D model generation and management through the Meshy AI API. It provides structured workflows for environment setup, API key management, and task automation using generated Python scripts. All network and file operations are directed toward the vendor's official services and are consistent with the skill's primary purpose.
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What does this agent skill do?
Meshy 3D Generation
Directly communicate with the Meshy AI API to generate 3D assets. This skill handles the complete lifecycle: environment setup, API key detection, task creation, polling, downloading, and chaining multi-step pipelines.
All paths below are relative to this skill's own directory (the directory containing this SKILL.md). Resolve them before running.
| Resource | When to use |
|---|---|
scripts/meshy_task.py | Bundled CLI for every API call and file operation (Step 2) |
| reference.md | Full API reference: every parameter, response schema, error code |
| references/setup.md | API key setup — read when Step 0 finds no key |
| references/pipelines.md | Per-endpoint recipes: exact payloads + script calls for each workflow |
| references/troubleshooting.md | Error recovery trees and task failure messages |
Security & Data Handling
- API key (
MESHY_API_KEY) — sent only in the HTTPAuthorization: Bearerheader tohttps://api.meshy.ai. Never logged in full (only akey[:8]...prefix is ever printed). The bundled script never persists it; it is written to.envin the current working directory only when the user explicitly asks, and never to shell profiles, Windows user variables, or any path outside the working directory (see references/setup.md). - Key sources read — the current session environment, then
.env/.env.localin the current working directory. Home directories and shell profiles are never scanned. - Network — the only external endpoint is
https://api.meshy.ai. System proxies are bypassed (trust_env = False) so the key is never handed to an environment-configured proxy. - Filesystem writes —
.envin the working directory (on explicit request only) and./meshy_output/for downloaded models, thumbnails, and metadata. Input files (e.g. local images for image-to-3D) are read only at the exact path the user provides. - Data leaving the machine — the API key, user-provided text prompts, and image URLs/data go to
api.meshy.aionly. No other local data is transmitted; downloaded assets are saved locally.
IMPORTANT: 3D Printing → Use meshy-3d-printing Skill
If the user's request involves 3D printing (keywords: print, 3d print, slicer, slice, bambu, orca, prusa, cura, multicolor, 3mf, figurine, miniature, statue, physical model), use the meshy-3d-printing skill instead of this one for the entire workflow. The printing skill handles generation with correct print-optimized parameters (e.g. target_formats with "3mf" for multicolor), slicer detection, coordinate conversion, and slicer launch — all in one pipeline.
This skill's scripts/meshy_task.py is reused by the printing skill, but the workflow orchestration (what to generate, which formats, what to do after) must come from the printing skill when printing is involved.
Do NOT generate a model with this skill and then hand off to the printing skill — the printing skill needs to control parameters from the start (e.g. target_formats, should_texture).
IMPORTANT: First-Use Session Notice
When this skill is first activated in a session, inform the user:
All generated files will be saved to
meshy_output/in the current working directory. Each project gets its own folder ({YYYYMMDD_HHmmss}_{prompt}_{id}/) with model files, textures, thumbnails, and metadata. History is tracked inmeshy_output/history.json.
This only needs to be said once per session, at the beginning.
IMPORTANT: File Organization
All downloaded files MUST go into a structured meshy_output/ directory in the current working directory. Do NOT scatter files randomly.
- Each project gets its own folder:
meshy_output/{YYYYMMDD_HHmmss}_{prompt_slug}_{task_id_prefix}/ - For chained tasks (preview → refine → rig), reuse the same
project_dir - Track tasks in
metadata.jsonper project, and globalhistory.json - Auto-download thumbnails alongside models
The bundled CLI implements this: project-dir, record, and thumbnail subcommands.
IMPORTANT: Shell Command Rules
Use only standard POSIX tools in shell commands. Do NOT use rg (ripgrep), fd, or other non-standard CLI tools — they may not be installed. Use these standard alternatives instead:
| Do NOT use | Use instead |
|---|---|
rg | grep |
fd | find |
bat | cat |
exa / eza | ls |
IMPORTANT: Run Long Tasks Properly
Meshy generation tasks take 1–5 minutes. When polling for completion:
- The bundled CLI prints unbuffered progress in real time — run each
pollas a single Bash call and let it finish. - Be patient with long-running polls — do NOT interrupt or kill them prematurely. Tasks at 99% for 30–120s is normal finalization, not a failure.
- Pass a larger
--timeout(e.g.--timeout 600) for heavy tasks instead of retrying a timed-out poll.
IMPORTANT: Never Rebuild Bundled Scripts
scripts/meshy_task.py is the single source of truth for create_task / poll_task / download / get_project_dir / record_task / save_thumbnail. Never retype, paraphrase, or "reconstruct" these helpers from memory — not even partially. Compose CLI calls in bash, or write a small Python script that does sys.path.insert(0, "<this skill's scripts dir>") and from meshy_task import .... Reimplementing them inline causes silent behavior drift and doubles the token cost of every run.
Step 0: Environment Detection (ALWAYS RUN FIRST)
Before any API call, run the bundled environment check:
Only check the current session environment and .env files in the current working directory. Do NOT scan home directories or shell profile files.
python3 scripts/meshy_task.py check-env
It reports ENV_VAR (current environment), DOTENV (.env / .env.local in the working directory), PYTHON_REQUESTS, and a final READY: line. The bundled CLI loads the key itself (env var → .env → .env.local), so no manual export is needed to use it.
Decision After Detection
READY: key=...→ Proceed to Step 1.READY: NO_KEY_FOUND→ Go to Step 0a.PYTHON_REQUESTS: MISSING→ Runpip install requests.
Step 0a: API Key Setup (Only If No Key Found)
Follow references/setup.md. It walks the user through creating a key at https://www.meshy.ai/settings/api (Pro plan required), setting it for the current session only, and verifying it against GET /openapi/v1/balance.
Never persist the key yourself — no shell profiles, no Windows user environment variables, no file outside the current working directory. The only exception is .env in the working directory, and only when the user explicitly asks. Otherwise print the persistence instructions and let the user apply them.
Step 1: Confirm Plan With User Before Spending Credits
CRITICAL: Before creating any task, present the user with a summary and get confirmation:
I'll generate a 3D model of "<prompt>" using the following plan:
1. Preview (mesh generation) — 5-20 credits (meshy-6/lowpoly: 20, others: 5)
2. Refine (texturing with PBR) — 10 credits
3. Download as .glb
Total cost: 30 credits
Current balance: <N> credits
Shall I proceed?
For multi-step pipelines (e.g., text-to-3d → rig → animate), present the FULL pipeline cost upfront:
| Step | API | Credits |
|---|---|---|
| Preview | Text to 3D | 20 |
| Refine | Text to 3D | 10 |
| Rig | Auto-Rigging | 5 |
| Total | 35 |
Note: Rigging automatically includes basic walking + running animations for free (in
result.basic_animations). Only addAnimate(3 credits) if the user needs a custom animation beyond walking/running.
Wait for user confirmation before executing.
Intent → API Mapping
| User wants to... | API | Endpoint | Credits |
|---|---|---|---|
| 3D model from text | Text to 3D | POST /openapi/v2/text-to-3d | 5–20 (preview) + 10 (refine) |
| 3D model from one image | Image to 3D | POST /openapi/v1/image-to-3d | 5–30 |
| 3D model from multiple images | Multi-Image to 3D | POST /openapi/v1/multi-image-to-3d | 5–30 |
| New textures on existing model | Retexture | POST /openapi/v1/retexture | 10 |
| Change mesh format/topology | Remesh | POST /openapi/v1/remesh | 5 |
| Convert a model to other formats (no remesh) | Convert | POST /openapi/v1/convert | 1 |
| Rescale a model to real-world size | Resize | POST /openapi/v1/resize | 1 |
| Generate fresh UVs (GLB, ≤40k faces) before external texturing | UV Unwrap | POST /openapi/v1/uv-unwrap | 5 |
| Add skeleton to character | Auto-Rigging | POST /openapi/v1/rigging | 5 (includes walking + running) |
| Animate a rigged character (custom) | Animation | POST /openapi/v1/animations | 3 |
Browse animations to pick an action_id | Animation Library (public, no API key) | GET https://api.meshy.ai/web/public/animations/resources | 0 |
| 2D image from text (recommended pre-step before image-to-3d) | Text to Image | POST /openapi/v1/text-to-image | 3 / 6 / 9 / 9 |
| Optimize/edit a 2D image (recommended pre-step before image-to-3d) | Image to Image | POST /openapi/v1/image-to-image | 3 / 6 / 9 / 12 |
| Check FDM printability (watertight / non-manifold edges / holes) | Analyze Printability | POST /openapi/v1/print/analyze | 0 (free) |
| Repair non-manifold/degenerate-face/hole topology | Repair Printability | POST /openapi/v1/print/repair | 10 |
| Multi-color 3D print | Multi-Color Print | POST /openapi/v1/print/multi-color | 10 |
| Stylized printable product from a photo (figure / lamp / keychain / fridge-magnet) | Creative Lab — see the meshy-3d-printing skill for the full prototype→build flow | POST /openapi/creative-lab/{product}/v1/{prototype,build} | 36 (6+30) |
| Check credit balance | Balance | GET /openapi/v1/balance | 0 |
Step 2: Execute the Workflow
CRITICAL: Async Task Model
All generation endpoints return {"result": "<task_id>"}, NOT the model. You MUST poll.
NEVER read model_urls from the POST response.
The Bundled CLI: scripts/meshy_task.py
Every workflow is a sequence of calls to the bundled CLI — do not write your own API code:
| Subcommand | Purpose |
|---|---|
check-env | Step 0 environment report |
balance | Current credit balance |
create --endpoint E (--payload JSON | --payload-file F) | Create a task; prints the new task ID |
poll --endpoint E --task-id ID [--timeout 300] [--project-dir D] | Poll to completion; saves the task JSON into the project dir |
get --endpoint E --task-id ID [--save F] | One-shot status / progress / face_count check |
download (--url U | --task-json F [--format FMT]) --output PATH | Stream-download a model file |
project-dir --task-id ID [--prompt P] | Create + print the project folder path |
record --project-dir D --task-id ID --task-type T --stage S [--files "a,b"] | Update metadata.json + history.json |
thumbnail --project-dir D (--url U | --task-json F) | Save the project thumbnail |
check-faces --endpoint E --task-id ID [--max-faces 300000] | Pre-rigging polycount gate |
Pick the Workflow
Follow the matching recipe in references/pipelines.md — each lists the exact payload options and the full create → poll → download → record call sequence:
- Text to 3D (preview → refine) — the default for "make a 3D model of X"
- Image to 3D / Multi-Image to 3D
- Retexture / Remesh
- Convert / Resize / UV Unwrap (lightweight mesh utilities)
- Auto-Rigging + Animation — requires a textured humanoid model (rig the refine task, never the preview), t-pose, and a ≤300k face-count gate; rigging includes walking/running for free. A custom animation needs a real
action_idfrom the public catalog - Text to Image / Image to Image — see the 2D pre-step below
(Optional but strongly recommended) 2D Optimization Pre-Step
Prefer the image-to-3d route over direct text-to-3d — it's higher quality and more controllable, so for a text-only request make a design image first, then 3D-ify.
Image quality directly determines 3D model quality. Before calling /openapi/v1/image-to-3d or /openapi/v1/multi-image-to-3d, evaluate the user's input and proactively suggest a 2D pass:
| User input | Recommended pre-step |
|---|---|
| Only a text description, no reference image | /openapi/v1/text-to-image with nano-banana-pro. For characters add generate_multi_view: True and pose_mode: "a-pose" or "t-pose" for rig-friendly output. |
| Reference image is low-resolution / cluttered background / unclear subject / bad lighting | /openapi/v1/image-to-image with nano-banana-pro to clean up (remove background, raise resolution, normalize lighting, fill occlusions). |
| User wants to adjust style / colors / details | /openapi/v1/image-to-image for style transfer, then 3D-ify. |
The optimized image URL feeds directly into /openapi/v1/image-to-3d's image_url. 3-9 extra credits typically buy a noticeable quality bump, and downstream refine / texture-on-mesh stages benefit too.
Skip when: the user already provided a clean front-facing studio shot — go straight to image-to-3d. Also skip for Creative Lab products (figure / lamp / keychain / fridge-magnet): they apply their own built-in stylization, so feed the raw photo (or text, for lamp) straight to Creative Lab — do not pre-generate a design image.
Step 3: Report Results
After task succeeds, report:
- Downloaded file paths and sizes
- Task IDs (for follow-up operations like refine, rig, retexture)
- Available formats (list
model_urlskeys — may include glb, fbx, obj, usdz, 3mf) - Thumbnail URL if present
- Credits consumed and remaining balance (run
balance; each task JSON also hasconsumed_credits) - Suggested next steps:
- Preview done → "Want to refine (add textures)?"
- Model done → "Want to rig this character for animation?"
- Rigged → "Want to apply an animation?"
- Any model → "Want to remesh / export to another format?"
- Any textured model → "Want to 3D print this? Multicolor printing is available!" (requires
meshy-3d-printingskill) - Any model → "Want to 3D print this model?" (requires
meshy-3d-printingskill)
Error Recovery
On any failure, follow references/troubleshooting.md: HTTP status handling (401/402/422/429/5xx), retry policy, and known task FAILED messages. The bundled CLI already auto-reports the current balance on 402 and exits non-zero with the server's error message on failure.
Known Behaviors & Constraints
- 99% progress stall: Tasks commonly sit at 99% for 30–120s during finalization. This is normal. Do NOT kill or restart.
- CORS: API blocks browser requests. Always server-side.
- Asset retention: Files deleted after 3 days (non-Enterprise). Download immediately.
- PBR maps: Must set
enable_pbr: trueexplicitly. - Format availability: Check keys in
model_urlsbefore downloading — not all formats are always present (thepollsummary lists them). 3MF is available from the Multi-Color Print API. - Download format: ALWAYS ask the user which format they need before downloading. Recommend: GLB (viewing), OBJ (white model printing), 3MF (multicolor printing), FBX (game engines), USDZ (AR). Do NOT download all formats.
- 3MF format: 3MF is NOT included in default output of generation endpoints. To get 3MF, pass
"3mf"intarget_formatson generate/refine/remesh/retexture, or use the Convert API (POST /openapi/v1/convert, 1 credit). For multicolor 3D printing, the Multi-Color Print API outputs 3MF directly — no need to request it from generate/refine. - Deprecated params:
symmetry_modeno longer affects output;art_styleis ignored by Meshy-6; usepose_modeinstead of the oldis_a_t_poseflag; usetexture_resolution("2k"/"4k"/"8k") instead ofhd_texture; on image-to-3d usemodel_type: "smart-topology"(withai_model: "meshy-t2") instead of the deprecated"lowpoly".meshy-4is retired (returns 400). - Smart Topology is image-to-3d only: Text to 3D and Multi-Image to 3D have no
smart-topology— for clean low-poly from text, go text-to-image → image-to-3d, or remesh down afterwards. - Rigging needs textures: rig the textured task (text-to-3d refine, or image-to-3d with
should_texture: true). Rigging a mesh-only preview fails — untextured meshes are unsupported. - Inspect before downloading: pass
multi_view_thumbnails: trueon image-to-3d / multi-image-to-3d and readthumbnail_urls(front/right/back/left, 512×512 PNG) instead of pulling a 50–200 MB GLB just to check the result. ~3s extra latency. - Never hardcode
action_id: fetchGET https://api.meshy.ai/web/public/animations/resources(public, no key,?category=to narrow) and match the user's intent againstname/category. IDs are not1..N— the catalog includes-2,-1,0. - Failed tasks are free: a
FAILEDtask reportsconsumed_credits: 0(credits are refunded), so a transient failure can be retried without re-asking the user to approve the spend. consumed_credits: Every task GET response includesconsumed_credits— read it to report the real credits spent rather than estimating.- Timestamps: All API timestamps are Unix epoch milliseconds.
- Large files: Refined models can be 50–200 MB. The CLI streams downloads with timeouts; just be patient.
Execution Checklist
- Ran environment detection (
check-env, Step 0) - API key present and verified
- Presented cost summary and got user confirmation
- Composed the workflow from bundled
scripts/meshy_task.pycalls (never retyped the helpers) - Followed the matching recipe in references/pipelines.md
- Reported file paths, formats, task IDs, and balance
- Suggested next steps
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/meshy-dev/meshy-3d-agent/meshy-3d-generation">View meshy-3d-generation on skillZs</a>