threejs-qa-release
Verify and release Three.js browser games. Combines playtest QA, automated bot playtests, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, visual test harness decisions, packaged canvas-pixel inspection with measured metrics, console checks, and release risk reports.
How do I install this agent skill?
npx skills add https://github.com/majidmanzarpour/threejs-game-skills --skill threejs-qa-releaseIs this agent skill safe to install?
- Gen Agent Trust Hubpass
This skill provides a specialized workflow for QA testing and releasing Three.js browser games. It includes a utility script that uses Playwright to automate visual verification and console checking. The skill follows developer best practices for release management and no security threats were identified.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
Three.js QA Release
Purpose
Prove the game works as a player encounters it, then prepare a shippable browser build with known risks.
QA Workflow
Load references/qa-release-checklists.md as the first action before broad QA, mobile verification, bug reporting, production preview, static-hosting checks, or release preparation. Track it in a reference ledger with yes/no, path, and failure reason. Do not mark QA/release complete while this reference is skipped for QA or release work.
Load references/checklists/visual-verification.md for screenshot/canvas verification, references/checklists/playtest-qa.md for player-loop QA, and references/checklists/release.md for production release checks. Load references/prompt-templates.md only when the user asks for reusable QA/release prompts or a task template.
Load references/visual-test-harness.md and references/checklists/visual-test-harness.md when the game warrants screenshot baselines, visual regression testing, release-ready visual evidence, UI/generated-asset regression protection, or premium visual QA. If a harness is not warranted, report the skip reason.
Load references/playtest-bot.md and references/checklists/bot-playtest.md for release-ready gameplay claims, difficulty/fairness verification, or when the playable loop has never been driven by scripted input. Report the bot playtest decision as added/extended/skipped with reason.
- Install dependencies if needed.
- Run build/typecheck.
- Start dev or preview server.
- Open browser target.
- Capture console/page/network errors.
- Verify nonblank canvas pixels.
- Capture desktop and mobile screenshots.
- Trigger main input, objective progression, fail/retry, and recent risky paths.
- Check HUD text fit, safe areas, touch targets, responsive layout.
- Decide whether to add or extend a visual test harness. For premium/release UI or generated-asset work, prefer a harness unless determinism is a real blocker.
10b. Decide whether to run the bot playtest (
tests/bot-playtest.template.tsin scaffold games). For release-ready gameplay claims, run it and report the metrics JSON. - If audio changed, verify user-gesture unlock, SFX triggers, ambience loop start/stop, pause/restart cleanup, mute/volume behavior, and decode/load errors.
- Record artifacts and issues.
Packaged Canvas Inspector
Use the bundled inspector when the target project does not already include one:
node <this-skill-dir>/scripts/inspect-threejs-canvas.mjs --url http://127.0.0.1:5188
For mobile emulation, add --mobile. Add --state <name> (and optionally --seed <n>) to drive the game's __THREE_GAME_TEST_HOOKS__ before capture, so every named state (active-play, fail, stress) can be measured deterministically without live play — outputs are suffixed per state. Generated games from the packaged scaffold also include their own scripts/inspect-threejs-canvas.mjs and npm run inspect:canvas.
The inspector JSON includes a metrics block (color entropy, edge density, luminance contrast, dominant-color share) and a renderBudget comparison against starting-point tier budgets. Cite these as the Measured Evidence in the visual scorecard (threejs-aaa-graphics-builder/references/visual-scorecard.md); over-budget rows need a documented tradeoff, and blank-canvas or error conditions still exit nonzero.
Release Workflow
- Inspect package scripts, Vite config, base path, public/assets.
- Gate debug UI/logging/test helpers.
- Run production build and preview/static server.
- Verify built output desktop/mobile.
- Review bundle and large assets.
- Document deploy command, host assumptions, and residual risks.
Final Response
Lead with pass/fail. Include the reference ledger, QA matrix/checklist result, commands, URL, controls, screenshots/artifacts, issues found/fixed, deployment notes, and risks. When visual baselines are in scope, include the harness decision, states covered, update/compare commands, artifact paths, thresholds/masks, and flake risks. When the bot playtest ran, include its metrics JSON (frames, score progression, distance, softlock windows, seed) and the added/extended/skipped decision.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
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