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majidmanzarpour/threejs-game-skills745 installs

threejs-qa-release

Verify and release Three.js browser games. Combines playtest QA, automated bot playtests, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, visual test harness decisions, packaged canvas-pixel inspection with measured metrics, console checks, and release risk reports.

How do I install this agent skill?

npx skills add https://github.com/majidmanzarpour/threejs-game-skills --skill threejs-qa-release
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Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    This skill provides a specialized workflow for QA testing and releasing Three.js browser games. It includes a utility script that uses Playwright to automate visual verification and console checking. The skill follows developer best practices for release management and no security threats were identified.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

What does this agent skill do?

Three.js QA Release

Purpose

Prove the game works as a player encounters it, then prepare a shippable browser build with known risks.

QA Workflow

Load references/qa-release-checklists.md as the first action before broad QA, mobile verification, bug reporting, production preview, static-hosting checks, or release preparation. Track it in a reference ledger with yes/no, path, and failure reason. Do not mark QA/release complete while this reference is skipped for QA or release work.

Load references/checklists/visual-verification.md for screenshot/canvas verification, references/checklists/playtest-qa.md for player-loop QA, and references/checklists/release.md for production release checks. Load references/prompt-templates.md only when the user asks for reusable QA/release prompts or a task template.

Load references/visual-test-harness.md and references/checklists/visual-test-harness.md when the game warrants screenshot baselines, visual regression testing, release-ready visual evidence, UI/generated-asset regression protection, or premium visual QA. If a harness is not warranted, report the skip reason.

Load references/playtest-bot.md and references/checklists/bot-playtest.md for release-ready gameplay claims, difficulty/fairness verification, or when the playable loop has never been driven by scripted input. Report the bot playtest decision as added/extended/skipped with reason.

  1. Install dependencies if needed.
  2. Run build/typecheck.
  3. Start dev or preview server.
  4. Open browser target.
  5. Capture console/page/network errors.
  6. Verify nonblank canvas pixels.
  7. Capture desktop and mobile screenshots.
  8. Trigger main input, objective progression, fail/retry, and recent risky paths.
  9. Check HUD text fit, safe areas, touch targets, responsive layout.
  10. Decide whether to add or extend a visual test harness. For premium/release UI or generated-asset work, prefer a harness unless determinism is a real blocker. 10b. Decide whether to run the bot playtest (tests/bot-playtest.template.ts in scaffold games). For release-ready gameplay claims, run it and report the metrics JSON.
  11. If audio changed, verify user-gesture unlock, SFX triggers, ambience loop start/stop, pause/restart cleanup, mute/volume behavior, and decode/load errors.
  12. Record artifacts and issues.

Packaged Canvas Inspector

Use the bundled inspector when the target project does not already include one:

node <this-skill-dir>/scripts/inspect-threejs-canvas.mjs --url http://127.0.0.1:5188

For mobile emulation, add --mobile. Add --state <name> (and optionally --seed <n>) to drive the game's __THREE_GAME_TEST_HOOKS__ before capture, so every named state (active-play, fail, stress) can be measured deterministically without live play — outputs are suffixed per state. Generated games from the packaged scaffold also include their own scripts/inspect-threejs-canvas.mjs and npm run inspect:canvas.

The inspector JSON includes a metrics block (color entropy, edge density, luminance contrast, dominant-color share) and a renderBudget comparison against starting-point tier budgets. Cite these as the Measured Evidence in the visual scorecard (threejs-aaa-graphics-builder/references/visual-scorecard.md); over-budget rows need a documented tradeoff, and blank-canvas or error conditions still exit nonzero.

Release Workflow

  1. Inspect package scripts, Vite config, base path, public/assets.
  2. Gate debug UI/logging/test helpers.
  3. Run production build and preview/static server.
  4. Verify built output desktop/mobile.
  5. Review bundle and large assets.
  6. Document deploy command, host assumptions, and residual risks.

Final Response

Lead with pass/fail. Include the reference ledger, QA matrix/checklist result, commands, URL, controls, screenshots/artifacts, issues found/fixed, deployment notes, and risks. When visual baselines are in scope, include the harness decision, states covered, update/compare commands, artifact paths, thresholds/masks, and flake risks. When the bot playtest ran, include its metrics JSON (frames, score progression, distance, softlock windows, seed) and the added/extended/skipped decision.

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

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