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kyh/vibedgames4 installs

media-workflow

Design and execute multi-step media workflows with `vg generate` — both opinionated use-case recipes and custom pipelines. Use for any production that needs more than a single endpoint call: "make a commercial", "ad creative", "product photography", "cinematic shot", "film look", "character design", "consistent character", "storyboard", "multi-shot", "narrative video", "talking head", "lip sync", "make this person talk", "virtual try-on", "restore image", "deblur", "fix face", "old photo restore", "add audio to video", "video sound effects", "photoreal", "editorial portrait", plus custom pipelines combining planning, generation, editing, image/video utilities, audio, subtitles, batching, and final delivery manifests.

How do I install this agent skill?

npx skills add https://github.com/kyh/vibedgames --skill media-workflow
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    This skill provides a comprehensive media production workflow using the `vibedgames` (vg) CLI tool. It facilitates complex tasks such as character design, image restoration, and video generation by orchestrating calls to established AI model providers like OpenAI, Fal.ai, and ByteDance. The skill follows security best practices, including secure file handling and tool-specific operations, and no malicious patterns or safety bypasses were detected.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

What does this agent skill do?

vg generate workflow production

Runtime: All endpoint calls use the vg generate CLI (npm install -g vibedgames, or pnpm dogfood in this repo). The API key lives on the vibedgames server, so there is no per-machine setup. See the generate skill for the command reference.

Use this skill when a single model call is not enough. There are two ways in:

  • Use-case recipe — your task matches a known kind of content production (commercial, character, lip-sync, restoration…). Start from the recipe table below; each recipe lists inputs, the vg generate call sequence, and a quality bar.
  • Custom pipeline — no recipe matches. Design the workflow from scratch using the orchestration patterns in this skill.

A workflow either way is a planned sequence of vg generate calls with clear inputs, outputs, dependencies, and quality checks.

Use-case recipes

Match the user's intent to a recipe, then load that reference. If two apply (e.g. "commercial featuring a consistent character"), load both and run the more specific one first. If the task is a single endpoint call, skip recipes and go straight to the right model-catalog reference.

ReferenceUse for
cinematography.mdCinematic stills and video, shot language, lighting, lens, color grade
character-design.mdOriginal characters with consistent identity across shots
commercial.mdProduct photography, ads, e-commerce batches, hero shots
storytelling.mdMulti-shot narratives, short films, ads, brand films, social stories
character-lipsync.mdTalking head / lip-sync video (TTS → animated portrait)
image-restoration.mdSmart-dispatch restoration, deblur, denoise, dehaze, fix faces, document restore
virtual-tryon.mdApply a garment onto a person photo (with optional cleanup chain)
video-with-audio.mdAdd narration / SFX / music to a silent video
product-shot.mdHero product photography from a packshot reference
realism.mdPhotoreal stills (candid, editorial, documentary, archival, food, nature, architectural) with an anti-AI-look checklist

Each recipe links to model-catalog for endpoint defaults rather than listing models inline, so the catalog stays the single source of truth.

3D assets have no recipe here — they are routed by model-catalog (text-to-3d / image-to-3d): rigged characters → regenerate-3d; rigged or openable props as procedural code → image-to-threejs.

Custom pipelines

Load these references as needed:

  • references/pipeline-patterns.md
  • references/node-rules.md
  • references/utility-endpoints.md
  • references/recipes.md — generic workflow recipes (multi-scene video, dataset, social batch…)
  • model-catalog for creative model defaults

Use model-catalog for default creative model choices. Still inspect schemas, check pricing when cost matters, and use exact endpoint fields.

Inputs to collect

Ask only for missing information that changes the pipeline:

  • Final deliverable: image set, video, clips, audio, subtitles, dataset, social batch, product campaign, storyboard, style exploration.
  • Source assets: product images, character references, first frames, video, audio, logo, transcript, brand guide.
  • Runtime limits: quality target, cost sensitivity, number of variants, duration, aspect ratios, deadline.
  • Continuity requirements: product identity, character face, scene layout, voice, color grade.
  • Model preference: ask the user only when quality, speed, cost, or audio tradeoffs are not clear from the brief.

Core workflow

  1. Write a short pipeline graph before running anything.

    input assets -> planner -> generation nodes -> utility nodes -> QA -> final outputs
    
  2. Resolve endpoints for each role. Check known endpoint IDs first.

    vg generate models --endpoint_id openai/gpt-image-2 --json
    vg generate models --endpoint_id fal-ai/nano-banana-pro/edit --json
    vg generate models --endpoint_id bytedance/seedance-2.0/image-to-video --json
    vg generate models --endpoint_id xai/grok-imagine-video/image-to-video --json
    vg generate models --endpoint_id veed/fabric-1.0 --json
    

    Use text search only as fallback discovery for roles not covered by model-catalog or the utility reference:

    vg generate models "image generation product photography" --json
    vg generate models "image editing reference preservation" --json
    vg generate models "image to video" --json
    vg generate models "subtitle video utility" --json
    vg generate docs "workflow utility endpoints" --json
    
  3. Inspect every endpoint before use.

    vg generate schema <endpoint_id> --json
    vg generate pricing <endpoint_id> --json
    
  4. Upload local files once and reuse returned URLs.

    vg generate upload ./input.png --json
    vg generate upload ./voiceover.wav --json
    
  5. Run each node with JSON output. Use async for slow generation.

    vg generate run <endpoint_id> --<field> "<value>" --json
    vg generate run <endpoint_id> --<field> "<value>" --async --json
    vg generate status <endpoint_id> <request_id> --download "./outputs/workflow/{request_id}_{index}.{ext}" --json
    
  6. For downstream nodes, pass the media URL from the previous result when it is available. If you only have a local file path, upload it first.

  7. Download final assets with templates that cannot collide.

    --download "./outputs/workflow/{request_id}_{index}.{ext}"
    
  8. Return a compact manifest.

    {
      "goal": "short deliverable description",
      "nodes": [
        {
          "id": "shot_01",
          "role": "image_to_video",
          "endpoint_id": "...",
          "request_id": "...",
          "input_urls": ["..."],
          "output_urls": ["..."],
          "downloaded_files": ["..."],
          "notes": "continuity or defect notes"
        }
      ],
      "final_files": ["..."]
    }
    

Pipeline rules

  • Keep one node responsible for one clear transformation.
  • Fan out independent generation, crop, upscale, subtitle, or variation nodes.
  • Keep sequential chains only when node B needs node A output.
  • For consistency, prefer reference/edit or image-to-video over independent text-only generations.
  • For default creative model choices, follow model-catalog unless the user names a model.
  • Use utility endpoints for deterministic work: crop, resize, grid, composite, audio merge, subtitle, speed change, compression.
  • Record endpoint, schema-relevant parameters, request ID, and output path for every node.
  • If a 422 error occurs, read validation_errors, inspect schema again, then fix the exact field.

Quality gate

Before returning, verify:

  • The pipeline graph matches the requested deliverable.
  • No generation model was chosen from memory alone.
  • All local source files were uploaded before use.
  • Final files were saved through --download.
  • Utility endpoints used exact schema fields.
  • Continuity anchors were repeated where identity or product fidelity matters.
  • Each node output is either accepted, retried, or marked with a defect.

If the workflow becomes too complex, stop expanding and ask the user to choose between faster iteration, higher fidelity, or broader variation.

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/kyh/vibedgames/media-workflow">View media-workflow on skillZs</a>