multi-image-to-3d
Convert multiple photos (1-4 angles) of the same object into a high-accuracy 3D model using Meshy API and import into Blender.
How do I install this agent skill?
npx skills add https://github.com/kevinbadi/blender-skills --skill multi-image-to-3dIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill is safe and implements a standard workflow for converting images to 3D models using the Meshy AI service and importing them into Blender.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
Multi-Image to 3D Blender Skill
Converts 1-4 photos of the same object (from different angles) into a textured 3D model using Meshy AI's Multi-Image to 3D API, then imports it into the active Blender scene. More angles = more accurate geometry and textures.
When to Use
Trigger this skill when:
- User provides multiple photos of the same object and wants a 3D model
- User says "multi-angle 3D", "convert these images to 3D", "make a 3D model from these photos"
- User wants a more accurate 3D model than single-image can provide
- User has front/back/side shots of a product, character, or object
Prerequisites
- Meshy API Key: Retrieved from memory (reference_meshy_api.md)
- Blender MCP: Must be connected (blender-mcp addon running on port 9876)
- Images: 1-4 local file paths (.jpg, .jpeg, .png) or publicly accessible URLs
- Same object: All images must depict the same object from different angles
Flow
Step 1: Prepare the Images
For each local file, base64 encode it into a data URI:
import base64, json
image_paths = ["front.png", "back.png", "side.png"] # user-provided paths
image_urls = []
for path in image_paths:
with open(path, 'rb') as f:
b64 = base64.b64encode(f.read()).decode()
ext = path.rsplit('.', 1)[-1].lower()
mime = 'image/jpeg' if ext in ('jpg', 'jpeg') else 'image/png'
image_urls.append(f"data:{mime};base64,{b64}")
Step 2: Create Multi-Image-to-3D Task
Write payload to a JSON file (base64 strings are too large for CLI args):
payload = {
"image_urls": image_urls, # array of 1-4 data URIs or public URLs
"ai_model": "meshy-6",
"enable_pbr": True,
"should_texture": True,
"target_formats": ["glb"]
}
with open("output/request.json", "w") as f:
json.dump(payload, f)
Then POST:
curl -s https://api.meshy.ai/openapi/v1/multi-image-to-3d \
-X POST \
-H "Authorization: Bearer ${MESHY_API_KEY}" \
-H 'Content-Type: application/json' \
-d @output/request.json
Response: {"result": "<task_id>"}
Step 3: Poll for Completion
curl -s https://api.meshy.ai/openapi/v1/multi-image-to-3d/<task_id> \
-H "Authorization: Bearer ${MESHY_API_KEY}"
Poll every 15 seconds. Check status:
PENDING— queued (checkpreceding_tasksfor queue position)IN_PROGRESS— generating (checkprogressfor %)SUCCEEDED— done, download frommodel_urls.glbFAILED— checktask_error.message
Step 4: Download the GLB
curl -L -o "output/<filename>.glb" "<model_urls.glb>"
Step 5: Import into Blender
Use the Blender MCP execute_blender_code tool:
import bpy
# Clear scene (optional)
for obj in bpy.data.objects:
bpy.data.objects.remove(obj, do_unlink=True)
# Import GLB
bpy.ops.import_scene.gltf(filepath="<path_to_glb>")
# Frame imported object
bpy.ops.object.select_all(action='SELECT')
# Add basic lighting
import math
from mathutils import Vector, Euler
bpy.ops.object.light_add(type='AREA', location=(2, -2, 3))
key = bpy.context.active_object
key.data.energy = 500
key.data.size = 3
# Set viewport to material preview
for area in bpy.context.screen.areas:
if area.type == 'VIEW_3D':
for space in area.spaces:
if space.type == 'VIEW_3D':
space.shading.type = 'MATERIAL'
Configuration Options
| Option | Default | Description |
|---|---|---|
ai_model | meshy-6 | meshy-5, meshy-6, or latest |
topology | triangle | quad or triangle mesh |
target_polycount | 30000 | 100–300,000 polygons |
enable_pbr | true | Metallic/roughness/normal maps |
symmetry_mode | auto | off, auto, or on |
pose_mode | "" | a-pose, t-pose, or empty |
should_texture | true | Generate textures |
should_remesh | false | Remesh to target polycount/topology |
remove_lighting | true | Clean textures without baked lighting |
image_enhancement | true | Optimize input images |
target_formats | all | Array: glb, obj, fbx, stl, usdz, 3mf |
Tips for Best Results
- Different angles: Front, back, left side, right side work best
- Consistent lighting: Same lighting conditions across all photos
- Clean background: Plain/white backgrounds help
- Same object: All images MUST be the same object
- 2-4 images: More angles = better accuracy, but diminishing returns past 4
Error Handling
- 400: Invalid image count (must be 1-4), bad format, unreachable URL
- 402: Insufficient Meshy credits
- 429: Rate limited — wait and retry
- FAILED status: Report
task_error.messageto user
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/kevinbadi/blender-skills/multi-image-to-3d">View multi-image-to-3d on skillZs</a>