blender-product-polish
Import a 3D model (GLB/GLTF) into Blender and apply a sleek, glossy product-shot finish with studio lighting. Trigger when asked to polish a 3D model, make a Meshy AI model look shiny, apply product lighting in Blender, or prepare a 3D asset for product shots.
How do I install this agent skill?
npx skills add https://github.com/kevinbadi/blender-skills --skill blender-product-polishIs this agent skill safe to install?
- Gen Agent Trust Hubfail
The skill is vulnerable to command injection within the Blender environment. It constructs a Python script using the provided file path without escaping double quotes, allowing an attacker to execute arbitrary Python code by providing a specially crafted file name.
- Socketwarn
1 alert: gptSecurity
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
Blender Product Polish
Takes a raw 3D model file (typically exported from Meshy AI) and transforms it into a polished, product-shot-ready scene in Blender via the Blender MCP addon.
Prerequisites
- Blender (5.x+) running with the Blender MCP addon active on port 9876
- A
.glbor.gltffile to import
How to Run
node skills/blender-product-polish/scripts/blender-product-polish.js --file "/path/to/model.glb"
Options
| Option | Description | Default |
|---|---|---|
--file | Path to the GLB/GLTF file to import | required |
--port | Blender MCP port | 9876 |
--preset | Lighting preset: studio, dramatic, soft | studio |
--roughness | Surface roughness (0 = mirror, 1 = matte) | 0.02 |
--coat | Clearcoat weight (0-1) | 1.0 |
--transmission | Glass transmission (0-1) | 0.05 |
--no-clean | Keep existing scene objects | false |
What It Does
- Clears the scene (removes default cube, lights, camera)
- Imports the GLB/GLTF model
- Strips noisy normal/roughness maps from Meshy AI exports (these cause dotty reflections)
- Applies a glass-like material — ultra-low roughness, full clearcoat, high IOR
- Adds 4-point studio lighting — key, fill, rim, and bounce lights
- Switches to EEVEE with ray tracing for smooth real-time reflections (no pixelation during camera movement)
- Frames the viewport on the imported model
Lighting Presets
- studio (default): Balanced 4-point setup. Key (350W), Fill (250W), Rim (250W), Bounce (100W). Clean product photography look.
- dramatic: Strong key + rim, minimal fill. High contrast, moody.
- soft: Even lighting from all sides. Minimal shadows, airy feel.
Notes
- Meshy AI exports often include normal maps and roughness textures that look pixelated/dotty under strong lighting. This skill disconnects those and uses flat material values instead.
- The skill uses EEVEE (not Cycles) to avoid progressive sampling noise during viewport navigation.
- After running, you can orbit freely in Blender without pixelation.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/kevinbadi/blender-skills/blender-product-polish">View blender-product-polish on skillZs</a>