layers-user-needs
Techniques for eliciting and prioritising user needs, pains, and desires — the opportunities that feed product strategy
How do I install this agent skill?
npx skills add https://github.com/jamiemill/layers-skills --skill layers-user-needsIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill provides a structured framework for eliciting and prioritizing user needs using 'job stories'. It consists entirely of instructional text for a guided brainstorming session and contains no executable code, network operations, or sensitive data access.
- Socketpass
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- Snykpass
Risk: LOW · No issues
What does this agent skill do?
/layers-user-needs
Assumes /layers-intro has been loaded. This skill is a library of techniques, not a script — see "How to use these skills" there.
User needs are what we think users are trying to achieve, and why — an interpretation built on observed behaviour and domain knowledge, not a direct capture of reality. This layer sits between the messy raw material of observation and the deliberate decisions of the solution space.
The outputs here are opportunities: needs (what users want to achieve), pains (what causes friction), and desires (improvements they'd value). All three are valid — elicit all three.
The decisions this layer makes
- Who exactly the users are whose needs we're defining — and in what situation
- What jobs they're trying to do: functional, emotional, and social
- Which needs are grounded in evidence, and which are assumptions
- Which needs matter most, and why
If the needs are already clear and grounded, don't re-elicit them for the sake of it — take them to /layers-product-strategy.
Disciplines — what keeps needs honest
- Need, not solution. "When I need a report, I want to export to CSV" is a solution. Push to the underlying need.
- Strip the mechanism. If the "When" clause references your specific solution (your dashboard, your CSM, your weekly email), you're describing the current system, not the need. Re-state it independent of who or what serves it: what's true about the user at the moment they need this? The need follows from the state, not the mechanism.
- The "When" must be picturable. Specific enough to see the moment it happens — triggered by an event, a feeling, a rhythm, or a threshold crossed. Push until it is.
- Elicit emotional and social jobs, not just functional. They're chronically under-articulated even when they're shaping behaviour. Asking explicitly is usually what surfaces them. (Functional → interaction & model; emotional → surface tone/feedback; social → surface, sometimes strategy.)
- Mark confidence: observed / inferred / assumed.
- Workarounds are signal. A need real enough to motivate a spreadsheet or a workaround email is a strong one.
Techniques
Job stories are the default; the rest suit particular situations.
| Technique | Use it when |
|---|---|
| Job stories (JTBD) | Default. When [situation], I want to [motivation], so I can [outcome]. Keeps solutions out; the "When" clause forces specificity. |
| User stories | The team prefers role-based framing or an existing Agile workflow. |
| Top tasks analysis (Gerry McGovern) | Large existing user base — identify which tasks matter most by frequency. Statistical, survey-based. |
| Persona + scenario | Communicating to stakeholders who think in archetypes. Good for alignment; less precise for design. |
| ODI desired outcomes (Ulwick) | Precise, measurable statements — "Minimize [metric] when [context]." Maps directly to opportunity scoring. |
| Surface hidden needs | Prompts to find what's ignored: what users do before/after the moment you focus on; what they wish they didn't have to do; what a workaround currently serves. |
| Rough prioritisation | Order by importance × how poorly currently served. A need that matters and is badly served is a high-value opportunity. Keep it rough — precise scoring is strategy work. |
Working with the designer
First settle who the users are and in what situation — not "users" but which type, when. If there's more than one distinct type with different needs, work them separately. Note the source (research, domain knowledge, or assumption); if it's assumption, mark it and plan to validate.
Then work the needs the designer raises through the disciplines above, and probe for hidden ones. Offer the technique that fits — job stories by default, ODI when measurability matters, top tasks when there's a large user base. Don't run a fixed sequence.
Capture only the residue: the prioritised needs with confidence ratings, the unprioritised-but-surfaced ones (so they aren't lost), gaps (probably-real needs not yet grounded), and any contradictions between user types. Keep it to what carries a decision.
These needs are the opportunities for /layers-product-strategy. If they're mostly assumed, consider /layers-observed-behaviour to gather evidence before building strategy on them.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/jamiemill/layers-skills/layers-user-needs">View layers-user-needs on skillZs</a>