lottie-animation
This skill should be used when the user asks to "add a Lottie animation", "play a .lottie or .json animation", "integrate a Bodymovin/After Effects animation on web or mobile", "control Lottie playback / segments", "make a scroll-driven Lottie", "recolor a Lottie at runtime", or "export an AE animation to Lottie". Covers dotLottie/lottie-web integration, playback control, interactivity, theming, and the AE export checklist.
How do I install this agent skill?
npx skills add https://github.com/iart-ai/web-animation-skills --skill lottie-animationIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill provides implementation guidance and integration patterns for Lottie animations using industry-standard libraries. All identified external resources and commands are standard for modern web development and originate from trusted or well-known sources.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
Lottie Animation
The bridge from After Effects to product: vector animation shipped as JSON (or zipped .lottie), tiny and resolution-independent, played by a runtime on web, iOS, Android, and React Native. This skill covers integrating, controlling, and exporting Lottie.
When to use
- Ship a designer's AE animation to web/iOS/Android/React Native
- Looping illustrations, onboarding, empty states, animated icons
- Scroll-driven or interaction-driven vector playback (hover, click, cursor)
- Runtime theming/recoloring instead of re-exporting per brand
Formats: .json vs .lottie
.json— the raw Bodymovin output. Human-readable, larger..lottie— a zipped container (often 60–80% smaller) that can bundle multiple animations, images, and theming. Preferred for shipping. Player:@lottiefiles/dotlottie-web(modern, canvas + WASM) supersedes the olderlottie-web.
Prefer the dotLottie runtime for new work; use lottie-web only for legacy .json + SVG renderer needs.
Core workflow (web, dotLottie)
npm i @lottiefiles/dotlottie-web # vanilla
npm i @lottiefiles/dotlottie-react # React wrapper
Vanilla:
import { DotLottie } from "@lottiefiles/dotlottie-web";
const dotLottie = new DotLottie({
canvas: document.querySelector("#lottie"), // a <canvas> element
src: "/hero.lottie", // or .json
loop: true,
autoplay: true,
// speed: 1, mode: "forward" | "reverse" | "bounce", renderConfig: { autoResize: true }
});
React:
import { DotLottieReact } from "@lottiefiles/dotlottie-react";
function Hero() {
return <DotLottieReact src="/hero.lottie" loop autoplay style={{ width: 320 }} />;
}
Capture the instance to control it:
const [dl, setDl] = useState(null);
<DotLottieReact src="/icon.lottie" dotLottieRefCallback={setDl} />;
// dl?.play(); dl?.pause(); dl?.setSpeed(2);
Playback control
dotLottie.play();
dotLottie.pause();
dotLottie.stop();
dotLottie.setSpeed(1.5);
dotLottie.setMode("bounce"); // forward | reverse | bounce | reverse-bounce
dotLottie.setFrame(42); // jump to a frame
dotLottie.setSegment(30, 90); // constrain playback to a frame range (e.g. a "loading" loop)
Events drive sequencing and UI:
dotLottie.addEventListener("load", () => { /* totalFrames now available */ });
dotLottie.addEventListener("complete", () => { /* non-looping playback finished */ });
dotLottie.addEventListener("frame", ({ currentFrame }) => { /* per-frame */ });
State-machine style (e.g. button that plays "checked" segment then idles): play a segment, listen for complete, then setSegment to the idle loop.
Scroll-driven Lottie (no GSAP needed)
Map scroll progress (0–1) to a frame. Pause autoplay and drive frames yourself.
const dotLottie = new DotLottie({ canvas, src: "/scroll.lottie", autoplay: false });
let total = 0;
dotLottie.addEventListener("load", () => { total = dotLottie.totalFrames; });
window.addEventListener("scroll", () => {
const el = canvas.closest(".scrolly");
const rect = el.getBoundingClientRect();
const p = clamp(-rect.top / (rect.height - window.innerHeight), 0, 1); // 0..1 through the section
dotLottie.setFrame(p * (total - 1));
}, { passive: true });
const clamp = (v, lo, hi) => Math.min(hi, Math.max(lo, v));
For richer interaction (hover-to-play, click toggles, cursor-follow) without writing the wiring, use @lottiefiles/lottie-interactivity, which maps scroll, hover, click, play, and cursor modes to frame ranges declaratively.
Runtime theming / recoloring
Two paths:
- dotLottie themes: a
.lottiecan embed named color themes; switch withdotLottie.setTheme("dark")/loadTheme(...). Authored in LottieFiles tooling — no re-export to recolor. - Manual color override: load the JSON, walk
layers[].shapes[]and patchc.kcolor arrays (normalized 0–1 RGBA), then init the player with the modified object. Brittle (depends on layer structure) — prefer themes or CSS-driven SVG-renderer (lottie-webrendererSettings) when you must restyle by class.
Mobile runtimes (parity)
- iOS —
lottie-ios(LottieAnimationView):.play(),.currentProgress,.play(fromFrame:toFrame:). - Android —
lottie-android(LottieAnimationView/ ComposeLottieAnimation):setMinAndMaxFrame,progress. - React Native —
lottie-react-native(<LottieView source={...} progress={anim} />, driveprogresswithAnimated).
The same .lottie/.json plays across all; segments and progress concepts match the web API.
Optimization
- Ship
.lottie(zipped) over raw.json; lazy-load offscreen players and pause when not visible (IntersectionObserver→play/pause). - Prefer the canvas/WASM dotLottie renderer for many simultaneous animations; SVG renderer (lottie-web) is fine for one crisp icon but costs more DOM for complex files.
- Keep AE comps small: fewer layers/keyframes, no large embedded rasters; flatten precomps where possible. File size tracks keyframe and path complexity, not duration.
- Recolor at runtime (themes) instead of exporting a file per brand/theme.
Deliver & verify (standalone HTML)
Packaged helper (
scripts/):scripts/seek-shot.sh anim.html 0 1.5 3freezes the?t=Nharness and screenshots each moment;scripts/contact-sheet.sh sheet.png frame-*.pngtiles them for one-glance review. Seescripts/README.md.
For a self-contained Lottie demo (looping illustration, animated icon, empty state) the deliverable is one HTML file that opens directly in a browser — the dotLottie/lottie-web runtime from CDN, a <canvas>, and your .lottie/.json (a relative file or a data URL). No build step. One file is the right tier for shipping a player; don't reach for a bundler.
Output contract:
- One
.htmlfile: the runtime via CDN (@lottiefiles/dotlottie-web), the canvas, andautoplay:falseso the frame is yours to drive. - Include the seek harness so any frame can be frozen for a screenshot.
Seek harness — freeze an exact frame. ?t=N jumps to a frame and holds it so a screenshot lands on a still, deterministic frame. Lottie's playhead is in frames, so stop on the frame directly:
<script>
const dl = new DotLottie({ canvas, src: "/icon.lottie", autoplay: false });
dl.addEventListener("load", () => {
const t = new URLSearchParams(location.search).get("t");
if (t !== null) dl.setFrame(parseFloat(t)); // freeze on frame N (lottie-web: anim.goToAndStop(N, true))
else dl.play();
console.log("totalFrames", dl.totalFrames); // read for end-frame
window.__ready = true;
});
</script>
Verify loop — render → freeze → screenshot → check: open the file at first / mid / last frame (?t=0, ?t=<total/2>, ?t=<total-1>; read totalFrames from the console), screenshot each, and check fidelity (colors/theme correct, segment loops where intended) plus artifacts (canvas blurry from missing autoResize/DPR, clipped composition, FOUC before the file loads, jank). Any headless tool works:
npx playwright screenshot --wait-for-timeout=600 "file://$PWD/lottie.html?t=42" frame-mid.png
Before you finish:
- Opens standalone — no console errors, CDN runtime and the
.lottie/.jsonload. ?t=N(setFrame/goToAndStop) freezes the correct, deterministic frame.- Screenshotted at first / mid / last frame — matches the brief, sharp, no clipping.
prefers-reduced-motionhonored — don'tautoplaya loop; show a static frame or offer a play control.- Easing is intentional — playback speed/segment chosen on purpose, motion baked in AE reads as designed.
Quick reference
| Goal | Call |
|---|---|
| Play a range | setSegment(start, end) |
| Jump to frame | setFrame(n) |
| Reverse / bounce | `setMode("reverse" |
| Scroll-drive | autoplay:false + setFrame(p*totalFrames) |
| Theme swap | setTheme("dark") |
| Know length | totalFrames after load event |
| Declarative interactivity | @lottiefiles/lottie-interactivity |
Reference files
references/integration-and-export.md— full dotLottie-web + React setup and event/segment control,lottie-interactivitymode configs, scroll/cursor patterns, runtime theming details, and the complete After Effects → Bodymovin export checklist with the list of unsupported AE features and how to work around them.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/iart-ai/web-animation-skills/lottie-animation">View lottie-animation on skillZs</a>