ascii-animation
This skill should be used when the user asks to "make an ASCII animation", "build a terminal/CLI intro or loader", "convert an image or video to ASCII art", "add an ASCII shader/post-effect to a canvas or Three.js scene", "create retro/hacker text-character motion", or "animate text characters with a brightness ramp". Covers generative ASCII fields, image/video/3D-to-ASCII, and animated character art for both web and terminal.
How do I install this agent skill?
npx skills add https://github.com/iart-ai/web-animation-skills --skill ascii-animationIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill provides comprehensive instructions and tools for creating ASCII animations in web browsers and terminal environments. It includes code snippets for generative effects, image-to-ASCII conversion, and Three.js integration, along with a functional Node.js script. No security issues or malicious patterns were detected.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
ASCII Animation
Render motion entirely with text characters. ASCII output is extremely lightweight, distinctive, and works in browsers (<pre>/canvas), terminals (ANSI), and over any 3D scene (Three.js AsciiEffect).
When to use
- Build terminal/CLI intros, loaders, banners, or a retro/hacker aesthetic.
- Convert an image, video frame, or 3D scene into animated ASCII.
- Add an ASCII post-effect over an existing canvas/WebGL render.
- Create generative text fields (plasma, sine waves, noise, tunnels).
Core concept: the brightness ramp
Map luminance (0..1) to a character whose ink density matches. Order characters dark-to-light. Pick the index with Math.round(lum * (ramp.length - 1)).
Common ramps (dark to light):
- Short (10):
.:-=+*#%@ - Medium (16):
.'\^",:;Il!i><~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$` truncated — see table below. - Standard 70-level (Paul Bourke), best for photos:
$@B%8&WM#*oahkbdpqwmZO0QLCJUYXzcvunxrjft/\|()1{}[]?-_+~<>i!lI;:,"^`'.(reverse for dark-on-light).
Compute relative luminance from sRGB (perceptual):
const lum = (0.2126 * r + 0.7152 * g + 0.0722 * b) / 255; // 0..1
Invert when drawing dark text on a light background: lum = 1 - lum.
Character cell aspect correction (the #1 gotcha)
Monospace character cells are taller than wide — roughly 0.5 width:height. Sampling a square pixel grid produces a vertically stretched image. Correct by sampling fewer rows than columns: for a target of cols characters wide, use rows = Math.round(cols * (imgH / imgW) * fontAspect) where fontAspect ≈ 0.5. Equivalently, when drawing to an offscreen canvas, set its height to cols * aspect * 0.5.
Web rendering: <pre> vs canvas
<pre>+ textContent: simplest. One string with\nper row. Fine up to ~120×60 chars at 30fps. Setwhite-space: pre; font-family: monospace; line-height: 1;.- Canvas
fillText: needed for per-character color, larger grids, or 60fps. Draw each char atx * cellW, y * cellH. Faster than thousands of DOM nodes.
Generative <pre> field (plasma):
const pre = document.querySelector('pre');
const COLS = 100, ROWS = 50, ramp = ' .:-=+*#%@';
function frame(t) {
let out = '';
for (let y = 0; y < ROWS; y++) {
for (let x = 0; x < COLS; x++) {
const v = Math.sin(x * 0.2 + t * 0.001)
+ Math.sin(y * 0.3 + t * 0.0013)
+ Math.sin((x + y) * 0.15 + t * 0.0007);
const lum = (v + 3) / 6; // normalize -3..3 to 0..1
out += ramp[Math.round(lum * (ramp.length - 1))];
}
out += '\n';
}
pre.textContent = out;
requestAnimationFrame(frame);
}
requestAnimationFrame(frame);
Image / video to ASCII
Draw the source to a small offscreen canvas at cols × rows, read pixels with getImageContext().getImageData, then map each pixel to a character. For video, repeat per frame from a <video> element.
function videoToAscii(video, cols = 120) {
const aspect = video.videoHeight / video.videoWidth;
const rows = Math.round(cols * aspect * 0.5); // cell aspect correction
const cv = document.createElement('canvas');
cv.width = cols; cv.height = rows;
const ctx = cv.getContext('2d', { willReadFrequently: true });
const ramp = ' .:-=+*#%@', pre = document.querySelector('pre');
(function tick() {
ctx.drawImage(video, 0, 0, cols, rows);
const { data } = ctx.getImageData(0, 0, cols, rows);
let out = '';
for (let i = 0; i < data.length; i += 4) {
const lum = (0.2126*data[i] + 0.7152*data[i+1] + 0.0722*data[i+2]) / 255;
out += ramp[Math.round(lum * (ramp.length - 1))];
if (((i / 4) + 1) % cols === 0) out += '\n';
}
pre.textContent = out;
requestAnimationFrame(tick);
})();
}
For Node image→ASCII, see scripts/img-to-ascii.mjs.
3D-to-ASCII with Three.js
AsciiEffect wraps a renderer and renders any scene as ASCII into a DOM element. Render through the effect, not the renderer.
import { AsciiEffect } from 'three/addons/effects/AsciiEffect.js';
const effect = new AsciiEffect(renderer, ' .:-=+*#%@', { invert: true });
effect.setSize(innerWidth, innerHeight);
effect.domElement.style.color = '#0f0';
effect.domElement.style.backgroundColor = 'black';
document.body.appendChild(effect.domElement);
// in loop: effect.render(scene, camera); // NOT renderer.render
Terminal / CLI animation
Loop with ANSI escape codes: hide the cursor, move to home, print the frame, throttle to 12–24 fps. Show the cursor again on exit.
const ESC = '\x1b[';
process.stdout.write(ESC + '?25l'); // hide cursor
function frame(t) {
process.stdout.write(ESC + 'H'); // cursor to top-left
// build and write rows...
}
const id = setInterval(() => frame(Date.now()), 1000 / 20);
process.on('SIGINT', () => {
clearInterval(id);
process.stdout.write(ESC + '?25h' + ESC + '2J'); // show cursor, clear
process.exit();
});
Use ESC + '2J' to clear the whole screen, ESC + 'H' for home (cheaper per frame than clearing). Color with \x1b[38;2;R;G;Bm (truecolor) and reset with \x1b[0m.
Deliver & verify (standalone HTML)
Packaged helper (
scripts/):scripts/seek-shot.sh anim.html 0 1.5 3freezes the?t=Nharness and screenshots each moment;scripts/contact-sheet.sh sheet.png frame-*.pngtiles them for one-glance review. Seescripts/README.md.
For a self-contained web ASCII piece (generative field, image/video→ASCII, AsciiEffect scene) the deliverable is one HTML file that opens directly in a browser — the <pre>/canvas, the ramp, and the rAF loop inline (Three.js from CDN if used). No build step. One file is the right tier; don't reach for a bundler. (Terminal/CLI pieces verify differently — capture stdout or a screenshot of the terminal.)
Output contract:
- One
.htmlfile: the render target, the brightness ramp, and therequestAnimationFrameloop in one inline<script>. - Drive frames from an injectable time (not
Date.now()/performance.now()directly) and seed any randomness, so a frame is reproducible.
Seek harness — freeze the rAF loop on a deterministic frame. ?t=N renders exactly one frame at simulated time N instead of looping, so a screenshot is reproducible. Feed N where the loop reads time, and fix the seed:
<script>
const t = new URLSearchParams(location.search).get("t");
// your frame(time){…} reads `time`, not Date.now(); RNG uses a fixed seed
if (t !== null) { frame(parseFloat(t)); } // render ONE frame, no rAF
else { (function loop(now){ frame(now); requestAnimationFrame(loop); })(0); }
window.__ready = true;
</script>
Verify loop — render → freeze → screenshot → check: render at a few simulated times (?t=0, ?t=1000, ?t=2000), screenshot each, and check fidelity (ramp reads dark→light correctly, motion evolves) plus artifacts (vertical stretch from missing cell-aspect correction, wrong invert on a light bg, clipped grid, FOUC before the monospace font loads — fonts settle the cell metrics, so wait). Any headless tool works:
npx playwright screenshot --wait-for-timeout=500 "file://$PWD/ascii.html?t=1000" frame-mid.png
Before you finish:
- Opens standalone — no console errors, CDN (Three.js, if used) loads, monospace font applied.
?t=Nrenders one deterministic frame (injected time + fixed seed), no live loop.- Screenshotted at 3 simulated times — matches the brief, no vertical stretch or wrong-invert.
prefers-reduced-motionhonored — stop/slow the rAF loop, show a static frame.- Easing is intentional — frame rate throttled on purpose (12–24fps for retro feel), ramp ordering deliberate.
Quick reference
| Need | Approach |
|---|---|
| Simple generative field | <pre> + textContent, sine/noise → ramp |
| Photo fidelity | 70-level Bourke ramp, luminance from sRGB weights |
| Per-char color / 60fps | Canvas fillText per cell |
| Video | <video> → offscreen canvas → getImageData per frame |
| 3D scene | Three.js AsciiEffect.render(scene, camera) |
| Terminal | ANSI \x1b[H home + throttle 12–24fps, hide cursor |
| Aspect fix | rows = cols * imgAspect * 0.5 |
Reference files
references/rendering.md— Full brightness ramp tables (10/70/extended), pixel sampling math and cell aspect correction,<pre>vs canvas tradeoffs with code, ANSI terminal frame loop with truecolor, and completeAsciiEffectwiring.scripts/img-to-ascii.mjs— Runnable Node script that converts a PNG/JPG file to ASCII text, with--cols,--invert, and--rampflags.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/iart-ai/web-animation-skills/ascii-animation">View ascii-animation on skillZs</a>