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iart-ai/explainer-video-skills138 installs

diagram-animation

This skill should be used when the user asks to "animate this diagram", "build a flowchart that reveals step by step", "animate an architecture/sequence diagram", "make a chart animate in", "grow the bars / draw the line / count up the number", "show data flowing along a connector", or "turn a static diagram into a guided reveal". Covers SVG, Framer Motion, D3, and Remotion.

How do I install this agent skill?

npx skills add https://github.com/iart-ai/explainer-video-skills --skill diagram-animation
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill provides instructions and code recipes for creating animated diagrams using standard web technologies. It uses trusted libraries and follows standard development practices without any detected security risks.

  • Socketpass

    No alerts

  • Snykwarn

    Risk: MEDIUM · 1 issue

What does this agent skill do?

Diagram & Data Animation

Make structure and data legible by revealing it over time — one idea per beat. Build progressive node/edge reveals, flowing connectors, and animated charts (bars grow, lines draw, numbers count up) for web or video.

When to use

  • Architecture, flow, or sequence diagrams that build step by step.
  • Animated charts: bars grow, lines draw on, numbers count up.
  • "How it works" walkthroughs and process explainers.
  • Showing data or signal flowing along connectors.

Core principle: progressive disclosure

Never show everything at once. Reveal in this order: nodes → edges → labels. Highlight the active element and dim the rest (focus + context). Pace to comprehension, not flash — hold each step 0.5–1.5s so it lands. Keep a consistent visual grammar: color means meaning, and that mapping never changes mid-piece.

Quick reference

GoalMechanismEasing
Node appearscale 0.8→1 + opacity, transform-origin:centerback.out(1.5) / easeOut
Edge connectstroke-dashoffset len→0easeInOut, 0.4–0.7s
Flowing dataanimate stroke-dashoffset looping + traveling dotlinear, infinite
Bar growscaleY 0→1, transform-origin:bottomeaseOut, stagger 0.06s
Line chartpath stroke-dashoffset len→0easeInOut, 0.8–1.2s
Count-upinterpolate value with eased teaseOutCubic
Highlightactive full-opacity, others opacity:.350.3s

Progressive node/edge reveal (SVG + GSAP)

<svg viewBox="0 0 400 200" id="flow">
  <g class="node" opacity="0"><circle cx="60" cy="100" r="28" fill="#0A84FF"/></g>
  <g class="node" opacity="0"><circle cx="200" cy="100" r="28" fill="#0A84FF"/></g>
  <g class="node" opacity="0"><circle cx="340" cy="100" r="28" fill="#0A84FF"/></g>
  <path class="edge" d="M88 100 H172" stroke="#888" stroke-width="3" fill="none" pathLength="1"/>
  <path class="edge" d="M228 100 H312" stroke="#888" stroke-width="3" fill="none" pathLength="1"/>
</svg>
<script type="module">
  import gsap from "https://cdn.jsdelivr.net/npm/gsap/+esm";
  gsap.set(".edge", { strokeDasharray: 1, strokeDashoffset: 1 });
  const tl = gsap.timeline({ defaults: { ease: "power2.out" } });
  tl.to(".node", { opacity: 1, scale: 1, transformOrigin: "center",
                   duration: .45, stagger: .35, ease: "back.out(1.6)", startAt: { scale: .8 } })
    .to(".edge", { strokeDashoffset: 0, duration: .5, stagger: .35 }, "-=0.9");
</script>

pathLength="1" lets one dash value drive any edge length. Reveal nodes first, then draw edges between the now-visible nodes.

Flowing connector (marching dash + traveling dot)

.flow-line { stroke-dasharray: 8 8; animation: march 0.6s linear infinite; }
@keyframes march { to { stroke-dashoffset: -16; } }   /* = sum of dash pattern */
@media (prefers-reduced-motion: reduce){ .flow-line { animation: none; } }

Traveling dot along the path (offset-path, no JS):

.packet { offset-path: path("M88 100 H312"); animation: travel 1.4s linear infinite; }
@keyframes travel { to { offset-distance: 100%; } }

Charts

Bar grow (scaleY from the baseline):

.bar { transform: scaleY(0); transform-origin: bottom; }
.bar.in { transform: scaleY(1); transition: transform .6s cubic-bezier(.22,1,.36,1); }
/* stagger via inline transition-delay per bar */

Line chart draw-on (the whole series path strokes in):

const len = pathEl.getTotalLength();
pathEl.style.strokeDasharray = len;
pathEl.style.strokeDashoffset = len;
pathEl.getBoundingClientRect();                 // force reflow
pathEl.style.transition = "stroke-dashoffset 1s ease-in-out";
pathEl.style.strokeDashoffset = "0";

Count-up with eased interpolation (rAF):

function countUp(el, to, dur = 1200) {
  const t0 = performance.now();
  const fmt = new Intl.NumberFormat();
  (function tick(now){
    const k = Math.min(1, (now - t0) / dur);
    const e = 1 - Math.pow(1 - k, 3);           // easeOutCubic
    el.textContent = fmt.format(Math.round(to * e));
    if (k < 1) requestAnimationFrame(tick);
  })(t0);
}

Build-tool choice

  • Inline animated SVG + GSAP/CSS: best for bespoke diagrams and full control on the web.
  • Framer Motion (React): declarative reveals via variants + staggerChildren; pairs with Visx/Recharts for charts.
  • D3 + transitions: data-bound charts; .transition().duration().attr() for grow/draw, tween for count-up.
  • Mermaid / Excalidraw: author the diagram structure fast, render to SVG, then animate the SVG.
  • Remotion (React): data-driven, deterministic renders for video output and repeatable exports.

Output checklist

  • Reveal order is nodes → edges → labels; nothing dumps in all at once.
  • Each step holds long enough to read (0.5–1.5s).
  • Color grammar is consistent and meaningful.
  • Active element highlighted, context dimmed.
  • prefers-reduced-motion path shows the final composed diagram without looping motion.

Deliver & verify (standalone HTML)

Packaged helper (scripts/): scripts/seek-shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact-sheet.sh sheet.png frame-*.png tiles them for one-glance review. See scripts/README.md.

For a self-contained diagram (reveal, flowing connector, animated chart) the deliverable is one HTML file that opens directly in a browser — no build step, no render pipeline. A single file is the right tier for web motion. (If the diagram is part of a rendered video, build it as a Remotion composition instead and verify via remotion still — see remotion-video.)

Output contract:

  • One .html file: SVG inline; Framer Motion / D3 / anime / GSAP from CDN; the animation in one inline <script> (one driver).
  • A way to freeze an exact moment for screenshots, matched to how the diagram animates:
    • GSAP / JS timeline: build one master tl, then ?t=Ntl.pause(); tl.seek(N).
    • SVG SMIL: svg.pauseAnimations(); svg.setCurrentTime(N).
    • CSS keyframes: drive reveal order with animationDelay; freeze by pausing/seeking the equivalent JS timeline.
<script>
  // ... build your master timeline as `tl` ...
  const t = new URLSearchParams(location.search).get("t");
  if (t !== null) { tl.pause(); tl.seek(parseFloat(t)); }  // frozen at t seconds
  window.__ready = true;                                    // ready signal for headless wait
  console.log("duration", tl.duration());
</script>

Verify loop — render → freeze → screenshot → check:

  1. Open the file at start / mid / end: …/diagram.html?t=0, ?t=<dur/2>, ?t=<dur> (read tl.duration() from the console).
  2. Headless-screenshot each frozen frame:
    npx playwright screenshot --wait-for-timeout=500 "file://$PWD/diagram.html?t=1.2" frame-mid.png
    
  3. Check fidelity — the step-by-step reveal appears in order (nodes → edges → labels, each step present at its frame), connectors point at the right nodes, count-ups land on the EXACT values — and artifacts (clipped labels, off-canvas nodes, FOUC before fonts, jank at seams).

Before you finish:

  1. Opens standalone in a browser — no console errors, no missing CDN.
  2. One driver/master timeline; the freeze (?t=N / setCurrentTime) lands on a deterministic still.
  3. Screenshotted at start / mid / end — reveal order correct, connectors land on the right nodes, numbers exact.
  4. prefers-reduced-motion shows the final composed diagram without looping motion.
  5. Color grammar consistent; active element highlighted, context dimmed; nothing dumps in all at once.

Reference files

  • references/diagram-and-chart-recipes.md — fuller runnable code: staged node/edge reveal with labels, flowing-dash + traveling-dot connectors, bar/line/count-up chart recipes, sequence-diagram and architecture build patterns, and D3 / Framer Motion / Remotion implementations with easing notes.

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/iart-ai/explainer-video-skills/diagram-animation">View diagram-animation on skillZs</a>