cli-anything-slay-the-spire-ii
Command-line interface for Slay the Spire 2 - Control the real game through a local bridge mod HTTP API. Reads normalized game state and sends action commands for combat, navigation, rewards, and menu management.
How do I install this agent skill?
npx skills add https://github.com/hkuds/cli-anything --skill cli-anything-slay-the-spire-iiIs this agent skill safe to install?
- Gen Agent Trust Hubpass
This skill provides a command-line interface to control Slay the Spire 2 via a local bridge mod. It requires cloning a GitHub repository and running shell scripts to build and install the necessary components. While the skill interacts with a local game process and performs external downloads, these are standard functions for a game automation tool. A low-severity risk of indirect prompt injection is present as the skill ingests game state data which could influence agent actions if the source process were compromised.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
cli-anything-slay-the-spire-ii
A stateful command-line interface for controlling the real Slay the Spire 2
game through the local STS2_Bridge mod. The CLI reads normalized game state
and sends action commands via a local HTTP API at localhost:15526.
Installation
This CLI requires a bridge mod that runs inside the game process. Both the CLI and the bridge are distributed from the same repository:
https://github.com/HKUDS/CLI-Anything
1. Install the CLI
git clone https://github.com/HKUDS/CLI-Anything.git
cd CLI-Anything/slay_the_spire_ii/agent-harness
pip install -e .
2. Build and install the bridge mod
The bridge mod is a .NET 9 plugin that must be compiled and installed into
the game directory. Full instructions are in the repository README, but the
short version is:
cd CLI-Anything/slay_the_spire_ii/agent-harness/bridge/plugin
./build.sh
cd ../install
./install_bridge.sh
If the build script cannot auto-detect the game data directory, set
STS2_GAME_DATA_DIR explicitly:
STS2_GAME_DATA_DIR="/path/to/data_sts2" ./build.sh
3. Enable the mod and verify
Launch Slay the Spire 2 via Steam, enable the STS2_Bridge mod in the mod
manager, then verify the connection:
cli-anything-sts2 state
If this returns JSON, the CLI and bridge are connected.
Prerequisites:
- Python 3.10+
- Slay the Spire 2 (Steam) with
STS2_Bridgemod enabled .NET 9 SDK(only needed to build the bridge mod)
Usage
Basic Commands
# Read normalized game state (always start here)
cli-anything-sts2 state
# Start interactive REPL mode (default)
cli-anything-sts2
# Show all available commands
cli-anything-sts2 --help
Command Groups
State Inspection
| Command | Description |
|---|---|
state | Normalized state with decision field |
raw-state | Raw bridge JSON |
Main Menu
| Command | Description |
|---|---|
continue-game | Continue a saved run |
start-game --character IRONCLAD --ascension 0 | Start a new run |
abandon-game | Abandon the current save |
return-to-main-menu | Return to menu from any screen |
Characters: IRONCLAD, SILENT, DEFECT, NECROBINDER, REGENT
Combat
| Command | Description |
|---|---|
play-card <index> [--target <enemy_id>] | Play a card from hand |
use-potion <slot> [--target <enemy_id>] | Use a potion |
end-turn | End the current turn |
Map & Room Flow
| Command | Description |
|---|---|
choose-map <index> | Select a map node |
proceed | Leave the current room |
Rewards
| Command | Description |
|---|---|
claim-reward <index> | Claim a combat reward |
pick-card-reward <index> | Pick a card reward |
skip-card-reward | Skip the card reward |
claim-treasure-relic <index> | Claim a treasure relic |
select-relic <index> | Select a relic |
skip-relic-selection | Skip relic selection |
Events & Rest Sites
| Command | Description |
|---|---|
event <index> | Choose an event option |
advance-dialogue | Advance dialogue-only events |
rest <index> | Choose a campfire action |
Shop
| Command | Description |
|---|---|
shop-buy <index> | Buy from the shop |
Card/Relic Selection Overlays
| Command | Description |
|---|---|
select-card <index> | Select a card in overlay |
confirm-selection | Confirm the current selection |
cancel-selection | Cancel the current selection |
combat-select-card <index> | Select a card during combat overlay |
combat-confirm-selection | Confirm combat card selection |
Raw Action
| Command | Description |
|---|---|
action <name> --kv key=value | Send a raw bridge action |
Decision States
The state command returns JSON with a decision field indicating the current
game screen. Route your next command based on this value:
| Decision | Meaning | Typical Next Commands |
|---|---|---|
menu | Main menu | continue-game, start-game |
combat_play | In combat, your turn | play-card, use-potion, end-turn |
hand_select | Card selection overlay | combat-select-card, combat-confirm-selection |
map_select | Map node selection | choose-map |
game_over | Run ended | return-to-main-menu |
combat_rewards | Post-combat rewards | claim-reward, proceed |
card_reward | Card reward pick | pick-card-reward, skip-card-reward |
event_choice | Event screen | event, advance-dialogue |
rest_site | Campfire | rest |
shop | Shop screen | shop-buy, proceed |
card_select | Card selection screen | select-card, confirm-selection |
relic_select | Relic selection | select-relic, skip-relic-selection |
treasure | Treasure room | claim-treasure-relic, proceed |
Configuration
| Option | Default | Description |
|---|---|---|
--base-url | http://localhost:15526 | Bridge API URL |
--timeout | 10.0 | HTTP timeout in seconds |
For AI Agents
- Always read
statefirst to get thedecisionfield - Re-read state after each action - indices and energy change during combat
- Check return codes - 0 for success, non-zero for errors
- Parse stdout for JSON output
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/hkuds/cli-anything/cli-anything-slay-the-spire-ii">View cli-anything-slay-the-spire-ii on skillZs</a>