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hkuds/cli-anything500 installs

cli-anything-godot

Agent-native CLI for Godot project management, scenes, exports, and script execution.

How do I install this agent skill?

npx skills add https://github.com/hkuds/cli-anything --skill cli-anything-godot
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill provides a CLI for Godot engine project management and script execution. It includes capabilities for running arbitrary code and processes external project data which creates a surface for indirect prompt injection.

  • Socketpass

    No alerts

  • Snykwarn

    Risk: MEDIUM · 1 issue

What does this agent skill do?

Godot Engine CLI

Agent-native CLI for the Godot game engine. Manage projects, scenes, exports, and GDScript execution from the command line.

Installation

pip install git+https://github.com/HKUDS/CLI-Anything.git#subdirectory=godot/agent-harness

Requirements

  • Godot 4.x on PATH (or set GODOT_BIN env var)

Commands

Project Management

# Create a new Godot project
cli-anything-godot project create <path> [--name "My Game"]

# Get project info (name, features, main scene)
cli-anything-godot --json -p <project> project info

# List all scenes
cli-anything-godot --json -p <project> project scenes

# List all scripts
cli-anything-godot --json -p <project> project scripts

# List all resources
cli-anything-godot --json -p <project> project resources

# Re-import project resources
cli-anything-godot -p <project> project reimport

Scene Operations

# Create a new scene with root node type
cli-anything-godot -p <project> scene create scenes/Level1.tscn --root-type Node3D

# Read scene structure (nodes, resources, connections)
cli-anything-godot --json -p <project> scene read scenes/Level1.tscn

# Add a child node to a scene
cli-anything-godot -p <project> scene add-node scenes/Level1.tscn --name Player --type CharacterBody3D --parent .

GDScript Execution

# Run a GDScript file (must extend SceneTree)
cli-anything-godot -p <project> script run tools/build_navmesh.gd

# Run inline GDScript code
cli-anything-godot -p <project> script inline 'print(ProjectSettings.get_setting("application/config/name"))'

# Validate GDScript syntax
cli-anything-godot -p <project> script validate scripts/player.gd

Export

# List configured export presets
cli-anything-godot --json -p <project> export presets

# Export all presets
cli-anything-godot -p <project> export build

# Export a specific preset
cli-anything-godot -p <project> export build --preset "Windows Desktop" --output build/game.exe

Engine

# Check Godot availability and binary path
cli-anything-godot --json engine status

# Get engine version
cli-anything-godot engine version

JSON Mode

Add --json flag to any command for structured JSON output suitable for agent consumption:

cli-anything-godot --json -p ./my-game project info

Interactive REPL

cli-anything-godot -p ./my-game session

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/hkuds/cli-anything/cli-anything-godot">View cli-anything-godot on skillZs</a>