hyperframes-creative
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
How do I install this agent skill?
npx skills add https://github.com/heygen-com/hyperframes --skill hyperframes-creativeIs this agent skill safe to install?
- Gen Agent Trust Hubwarn
The skill includes specialized creative tools that perform command execution and dynamic dependency loading. While it incorporates safety features like user confirmation and isolated package installation, the use of dynamic execution from computed paths and the rendering of user-authored HTML/JS for auditing purposes warrant caution.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
What does this agent skill do?
HyperFrames Creative
Brand, pacing, style, narration, and composition direction. Use after the technical contract from hyperframes-core is in place.
For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-animation — this skill is intentionally non-animation.
Read these two FIRST for any non-trivial composition — they override web instincts:
references/house-style.md— "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a concept.references/video-composition.md— video-medium density, scale, foreground metadata (the "produced, not generated" detailing: data bars, registration marks, monospace readouts, 8-10 elements/scene).Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.
Workflow
- If a project has a design spec, read it first and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence
frame.md→design.md→DESIGN.md) and how to parse it (frontmatter = normative, prose = context) are defined once inreferences/design-spec.md— resolve and load per that doc. - If no design spec exists and the user asks for visual direction, choose a route:
- Ready-made frame-preset (optional) →
frame-presets/(adopt aFRAME.mdasframe.md; seereferences/design-spec.md) - Named style or mood →
references/visual-styles.md - Fast defaults →
references/house-style.md - Interactive selection →
references/design-picker.md
- Ready-made frame-preset (optional) →
- For multi-scene work, plan beats and rhythm before writing HTML →
references/beat-direction.md. For scene transitions, jump tohyperframes-animation/transitions/. - For motion-heavy work, read
references/motion-principles.md(high-level guardrails), then go tohyperframes-animationfor atomic rules.
Routing
| Topic | Read |
|---|---|
Adopt a ready-made frame-preset as frame.md (optional) | frame-presets/ · references/design-spec.md |
| Default palettes, motion, typography, lazy defaults to question | references/house-style.md |
| Named style presets, mood-to-style routing | references/visual-styles.md |
| Palette-specific color tokens | palettes/*.md |
| Composition patterns — PiP, text-behind-subject, title card, slide show | references/composition-patterns.md |
| Stats / infographic presentation | references/data-in-motion.md |
| Structured expansion for open-ended prompts | references/prompt-expansion.md |
| Video-medium density, scale, color, frame composition | references/video-composition.md |
| Per-beat direction, rhythm planning, transition timing | references/beat-direction.md |
| Post-authoring spec verification (colors, type, corners, spacing, depth) | references/design-adherence.md |
| High-level motion guardrails and GSAP-quality rules | references/motion-principles.md |
| Font selection, pairings, rendered-video type guardrails | references/typography.md |
| Story doctrine — hook language, value-before-evidence, storyboard-as-proposal | references/story-spine.md |
| Script pacing, tone, openings, number pronunciation | references/narration.md |
| Precomputed audio bands mapped to motion | references/audio-reactive.md |
Scripts
scripts/contrast-report.mjs— inspect contrast warnings from rendered frames.scripts/extract-audio-data.py— pre-extract audio bands for audio-reactive compositions.scripts/package-loader.mjs— support script for bundled creative tooling.
contrast-report.mjs resolves helper packages from the current project first, then can bootstrap the bundled HyperFrames package version. Set HYPERFRAMES_SKILL_PKG_VERSION=<version> only when running the skill outside the bundled CLI/skill install and you need to pin that bootstrap version explicitly.
Run from the repo root with explicit paths, for example:
python skills/hyperframes-creative/scripts/extract-audio-data.py <audio-file>
Animation analysis (animation-map.mjs) lives in hyperframes-animation/scripts/.
Boundaries
- Do not override
hyperframes-coretechnical rules. - Do not require a design system for a minimal technical composition.
- Do not add extra scenes, narration, music, captions, or transitions unless the request calls for them or you first propose the expansion.
- Keep recipe references task-specific; do not read every reference for simple edits.
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/heygen-com/hyperframes/hyperframes-creative">View hyperframes-creative on skillZs</a>