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germanfndez/fiveai-skills210 installs

qbcore-framework

Trigger: QBCore, qb-core, Player object, PlayerData, QBCore.Functions.GetPlayer, Player.Functions, QBCore callbacks, jobs, gangs, economy. Build qb-core resources with player methods, callbacks and events.

How do I install this agent skill?

npx skills add https://github.com/germanfndez/fiveai-skills --skill qbcore-framework
view source ↗

Is this agent skill safe to install?

  • Gen Agent Trust Hubpass

    The skill is a documentation and reference guide for the QBCore FiveM framework. It provides coding standards, API references, and security best practices for developers. No malicious patterns, obfuscation, or unauthorized data access were detected.

  • Socketpass

    No alerts

  • Snykpass

    Risk: LOW · No issues

  • Runlayerwarn

    5/5 files flagged

  • ZeroLeakspass

    Score: 93/100 · 2 sections analyzed

What does this agent skill do?

QBCore Framework

Server/client API for qb-core: Player object, PlayerData, callbacks, jobs, gangs, money and metadata.

Activation Contract

Load this skill when the user creates or edits a qb-core resource, touches Player / QBCore.PlayerData, needs jobs, gangs, money, items or metadata through QBCore, or asks about QBCore callbacks, events or best practices.

This skill targets qb-core (qbcore-framework). If the user is on Qbox (qbx_core, exports.qbx_core), the APIs diverge: state it and do not apply this skill blindly.

Hard Rules

  • Acquire the core once with local QBCore = exports['qb-core']:GetCoreObject(); never call it inside every function.
  • Player exists on the SERVER only (QBCore.Functions.GetPlayer(source)). QBCore.PlayerData exists on the CLIENT only, populated after QBCore:Client:OnPlayerLoaded.
  • Always nil-check: if not Player then return end before calling any method.
  • Money, jobs, gangs, items and metadata are mutated on the server through Player.Functions.*, never from the client.
  • Pass a reason to AddMoney, RemoveMoney, SetMoney.
  • Use state bags OR events for a given piece of state, never both.
  • Validate every client-supplied argument on the server; never trust amounts, prices or item names sent by the client.
  • Prefer ox_lib for notifications, menus, dialogs and progress bars.
  • Use dynamic Wait() values in loops; avoid Wait(0) unless per-frame work is required.

Decision Gates

NeedUse
Client asks server for dataQBCore.Functions.CreateCallback + QBCore.Functions.TriggerCallback
MoneyPlayer.Functions.AddMoney/RemoveMoney/SetMoney/GetMoney(moneyType, ...)
Job / duty / gangPlayer.Functions.SetJob, SetJobDuty, SetGang
Persistent per-player flagsPlayer.Functions.SetMetaData / GetMetaData
Items (qb-inventory)Player.Functions.AddItem/RemoveItem/GetItemByName/GetItemBySlot
Shared runtime statestate bags (see rules/core-concepts.md)

Execution Steps

  1. Confirm qb-core starts before the resource; cache QBCore per side.
  2. Decide the side: mutation and validation on server, display on client.
  3. Fetch Player, nil-check, then validate every client-supplied argument.
  4. Pick the call from Decision Gates; read the matching rules file for signatures.
  5. Return data via callbacks, not paired events.

Output Contract

Return runnable Lua with the client/server split explicit, Player nil-checked, and reasons on money operations. Use ox_lib for UI unless the user asks otherwise.

References

  • rules/core-concepts.md — architecture, PlayerData, Player object, events, state bags.
  • rules/player-methods.md — Player.Functions money, job, gang, metadata, items.
  • rules/best-practices.md — naming, caching, waits, state management, security.
  • rules/reference-links.md — official QBCore documentation links.

Upstream docs: https://docs.qbcore.org

Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.

<a href="https://skillzs.dev/skills/germanfndez/fiveai-skills/qbcore-framework">View qbcore-framework on skillZs</a>