fivem-security
Trigger: security, anti-cheat, exploit, secure events, validate client data, server authority, distance check, rate limit, review server code. Harden FiveM net events and server-side validation.
How do I install this agent skill?
npx skills add https://github.com/germanfndez/fiveai-skills --skill fivem-securityIs this agent skill safe to install?
- Gen Agent Trust Hubpass
The skill provides educational guidelines, rules, and code snippets for hardening FiveM server scripts against client-side manipulation, unauthorized network events, and resource exploits. No security risks or malicious behaviors were detected.
- Socketpass
No alerts
- Snykpass
Risk: LOW · No issues
- Runlayerpass
2 files scanned · No issues
- ZeroLeakspass
Score: 93/100 · 2 sections analyzed
What does this agent skill do?
FiveM Security
Activation Contract
Load for any net event handler, code granting money, items, vehicles or permissions, admin commands, ban logic, or questions about cheats, exploits or hardening.
Hard Rules
- Never trust the client. The client REQUESTS; the server DECIDES from its own config and state.
- Never accept prices, amounts, rewards or item names from the client. Derive them server-side.
GetInvokingResource()is nil for every net event crossing the network, player or cheater alike. NOT auth.RegisterNUICallbackis NOT authenticated: a cheater POSTs to any endpoint. Never the only gate beforeTriggerServerEvent.- Distance-check server-side:
#(GetEntityCoords(GetPlayerPed(source)) - target), ~10 units. - Re-verify state server-side (job, item, cooldown) even if the client checked.
- Rate-limit critical events; clear per-source state in
playerDropped. - Filter native game events (
weaponDamageEvent,startProjectileEvent,removeAllWeaponsEvent,ptFxEvent) withAddEventHandler+CancelEvent(). - Authorize admin actions with ACE only:
IsPlayerAceAllowed(source, object). Never an identifier list. - Key persistent data on
license:.steam:is absent for non-Steam launches. - The sandbox blocks writes outside the resource's own folder,
os.executeandio.tmpfile(). - Log rejections. Escalate on counts, never auto-ban on one hit.
Decision Gates
| Situation | Reference |
|---|---|
| Client-sent price, amount, or any argument | rules/events.md |
| Repeated or spammable event | rules/rate-limiting.md |
| Damage, projectile, weapon strip, particles | rules/net-game-events.md |
| Admin command or admin-only event | rules/ace-permissions.md |
| Ban, whitelist, persistent record | rules/identifiers.md |
| Resource writes files or spawns processes | rules/sandbox.md |
| Hardening the server itself | rules/server-convars.md |
Execution Steps
- List every net event and NUI callback and the state each changes.
- Strip client values the server can compute itself.
- Add type/range, distance and state checks at the top; return early.
- Cooldown or token-bucket anything spammable; clean up on drop.
- Gate admin paths behind
IsPlayerAceAllowed. - Add game event filters for damage, projectiles, weapons.
- Log rejections with name and source id.
Output Contract
Return hardened handler(s) with validation, distance, ACE and state checks first; name the client parameters removed; include required server.cfg lines.
References
- rules/events.md — handlers, distance, NUI callbacks.
- rules/net-game-events.md — game event payloads, cancelling.
- rules/ace-permissions.md — principals, objects, ACE guards.
- rules/rate-limiting.md — cooldowns, token buckets, cleanup.
- rules/identifiers.md —
license:, tokens, deferrals. - rules/sandbox.md — filesystem, process, convar limits.
- rules/server-convars.md — hardening convars.
Upstream docs: https://docs.fivem.net/docs/scripting-manual/
How can the creator link this skill?
Add the canonical catalog link to the repository README so users can inspect current installs and available audits. The publishing guide covers the complete discovery path.
<a href="https://skillzs.dev/skills/germanfndez/fiveai-skills/fivem-security">View fivem-security on skillZs</a>